Crusader Kings II

Introduction:

Crusader Kings II is a grand strategy game, which takes place in the Middle Ages. The game comes from Paradox Development Studio, as the sequel to the video game Crusader Kings. Ever since it made its debut in the digital store, Crusader King II has sold more than millions of copies, making it one of the most successful products of its developer. The reviews for this game are incredibly positive, with a rate of 4.5 points out of 5 from five hundred thousand players.

How to use console commands?

The console commands are the game instructions, which help the player to unlock cheat, work around bugs, or experiment.

To open the console, the player must type [` ] or [§ ]. Some of the most common commands are: [add_artifact] (adds an artifact to the given character), [get_all_artifacts] (give all artifacts to target character, or the player’s character), [game_speed] (set the game’s speed), and [discover_plots] (toggles auto plot discovery).

CK2 Console Commands List

Name Effect Example/Comment
score score [amount] Adds the specified amount of score to your character. If don't specify a number after the command, 5,000 score will be added by default. Specify a negative amount to reduce your score.
prestige prestige [amount] Adds the specified amount of prestige to your character. If no amount is specified, 5,000 prestige will be added. Specify a negative amount to remove prestige.
piety piety [amount] Adds the specified amount of piety to your character. If do not specify an amount, 5,000 piety will be added. Specify a negative amount to remove piety.
infamy infamy [amount] Adds the specifiy amount of infamy to character's infamy level (max. 100%). Displayed as 'Threat' in the game. Specify a negative number to reduce infamy.
max_tech max_tech [province id] Advances all technology to its maximum level in the province with the specified ID. If you do not specify a province ID, technology will be maxed out in all provinces.
kill kill [character id] Kills the character with the specified ID.
religion religion [character id] [religion id] Changes the religion of the specified character. If don't specify a character ID, the religion of own character will be changed. Note that if you change your religion to one from a DLC that you do not own, your game will end.
add_artifact add_artifact [artifact id] [character id] Adds the artifact with the specified artifact ID to the specified character. If do not specify a character ID (just the artifact), the artifact will be added to your character.
get_all_artifacts get_all_artifacts [character id] Adds every artifact in the game to the character with the specified ID. If do not specify a character ID, the artifacts will be added to your own character.
destroy_artifact destroy_artifact [artifact id] [character id] Removes the artifact with the specified artifact ID from the specified character. If do not specify a character ID, the artifact will be removed from own character.
add_diplomacy add_diplomacy [character id] [amount] Adds the specified amount of diplomacy to the character with the specified ID. Specify a negative amount to remove diplomacy. Specify your own character's ID to add or remove diplomacy from the character you are playing as.
add_intrigue add_intrigue [character id] [amount] Adds the specified amount of intrigue to the character with the specified ID. Specify a negative amount to remove intrigue. Specify your own character's ID to add or remove intrigue from the character you are playing as.
add_learning add_learning [character id] [amount] Adds the specified amount of learning to the character with the specified ID. Specify a negative amount to remove learning. Specify your own character's ID to add or remove learning from the character you are playing as.
add_martial add_martial [character id] [amount] Adds the specified amount of martial to the character with the specified ID. Specify a negative amount to remove martial. Specify your own character's ID to add or remove martial from the character you are playing as.
add_stewardship add_stewardship [character id] [amount] Adds the specified amount of stewardship to the character with the specified ID. Specify a negative amount to remove stewardship. Specify your own character's ID to add or remove stewardship from the character you are playing as.
add_trait add_trait [trait id] [character id] Adds the trait with the specified ID to the character with the specified ID. If do not specify a character ID, the trait will be added to the character you are playing as.
remove_trait remove_trait [trait id] [character id] Removes the specified trait from the character with the specified ID. The trait will be removed from the character you are playing as if you do not specify a character ID.
add_modifier add_modifier [modifier id] [character id] [duration] Adds the specified modifier to a character for a specified amount of time (in days).
remove_modifier remove_modifier [modifier id] [character id] Removes the specified modifier from a character.
age age [character id] [years] Changes a character's age by the specified amount. - I.e. make a character older or younger with this command. If you want to change the age of own character, need to specify your character's ID. Specify a negative number to reduce a character's age.
banish banish [character id] Banishes the character with the specified ID.
capital capital [province id] Changes the capital of your kingdom to the province with the specified ID.
clr_moved_capital clr_moved_capital [character id] Clears the 'moved capital flag' that character receives after moving your capital. Clearing the flag allows you to move your capital again (as you can't move your capital twice). The character ID argument may not work.
cash cash [amount] Adds the specified amount of cash (gold/wealth) to chracter.
claim claim [title id] [character id] Adds a claim to the title with the specified ID for a character, or for your own character. If you do not specify a character ID.
coalition coalition [character id] [character id] Make the first specified character start a coalition against the second specified character. If there is already a coalition between the two characters, the coalition will be ended.
council_positions council_positions [character id / title id] Shows the AI score of each council position for the specified character or title.
clr_focus clr_focus [character id] Clears the focus of the character with the specified ID. If do not specify a character ID, the focus of the character you are playing as will be cleared.
culture culture [character id] [culture id] Sets a character's culture to the culture specified.
decadence decadence [level] Sets your kingdom's decadence to the specified number (0-100%).
decision decision [decision id] [character id] Makes the specified character execute the decision with the specified ID. If do not specify a character ID, the character you are playing as will execute the decision.
die die Make your current character die of a natural death. Making you play as a new character.
enforce_peace enforce_peace Enables the enforce peace mechanic in your realm. Note that may need to restart your game to disable the effect of this command.
liege_enforce_peace liege_enforce_peace Enables the enforce peace mechanic in your liege's realm. Note may need to restart your game to disable the effect of this command.
enable_ambition enable_ambition [character id] Allows the character with the specified ID to cancel their existing ambition and set a new one.
event event [event id] [character id / province id] Runs the event with the specified event ID. Optionally specify a character ID, or a province ID, that you wish to run the event in or on.
testevent testevent [event id] [character id / province id] Test an event without actually triggering it. Use the event command to run events.
favor_get favor_get [character id] Grants a favor to your character from the character with the specified ID. I.e. they owe you a favor.
favor_grant favor_grant [character id] Granits a favor from your character to the character with the specified ID. I.e. you own them a favor.
gfx_culture gfx_culture [character id] [culture id] Sets the ethnicity (i.e. GFX culture) of the specified character. This changes how they look in their portrait.
give_birth give_birth [character id] Forces the character with the specified ID to give birth. Note that the character must already be pregnant (it doesn't matter what stage they are at, however).
give_title give_title [title id] [character id] Gives the title with the specified ID to the character with the specified character ID. Specify your own character's ID if you wish to change the title of own character.
imprison imprison [character id] [character id] Jails the first specified character, and makes the second specified character the one who puts them in jail. If you do not specify a second character ID, your character will be the jailor.
join_society join_society [society id] Makes character join the society with the specified ID.
leave_society leave_society [society id] Makes character leave the society with the specified ID.
move move [character id] [character id] Moves the first specified character to the court of the second specified character. NOTE: This command has been reported as broken or incorrectly functioning - it may not work as intended.
neg_opinion neg_opinion [character id] [character id] Adds a negative opinion from the first specified character towards the second specified character. I.e. character 1 hates character 2. Note that there is no command to add opinion so the effects of this command are not easily undoable.
nickname nickname [nickname id] [character id] Gives the nickname with the specified ID to the specified character. If do not specify a character, the nickname will be given to your character.
play play [character id] Make you play as the character with the specified ID. NOTE: This command resets the chronicle of your character when you use it.
run run [file name] Runs the script/commands in the specified text file. The file should be placed in your game's main directory (where CK2game.exe is located), which is usually found in your Steam Library.
techpoints techpoints Adds 1,000 technology points for each type to your character. Military, Economy and Culture.
recalc_succ recalc_succ [character id] Recalcuates succession for the character with the specified character ID. If don't specify a character ID, succession will be recalculated for your own character.
secret_religion secret_religion [character id] [religion id] Sets the secret religion of the specified character to the specified religion.
set_government set_government [government type id] [character id] Changes the government type of the character with the specified ID. Note that if change your government type to one from a DLC that isn't installed, the game will end.
titleowner titleowner [title id] [character id] Has two uses. If specify just a title ID, the command will print to console the current holder of that title. If specify a title ID and a character ID, the specified character will become the holder of the title.
validate_government validate_government [character id] Validates the government of the character with the specified character ID. If do not specify a character ID, your own government will be validated.
validate_laws validate_laws [character id] Validates the laws of the specified character's primary holding. Need to specify your own character's ID if you wish to validate your own laws.
validate_lieges validate_lieges [title id] Validates the lieges of the title with the specified ID.
set_society_grandmaster set_society_grandmaster [character id] Sets the grandmaster of your current society to the character with the specified ID. If do not specify a character ID, you will become the grandmaster of your society. Need to be in a society for this command to work.
show_all_societies show_all_societies Enables and disables the showing of all societies in the society view.
society_rank_up society_rank_up [amount] Ranks character up in his/her society by the specified amount of ranks.
society_rank_down society_rank_down [amount] Ranks character down in his/her society by the specified amount of ranks.
society_currency society_currency [amount] Gives character the specified amount of currency for the society they're currently in. If do not specify an amount, the default amount of 5,000 currency will be added to your character.
quickbuild quickbuild It enables and disables (toggles) quick build. When quick build is enabled, all of your constructions will be completed within one day (regardless of how long they usually take).
usurp usurp [title id] [character id] Makes the specified character usurp the specified title for themselves. Take by force.
yesman yesman Enables and disables yesman mode. In yesman mode, the AI will accept all diplomatic offers you make.
allow_laws allow_laws Enables and disables the ability for you to change laws freely.
real_fathers real_fathers Enables and disables true fathers being shown in the family tree.
charinfo charinfo Enables and disables the display of debug information being shown in the tooltips of characters, titles and events. Debug information includes character IDs, ethnicities, AI stages, and more.
debug_mode debug_mode Enables and disables the display of debug information being shown in the tooltips of characters, titles and events. Debug information includes character IDs, ethnicities, AI stages, and more.
de_jure_counties de_jure_counties Switches the map mode to the de jure counties map mode.
discover_plots discover_plots Enable and disables (toggles) automatic plot discovery.
fow fow [province id] Enables and disables fog of war (FOW) in the province with the specified ID. If do not specify a province ID, fog of war will be toggled across the entire map.
game_speed game_speed [speed] Sets the speed that time goes by at in the game. A number between 0 and 4, 0 being the slowest.
game_paused game_paused [true / false] Sets the game's pause state - true being paused and false being unpaused. If don't specify true or false as an argument, the pause state will be toggled.
get_offmap_holder get_offmap_holder [offmap power id] Prints to console the name and character ID of the character in control of the specified offmap holder.
set_offmap_status set_offmap_status [offmap power id] [status id] Sets the status of the specified offmap power to the specified status. See argument information for status IDs.
set_offmap_policy set_offmap_policy [offmap power id] [policy id] Sets the policy of the specified offmap power to the specified policy. See argument information for policy IDs.
kill_offmap_ruler kill_offmap_ruler [offmap power id] Kills the ruler of the specified offmap power.
kill_offmap_dynasty kill_offmap_dynasty [offmap power id] Kills the ruler and dynasty of the specified offmap power. Then generates a dynasty and ruler.
add_offmap_currency add_offmap_currency [offmap power id] [amount] Gives you the specified amount of currency for the specified offmap power. Specify a negative amount to remove currency.
manpower manpower [amount] Adds the specified amount of nomadic manpower to your kingdom. If do not specify an amount, 5,000 manpower will be added. Specify a negative amount to remove manpower.
population population [amount] Adds the specified amount of nomadic population to your kingdom. If do not specify an amount, 5,000 population will be added. Specify a negative number to remove population.
marry_anyone marry_anyone Enables and disables the ability for you to marry anyone in the game. Restrictions no longer apply.
morehumans morehumans [amount] Adds the specified amount of humans to your kingdom.
neg_diplo neg_diplo Enables and disables your ability to send diplomatic messages to other kingdoms, even if they will be refused.
nextsong nextsong Skips to the next song in the game's soundtrack.
outbreak outbreak [disease id] Starts an outbreak of the disease with the specified ID in a random province. See argument information for disease IDs.
plots_known plots_known Enables and disables the knowledge of all plots in the game. I.e. with this enabled, all plots are known.
recalc_council recalc_council Make the game recalculate the positions of each member of the council. Usually council positions are calculated periodically, so this command is useful for making things update sooner.
set_flag set_flag [flag name] Sets the specified flag (to true).
clr_flag clr_flag [flag name] Clears the specified flag.
set_prov_flag set_prov_flag [flag name] [province id] Sets the specified province flag (to true).
clr_prov_flag clr_prov_flag [flag name] [province id] Clears the specified province flag.
set_char_flag set_char_flag [flag name] [character id] Sets the specified character flag (to true).
clr_char_flag clr_char_flag [flag name] [character id] Clears the specified character flag.
validate_cultural_names validate_cultural_names Makes the game validate cultural title names.
spawn_disease spawn_disease [disease id] [province id] Starts an outbreak of the disease with the specified ID in a specified provice. Specified by its province ID. See argument information for disease IDs.
character_stats character_stats Prints to console a collection of statistics about characters in the game.
dynasty_stats dynasty_stats Prints to console a collection of statistics about dynasties in the game.
destroy_settlement destroy_settlement [settlement id] Destroys the settlement with the specified ID.
murder murder [character id] [character id] Murder a specified character. The first character ID you specify is the character you wish to be the murderer, the second character ID is the ID of the character you wish to be murdered.
pollinate pollinate [character id] [character id] Make a character impregnate another character. The first character ID you specify is the character you wish to be the mother, the second character ID you specify is the character you wish to be the father.
cuckoo cuckoo [character id] [character id] Make a character impregnate another character, but the father will be unknown. The first character ID you specify is the character ID of the mother, the second character ID is the ID of the father.
revolt revolt [province id] Initiates a revolt in the province with the specified ID.
succ succ [succession type id] Changes the succession type of your kingdom. i.e. who is heir to the throne when your character dies. See argument information for succession type IDs.
add_lover add_lover [character id] [character id] Makes the two specified characters lovers of each other.
add_friend add_friend [character id] [character id] Makes the two specified characters friends of each other. If do not specify a second character ID, your own character will become friends with the specified character ID.
remove_friend remove_friend [character id] [character id] Makes the two specified characters stop being friends with each other. If do not specify a second character ID, your own character will stop being friends with the specified character.
add_rival add_rival [character id] [character id] Make the two specified characters become rivals. If do not specify a second character ID, the character you are playing as will become a rival of the specified character.
remove_rival remove_rival [character id] [character id] Ends the rivalry between the two specified characters. If do not specify a second character ID, your own character's rivalry with the specified character will be terminated.
flip_mapmodes flip_mapmodes Enables and disables (toggles) the flipping of map modes. At the start of each new day, the map mode will be cycled to the next.
province_religion province_religion [province id] [religion id] Changes the religion of the province with the specified ID.
clear clear Clears all of the messages in the console. So the console is empty, as if it were just opened.
debug_crash debug_crash Crash your client (quite literally). It is not recommended run this command.
debug_dumpevents debug_dumpevents Prints a list of all events to a file named dump_events.csv. located in your main game directory.
debug_events debug_events Enables event debuging (the counting of events). It is not known if there is a way to turn this off without restarting your game.
debug_nomen debug_nomen Enables and disables (toggles) nomen mode. When is enabled, the AI will automatically decline any diplomatic offers you send them (regardless of circumstance).
debug_triggerassert debug_triggerassert Makes the game throw an assert.
debug_yesmen debug_yesmen Enables and disables (toggles) yesmen mode. When enabled, the AI will automatically accept any diplomatic offers you send them (regardless of circumstance).
eventinfo eventinfo print to console the number of event currently running. This command may crash your game.
guibounds guibounds Enables and disables (toggles) the GUI bounds debug men.
fullscreen fullscreen Enables and disables (toggles) full screen mode for your game. i.e. it will switch from windowed to fullscreen or fullscreen to windowed.
hello hello [character id / title screen id] Opens the character screen for the character with the specified ID. Can open a title screen with this command by specifying a title screen ID instead.
help help [command name] Prints a list of all console commands in the game to the console, or if you specify a command as an argument. E.g. 'help max_tech', help for that specific command will be printed to the console.
helplog helplog Prints a list of all console commands to the game.log file.
noai noai Enables and disables (toggles) all AI. With AI disabled, all characters, mechanics, etc that are usually controlled by AI will stop running.
numcoas numcoas Prints to console the amount of coats of arms that have been used.
observe observe Enables observer mode, in which you do not play a character at all, and the AI will control the game. Can take partial control of a character by holding CTRL and clicking them. Use the play command to resume play again.
print_player_events print_player_events Saves a list of all player events to a file named player_events.csv. Which is located in the main game folder.
print_ai_events print_ai_events Saves a list of all AI events to a file named ai_events.csv. which is located in the main game folder.
refresh_portraits refresh_portraits Makes all character portraits refresh. i.e. they are reloaded from the file, meaning any changes you have made will be applied.
reload reload [file name] Reloads the specified file.
reloadevents reloadevents Reloads all events in the event database. Useful for applying changes that you have made to events without having to restart the game.
reloadfx reloadfx [map / postfx / fx file name] Reloads the specified graphics shader.
reloadgovernmentflavor reloadgovernmentflavor Reloads the government flavor database.
reloadinterface reloadinterface Reloads the game's interface (i.e. all GUI elements).
reloadloc reloadloc Reloads the game's language (localisation) files that are located in the localisation directory. Applying any changes you've made to them without having to restart the game.
reloadpositions reloadpositions Reloads the council position database.
reloadtexture reloadtexture [texture file name] Reloads the specified texture.
spawnactor spawnactor [actor name] [province id] [animation] [title id] Spawns an actor in a specified province. Can optionally specify an animation and title for the actor to spawn with.
version version Prints to the console the version of your game.
window window [open / close] [gui] Opens or closes the specified GUI.
wipe_achievements wipe_achievements Clears and resets all of your current CK2 Steam achievements. You cannot undo the effect of this command. It is only recommended if you wish to collect Steam achievements again from scratch.

score Copy

score [amount]

Adds the specified amount of score to your character.

If don't specify a number after the command, 5,000 score will be added by default. Specify a negative amount to reduce your score.

prestige Copy

prestige [amount]

Adds the specified amount of prestige to your character.

If no amount is specified, 5,000 prestige will be added. Specify a negative amount to remove prestige.

piety Copy

piety [amount]

Adds the specified amount of piety to your character.

If do not specify an amount, 5,000 piety will be added. Specify a negative amount to remove piety.

infamy Copy

infamy [amount]

Adds the specifiy amount of infamy to character's infamy level (max. 100%).

Displayed as 'Threat' in the game. Specify a negative number to reduce infamy.

max_tech Copy

max_tech [province id]

Advances all technology to its maximum level in the province with the specified ID.

If you do not specify a province ID, technology will be maxed out in all provinces.

kill Copy

kill [character id]

Kills the character with the specified ID.

religion Copy

religion [character id] [religion id]

Changes the religion of the specified character.

If don't specify a character ID, the religion of own character will be changed. Note that if you change your religion to one from a DLC that you do not own, your game will end.

add_artifact Copy

add_artifact [artifact id] [character id]

Adds the artifact with the specified artifact ID to the specified character.

If do not specify a character ID (just the artifact), the artifact will be added to your character.

get_all_artifacts Copy

get_all_artifacts [character id]

Adds every artifact in the game to the character with the specified ID.

If do not specify a character ID, the artifacts will be added to your own character.

destroy_artifact Copy

destroy_artifact [artifact id] [character id]

Removes the artifact with the specified artifact ID from the specified character.

If do not specify a character ID, the artifact will be removed from own character.

add_diplomacy Copy

add_diplomacy [character id] [amount]

Adds the specified amount of diplomacy to the character with the specified ID.

Specify a negative amount to remove diplomacy. Specify your own character's ID to add or remove diplomacy from the character you are playing as.

add_intrigue Copy

add_intrigue [character id] [amount]

Adds the specified amount of intrigue to the character with the specified ID.

Specify a negative amount to remove intrigue. Specify your own character's ID to add or remove intrigue from the character you are playing as.

add_learning Copy

add_learning [character id] [amount]

Adds the specified amount of learning to the character with the specified ID.

Specify a negative amount to remove learning. Specify your own character's ID to add or remove learning from the character you are playing as.

add_martial Copy

add_martial [character id] [amount]

Adds the specified amount of martial to the character with the specified ID.

Specify a negative amount to remove martial. Specify your own character's ID to add or remove martial from the character you are playing as.

add_stewardship Copy

add_stewardship [character id] [amount]

Adds the specified amount of stewardship to the character with the specified ID.

Specify a negative amount to remove stewardship. Specify your own character's ID to add or remove stewardship from the character you are playing as.

add_trait Copy

add_trait [trait id] [character id]

Adds the trait with the specified ID to the character with the specified ID.

If do not specify a character ID, the trait will be added to the character you are playing as.

remove_trait Copy

remove_trait [trait id] [character id]

Removes the specified trait from the character with the specified ID.

The trait will be removed from the character you are playing as if you do not specify a character ID.

add_modifier Copy

add_modifier [modifier id] [character id] [duration]

Adds the specified modifier to a character for a specified amount of time (in days).

remove_modifier Copy

remove_modifier [modifier id] [character id]

Removes the specified modifier from a character.

age Copy

age [character id] [years]

Changes a character's age by the specified amount.

- I.e. make a character older or younger with this command. If you want to change the age of own character, need to specify your character's ID. Specify a negative number to reduce a character's age.

banish Copy

banish [character id]

Banishes the character with the specified ID.

capital Copy

capital [province id]

Changes the capital of your kingdom to the province with the specified ID.

clr_moved_capital Copy

clr_moved_capital [character id]

Clears the 'moved capital flag' that character receives after moving your capital.

Clearing the flag allows you to move your capital again (as you can't move your capital twice). The character ID argument may not work.

cash Copy

cash [amount]

Adds the specified amount of cash (gold/wealth) to chracter.

claim Copy

claim [title id] [character id]

Adds a claim to the title with the specified ID for a character, or for your own character.

If you do not specify a character ID.

coalition Copy

coalition [character id] [character id]

Make the first specified character start a coalition against the second specified character.

If there is already a coalition between the two characters, the coalition will be ended.

council_positions Copy

council_positions [character id / title id]

Shows the AI score of each council position for the specified character or title.

clr_focus Copy

clr_focus [character id]

Clears the focus of the character with the specified ID.

If do not specify a character ID, the focus of the character you are playing as will be cleared.

culture Copy

culture [character id] [culture id]

Sets a character's culture to the culture specified.

decadence Copy

decadence [level]

Sets your kingdom's decadence to the specified number (0-100%).

decision Copy

decision [decision id] [character id]

Makes the specified character execute the decision with the specified ID.

If do not specify a character ID, the character you are playing as will execute the decision.

die Copy

die

Make your current character die of a natural death.

Making you play as a new character.

enforce_peace Copy

enforce_peace

Enables the enforce peace mechanic in your realm.

Note that may need to restart your game to disable the effect of this command.

liege_enforce_peace Copy

liege_enforce_peace

Enables the enforce peace mechanic in your liege's realm.

Note may need to restart your game to disable the effect of this command.

enable_ambition Copy

enable_ambition [character id]

Allows the character with the specified ID to cancel their existing ambition and set a new one.

event Copy

event [event id] [character id / province id]

Runs the event with the specified event ID.

Optionally specify a character ID, or a province ID, that you wish to run the event in or on.

testevent Copy

testevent [event id] [character id / province id]

Test an event without actually triggering it.

Use the event command to run events.

favor_get Copy

favor_get [character id]

Grants a favor to your character from the character with the specified ID.

I.e. they owe you a favor.

favor_grant Copy

favor_grant [character id]

Granits a favor from your character to the character with the specified ID.

I.e. you own them a favor.

gfx_culture Copy

gfx_culture [character id] [culture id]

Sets the ethnicity (i.e. GFX culture) of the specified character.

This changes how they look in their portrait.

give_birth Copy

give_birth [character id]

Forces the character with the specified ID to give birth.

Note that the character must already be pregnant (it doesn't matter what stage they are at, however).

give_title Copy

give_title [title id] [character id]

Gives the title with the specified ID to the character with the specified character ID.

Specify your own character's ID if you wish to change the title of own character.

imprison Copy

imprison [character id] [character id]

Jails the first specified character, and makes the second specified character the one who puts them in jail.

If you do not specify a second character ID, your character will be the jailor.

join_society Copy

join_society [society id]

Makes character join the society with the specified ID.

leave_society Copy

leave_society [society id]

Makes character leave the society with the specified ID.

move Copy

move [character id] [character id]

Moves the first specified character to the court of the second specified character.

NOTE: This command has been reported as broken or incorrectly functioning - it may not work as intended.

neg_opinion Copy

neg_opinion [character id] [character id]

Adds a negative opinion from the first specified character towards the second specified character.

I.e. character 1 hates character 2. Note that there is no command to add opinion so the effects of this command are not easily undoable.

nickname Copy

nickname [nickname id] [character id]

Gives the nickname with the specified ID to the specified character.

If do not specify a character, the nickname will be given to your character.

play Copy

play [character id]

Make you play as the character with the specified ID.

NOTE: This command resets the chronicle of your character when you use it.

run Copy

run [file name]

Runs the script/commands in the specified text file.

The file should be placed in your game's main directory (where CK2game.exe is located), which is usually found in your Steam Library.

techpoints Copy

techpoints

Adds 1,000 technology points for each type to your character.

Military, Economy and Culture.

recalc_succ Copy

recalc_succ [character id]

Recalcuates succession for the character with the specified character ID.

If don't specify a character ID, succession will be recalculated for your own character.

secret_religion Copy

secret_religion [character id] [religion id]

Sets the secret religion of the specified character to the specified religion.

set_government Copy

set_government [government type id] [character id]

Changes the government type of the character with the specified ID.

Note that if change your government type to one from a DLC that isn't installed, the game will end.

titleowner Copy

titleowner [title id] [character id]

Has two uses.

If specify just a title ID, the command will print to console the current holder of that title. If specify a title ID and a character ID, the specified character will become the holder of the title.

validate_government Copy

validate_government [character id]

Validates the government of the character with the specified character ID.

If do not specify a character ID, your own government will be validated.

validate_laws Copy

validate_laws [character id]

Validates the laws of the specified character's primary holding.

Need to specify your own character's ID if you wish to validate your own laws.

validate_lieges Copy

validate_lieges [title id]

Validates the lieges of the title with the specified ID.

set_society_grandmaster Copy

set_society_grandmaster [character id]

Sets the grandmaster of your current society to the character with the specified ID.

If do not specify a character ID, you will become the grandmaster of your society. Need to be in a society for this command to work.

show_all_societies Copy

show_all_societies

Enables and disables the showing of all societies in the society view.

society_rank_up Copy

society_rank_up [amount]

Ranks character up in his/her society by the specified amount of ranks.

society_rank_down Copy

society_rank_down [amount]

Ranks character down in his/her society by the specified amount of ranks.

society_currency Copy

society_currency [amount]

Gives character the specified amount of currency for the society they're currently in.

If do not specify an amount, the default amount of 5,000 currency will be added to your character.

quickbuild Copy

quickbuild

It enables and disables (toggles) quick build.

When quick build is enabled, all of your constructions will be completed within one day (regardless of how long they usually take).

usurp Copy

usurp [title id] [character id]

Makes the specified character usurp the specified title for themselves.

Take by force.

yesman Copy

yesman

Enables and disables yesman mode.

In yesman mode, the AI will accept all diplomatic offers you make.

allow_laws Copy

allow_laws

Enables and disables the ability for you to change laws freely.

real_fathers Copy

real_fathers

Enables and disables true fathers being shown in the family tree.

charinfo Copy

charinfo

Enables and disables the display of debug information being shown in the tooltips of characters, titles and events.

Debug information includes character IDs, ethnicities, AI stages, and more.

debug_mode Copy

debug_mode

Enables and disables the display of debug information being shown in the tooltips of characters, titles and events.

Debug information includes character IDs, ethnicities, AI stages, and more.

de_jure_counties Copy

de_jure_counties

Switches the map mode to the de jure counties map mode.

discover_plots Copy

discover_plots

Enable and disables (toggles) automatic plot discovery.

fow Copy

fow [province id]

Enables and disables fog of war (FOW) in the province with the specified ID.

If do not specify a province ID, fog of war will be toggled across the entire map.

game_speed Copy

game_speed [speed]

Sets the speed that time goes by at in the game.

A number between 0 and 4, 0 being the slowest.

game_paused Copy

game_paused [true / false]

Sets the game's pause state - true being paused and false being unpaused.

If don't specify true or false as an argument, the pause state will be toggled.

get_offmap_holder Copy

get_offmap_holder [offmap power id]

Prints to console the name and character ID of the character in control of the specified offmap holder.

set_offmap_status Copy

set_offmap_status [offmap power id] [status id]

Sets the status of the specified offmap power to the specified status.

See argument information for status IDs.

set_offmap_policy Copy

set_offmap_policy [offmap power id] [policy id]

Sets the policy of the specified offmap power to the specified policy.

See argument information for policy IDs.

kill_offmap_ruler Copy

kill_offmap_ruler [offmap power id]

Kills the ruler of the specified offmap power.

kill_offmap_dynasty Copy

kill_offmap_dynasty [offmap power id]

Kills the ruler and dynasty of the specified offmap power.

Then generates a dynasty and ruler.

add_offmap_currency Copy

add_offmap_currency [offmap power id] [amount]

Gives you the specified amount of currency for the specified offmap power.

Specify a negative amount to remove currency.

manpower Copy

manpower [amount]

Adds the specified amount of nomadic manpower to your kingdom.

If do not specify an amount, 5,000 manpower will be added. Specify a negative amount to remove manpower.

population Copy

population [amount]

Adds the specified amount of nomadic population to your kingdom.

If do not specify an amount, 5,000 population will be added. Specify a negative number to remove population.

marry_anyone Copy

marry_anyone

Enables and disables the ability for you to marry anyone in the game.

Restrictions no longer apply.

morehumans Copy

morehumans [amount]

Adds the specified amount of humans to your kingdom.

neg_diplo Copy

neg_diplo

Enables and disables your ability to send diplomatic messages to other kingdoms, even if they will be refused.

nextsong Copy

nextsong

Skips to the next song in the game's soundtrack.

outbreak Copy

outbreak [disease id]

Starts an outbreak of the disease with the specified ID in a random province.

See argument information for disease IDs.

plots_known Copy

plots_known

Enables and disables the knowledge of all plots in the game.

I.e. with this enabled, all plots are known.

recalc_council Copy

recalc_council

Make the game recalculate the positions of each member of the council.

Usually council positions are calculated periodically, so this command is useful for making things update sooner.

set_flag Copy

set_flag [flag name]

Sets the specified flag (to true).

clr_flag Copy

clr_flag [flag name]

Clears the specified flag.

set_prov_flag Copy

set_prov_flag [flag name] [province id]

Sets the specified province flag (to true).

clr_prov_flag Copy

clr_prov_flag [flag name] [province id]

Clears the specified province flag.

set_char_flag Copy

set_char_flag [flag name] [character id]

Sets the specified character flag (to true).

clr_char_flag Copy

clr_char_flag [flag name] [character id]

Clears the specified character flag.

validate_cultural_names Copy

validate_cultural_names

Makes the game validate cultural title names.

spawn_disease Copy

spawn_disease [disease id] [province id]

Starts an outbreak of the disease with the specified ID in a specified provice.

Specified by its province ID. See argument information for disease IDs.

character_stats Copy

character_stats

Prints to console a collection of statistics about characters in the game.

dynasty_stats Copy

dynasty_stats

Prints to console a collection of statistics about dynasties in the game.

destroy_settlement Copy

destroy_settlement [settlement id]

Destroys the settlement with the specified ID.

murder Copy

murder [character id] [character id]

Murder a specified character.

The first character ID you specify is the character you wish to be the murderer, the second character ID is the ID of the character you wish to be murdered.

pollinate Copy

pollinate [character id] [character id]

Make a character impregnate another character.

The first character ID you specify is the character you wish to be the mother, the second character ID you specify is the character you wish to be the father.

cuckoo Copy

cuckoo [character id] [character id]

Make a character impregnate another character, but the father will be unknown.

The first character ID you specify is the character ID of the mother, the second character ID is the ID of the father.

revolt Copy

revolt [province id]

Initiates a revolt in the province with the specified ID.

succ Copy

succ [succession type id]

Changes the succession type of your kingdom.

i.e. who is heir to the throne when your character dies. See argument information for succession type IDs.

add_lover Copy

add_lover [character id] [character id]

Makes the two specified characters lovers of each other.

add_friend Copy

add_friend [character id] [character id]

Makes the two specified characters friends of each other.

If do not specify a second character ID, your own character will become friends with the specified character ID.

remove_friend Copy

remove_friend [character id] [character id]

Makes the two specified characters stop being friends with each other.

If do not specify a second character ID, your own character will stop being friends with the specified character.

add_rival Copy

add_rival [character id] [character id]

Make the two specified characters become rivals.

If do not specify a second character ID, the character you are playing as will become a rival of the specified character.

remove_rival Copy

remove_rival [character id] [character id]

Ends the rivalry between the two specified characters.

If do not specify a second character ID, your own character's rivalry with the specified character will be terminated.

flip_mapmodes Copy

flip_mapmodes

Enables and disables (toggles) the flipping of map modes.

At the start of each new day, the map mode will be cycled to the next.

province_religion Copy

province_religion [province id] [religion id]

Changes the religion of the province with the specified ID.

clear Copy

clear

Clears all of the messages in the console.

So the console is empty, as if it were just opened.

debug_crash Copy

debug_crash

Crash your client (quite literally).

It is not recommended run this command.

debug_dumpevents Copy

debug_dumpevents

Prints a list of all events to a file named dump_events.csv.

located in your main game directory.

debug_events Copy

debug_events

Enables event debuging (the counting of events).

It is not known if there is a way to turn this off without restarting your game.

debug_nomen Copy

debug_nomen

Enables and disables (toggles) nomen mode.

When is enabled, the AI will automatically decline any diplomatic offers you send them (regardless of circumstance).

debug_triggerassert Copy

debug_triggerassert

Makes the game throw an assert.

debug_yesmen Copy

debug_yesmen

Enables and disables (toggles) yesmen mode.

When enabled, the AI will automatically accept any diplomatic offers you send them (regardless of circumstance).

eventinfo Copy

eventinfo

print to console the number of event currently running.

This command may crash your game.

guibounds Copy

guibounds

Enables and disables (toggles) the GUI bounds debug men.

fullscreen Copy

fullscreen

Enables and disables (toggles) full screen mode for your game.

i.e. it will switch from windowed to fullscreen or fullscreen to windowed.

hello Copy

hello [character id / title screen id]

Opens the character screen for the character with the specified ID.

Can open a title screen with this command by specifying a title screen ID instead.

help Copy

help [command name]

Prints a list of all console commands in the game to the console, or if you specify a command as an argument.

E.g. 'help max_tech', help for that specific command will be printed to the console.

helplog Copy

helplog

Prints a list of all console commands to the game.log file.

noai Copy

noai

Enables and disables (toggles) all AI.

With AI disabled, all characters, mechanics, etc that are usually controlled by AI will stop running.

numcoas Copy

numcoas

Prints to console the amount of coats of arms that have been used.

observe Copy

observe

Enables observer mode, in which you do not play a character at all, and the AI will control the game.

Can take partial control of a character by holding CTRL and clicking them. Use the play command to resume play again.

print_player_events Copy

print_player_events

Saves a list of all player events to a file named player_events.csv.

Which is located in the main game folder.

print_ai_events Copy

print_ai_events

Saves a list of all AI events to a file named ai_events.csv.

which is located in the main game folder.

refresh_portraits Copy

refresh_portraits

Makes all character portraits refresh.

i.e. they are reloaded from the file, meaning any changes you have made will be applied.

reload Copy

reload [file name]

Reloads the specified file.

reloadevents Copy

reloadevents

Reloads all events in the event database.

Useful for applying changes that you have made to events without having to restart the game.

reloadfx Copy

reloadfx [map / postfx / fx file name]

Reloads the specified graphics shader.

reloadgovernmentflavor Copy

reloadgovernmentflavor

Reloads the government flavor database.

reloadinterface Copy

reloadinterface

Reloads the game's interface (i.e. all GUI elements).

reloadloc Copy

reloadloc

Reloads the game's language (localisation) files that are located in the localisation directory.

Applying any changes you've made to them without having to restart the game.

reloadpositions Copy

reloadpositions

Reloads the council position database.

reloadtexture Copy

reloadtexture [texture file name]

Reloads the specified texture.

spawnactor Copy

spawnactor [actor name] [province id] [animation] [title id]

Spawns an actor in a specified province.

Can optionally specify an animation and title for the actor to spawn with.

version Copy

version

Prints to the console the version of your game.

window Copy

window [open / close] [gui]

Opens or closes the specified GUI.

wipe_achievements Copy

wipe_achievements

Clears and resets all of your current CK2 Steam achievements.

You cannot undo the effect of this command. It is only recommended if you wish to collect Steam achievements again from scratch.

More about Crusader Kings II

Gameplay - an excellent medieval journey

Crusader Kings II is a dynasty simulator, in which the player gets to control a Medieval dynasty during the period of 1066 to 1337, though the Charlemagne and DLC The Old Gods allow for earlier start dates of 769 and 867, along with 936 due to the update of the Iron Century. The player works to achieve success for their dynasty through the strategic use of marriages, assassinations, and war among multiple things. The game shows the player various historical figures, including Robert Guiscard, Ivar the Boneless, Harun al-Rashid, William the Conqueror, Charlemagne, Genghis Khan, Harold Godwinson, Robert the Bruce, Harald Hardrada, El Cid, Constantine X Doukas, Alexios I Komnenos, Richard the Lionheart, Alfred the Great, Saladin, and Baldwin I of Jerusalem. However, the game allows the player to choose less significant figures such as counts and minor dukes, and the creation of totally new characters with the help of the "Ruler Designer" DLC.

The player defines his success solely. The only in-game objective is obtaining as many piety points and prestige as possible to overcome the mentioned relevant European dynasties within fictional prestige ranking of the history (the three most prestigious ones include the Rurikid, the Habsburg, and the Capetian dynasties). Crusader Kings II ends when the player's current character is unable to continue with his life without an heir of the same dynasty to make him successful, when the game reaches its end in the year of 1453, or when all members of the player's dynasty (including themselves) all landed titles of the count rank or above.

About the in-game marriage, character’s traits and more

The game brings in an “education system and genetics”, which means the children will inherit many skills, religion, traits, and culture from their parents and guardian. Crusader Kings II adds a layer of strategy to marriages, as the player will attempt to form beneficial alliances, as well as to select marriage partners with strongly heritable traits that can maximize the quality of the children, therefore, strengthen the dynasty. However, this requires the player to balance the conflicting interests sometimes. For example, while one possible marriage might allow the player to form such a desirable alliance with a different ruler, the player may also have to marry a Spouse with some unwanted traits. On another hand, one possible spouse could have incredibly desirable traits but the marriage would form no new alliances for the player's dynasty.

Even when the player can pick any noble with at least one county in their possession to play as there are still some Government types that are unplayable in the default gameplay. These Government types require the player to mod the game to activate them.

The game’s fantastic mechanics

95% of the players feel satisfied with the graphics and sounds of Crusader Kings II. The game offers the HD graphics with the quality that equals to 1080p 60fps. In addition to that, the player will have the chance to experience the original soundtracks that can encourage his attitude, as well as entertain him through the up and down in the game.
Another plus point is for the physical movement, such as the player’s interaction with the game is super smooth. Thanks to the perfect operating system of the excellent production, Crusader Kings II provides the player with the most exciting mechanics ever!

In conclusion

Crusader Kings II is an amazing video game for anyone to try and have fun with. It’s the player’s honor to experience a legendary video game that has sold millions of copies worldwide, and managed to receive several awards! Check up on this game now!