Counter-Strike: Global Offensive is an interesting first-person shooter video game. This game was created by Valve and Hidden Path Entertainment and released in 2012. It is the 4th season in the Counter-Strike series and is known as a successor to the previous games in the series dating back to 1999. There is a big home for CS GO fans on Reddit called Global Offensive in which you can join a funny community with thousands of users and discussing many issues on that. Since its release, it has approximately 11 million players per month and has collected a positive spirited scene, with several tournaments sponsored by Valve themselves.
If you want to use CS commands, let try these tips. Firstly go to the Options and choose Game Setting. This menu can be used through the start game screen and during the game process with the Esc for Help and Options for Game Setting. Find the list item “Enable Developer Console” and press the arrows to turn to “Yes”. Now, to launch the console in the game, just press the tilde button (~). Then you can to type any of CS: GO console commands you wish to achieve desired wants. If the console doesn’t open in CSGO, you can use another way. Going to the steam-SteamApps-common-Counter-Strike Global Offensive-csgo-cfg-config.cfg and open .cfg with any notepad, find and change “toogleconsole”. If you do properly, you should get toogleconsole =”`”. It’s done and now you know how to enable console in CS GO.
Name | Effect | Example/Comment | |
---|---|---|---|
bot_add | bot_add [T / CT] [Difficulty] [Name] | This command adds a bot to your current game. If you specify a team (T or CT), the bot will be added to that team. You can also optionally specify a difficulty and a name (if there is an existing profile) | |
bot_add_ct | bot_add_ct [Difficulty] [Name] | Adds a bot to the CT side. If the bot spawns dead, it will respawn at the start of the next round. | You can optionally specify a difficulty and a name (if there is an existing profile). |
bot_add_t | bot_add_t [Difficulty] [Name] | This command adds a bot to the T side. | If the bot spawns dead, it will respawn at the start of the next round. You can optionally specify a difficulty and a name (if there is an existing profile). |
cl_crosshairgap | cl_crosshairgap [Gap] | Adjust the size of the gap in the middle of your crosshair. | The smaller the value, the smaller the gap. |
cl_crosshairsize | cl_crosshairsize [Size] | Controls the length and size of the 4 lines that make up a standard crosshair. | Using a low value will give your crosshair very slight lines, and using a large value makes your crosshair have very long lines. |
cl_crosshairstyle | cl_crosshairstyle [Style] | Sets the style of your crosshair such as its general shape and whether or not it opens up whenever your character moves around. | |
cl_crosshairthickness | cl_crosshairthickness [Thickness] | Customizes the thickness of your in game crosshair. | |
cl_hud_color | cl_hud_color [HUD Color] | Used to change and customize the color of your HUD (heads up display). | It can be changed to a variety of colors, which we have listed examples for. |
cl_hud_playercount_showcount | cl_hud_playercount_showcount [0 / 1] | Customizes your HUD by changing the display of players alive on each team from showing each of their Steam avatars to just showing a number for how many of each team is alive. | |
cl_hud_radar_scale | cl_hud_radar_scale [Radar Scale] | Controls how much room in your HUD your radar takes up. | You can choose to make it a smaller feature or larger than the default value. |
cl_radar_scale | cl_radar_scale [Radar Scale] | Adjusts the scale of your radar, which affects how zoomed in or out the radar is. | A lot of players use this command to zoom the radar out and have a complete view of the map. |
cl_righthand | cl_righthand [0 / 1] | This is the command that moves your gun to your left hand, also known as the switch hand command. | Your gun and other weapons will be on the left side of your screen, which some people prefer. |
cl_showfps | cl_showfps [0 / 1] | Produces a simple FPS (frames per second) count in the top left corner of your screen. | Unlike the net_graph command, the only value shown is your FPS, which some players like for its simplicity. |
demo_pause | demo_pause | Used to pause the demo you're watching. | Playback can be resumed with the command demo_resume. |
demo_resume | demo_resume | Used to resume the demo you're watching, if you have previously paused it. | To pause demos, use the command demo_pause. |
demo_timescale | demo_timescale [Playback speed] | Sets how quickly the demo is played. | In other words, it can be used to fast forward through rounds you're not interested in watching. |
demo_togglepause | demo_togglepause | Use this command when watching demos to toggle between being paused or not. | The good thing about this command is then it will pause or play the demo, depending on if its running when the command is entered. |
game_mode | game_mode [Game Mode] | Used in conjunction with the game_type command to change the type of game you are playing (casual, deathmatch, etc). | See argument information for help. |
game_type | game_type [Game Type] | Used with the game_mode command to change the game you are playing (e.g. arms race, competitive, etc). | See argument information for combinations and help. |
give | give [Weapon Code] | Give you the item with the specified item code. | Find item codes on our give command list. |
hurtme | hurtme [Damage] | Hurt your character with the specified amount of damage (1 = 1HP). | |
mp_ignore_round_win_conditions | mp_ignore_round_win_conditions [0 / 1] | Used to enable and disable round win conditions. | If round win conditions are disabled (ignored), then the conditions that would usually make a round end (e.g. bomb exploding, team being eliminated) will no longer make the round end - the round would last forever, until manually ended. By default, this command is disabled (meaning win conditions are not ignored). |
mp_warmup_end | mp_warmup_end | This command ends the warmup. | |
noclip | noclip | This command will toggle noclip for your player. | When in noclip, you can fly and will pass through solid objects like walls. |
say | say [Message] | This command will make you say the specified message in chat. | |
say_team | say_team [Message] | This command will make you say the specified message in team chat. | |
sensitivity | sensitivity [Sensitivity] | This command sets your mouse sensitivity to the specified value. | |
unbind | unbind [Key] | This command removes any bind bound to the specified key. | |
viewmodel_fov | viewmodel_fov [FOV] | Sets your client's FOV to the specified number. | You can set your FOV to a maximum of 68 using this command. The default field of view is 60. |
viewmodel_offset_x | viewmodel_offset_x [X Offset] | This command sets the X offset of your view model. | i.e. how far left or right it is. Your view model is your hand (and the gun in it) that displays in first person mode. The maximum value is 2.5 and the minimum value is -2.5. |
viewmodel_offset_y | viewmodel_offset_y [Y Offset] | Sets the Y offset of your view model. | i.e. how close or far from your character is. Your view model is your hand (and the gun in it) that displays in first person mode. The maximum value is 2 and the minimum value is -2. |
viewmodel_offset_z | viewmodel_offset_z [Z Offset] | This command sets the Z offset of your view model | i.e. how far up or down it is. Your view model is your hand (and the gun in it) that displays in first person mode. The maximum value is 2 and the minimum value is -2. |
voice_enable | voice_enable [0 / 1] | Sets whether or not voice communication is enabled for your client. Setting this to 0 will disable voice. | Default is 1 (enabled). |
bind | bind [Bind Key] ["Bind Command"] | Bind a command, or list of commands, to a key on your keyboard or button on your mouse. | Binds can make your CS:GO experience much more convenient, and is a very important command in the game. |
bind_osx | bind_osx [Bind Key] ["Bind Command"] | Bind a command, or list of commands, to a key on your keyboard or button on your mouse. | This command is for OSX (Mac). |
bot_difficulty | bot_difficulty [Difficulty] | Sets the difficulty of any bots you add to a private server. | Set this to 0 for easy bots, 1 for normal bots, 2 for hard bots and 3 for expert bots. |
bot_quota | bot_quota [Amount] | Adjusts the maximum number of bots you can have in your server. | The default value is 10. |
cl_crosshair_drawoutline | cl_crosshair_drawoutline [0 / 1] | Used to enable and disable the small black outline that is around your crosshair. | This can enhance crosshair visibility for some players. |
cl_crosshair_outlinethickness | cl_crosshair_outlinethickness [Thickness] | This useful console command adjusts how thick the outline of your crosshair is. | It is an important command to adjust to ensure your aim is as good as it can be. |
cl_crosshaircolor | cl_crosshaircolor [Color] | Sets the color that your crosshair shows up as. | You can set a value between 0 and 4. |
cl_draw_only_deathnotices | cl_draw_only_deathnotices [0 / 1] | Especially useful for CS:GO fragmovie makers, as it strips down the UI to only include the crosshair and the kill feed. | These are the two things needed in videos. |
cl_radar_always_centered | cl_radar_always_centered [0 / 1] | Decided whether or not your radar is always centered to your location. | Turning this feature off can be useful, as when you're by the edge of the map less of the radar's space is taken up by empty space, meaning you can see your surroundings more clearly. |
cl_radar_rotate | cl_radar_rotate [0 / 1] | Toggles whether or not your radar rotates as you rotate and look around with your camera. | Some players find disabling this feature makes it easier to use the radar. |
joy_inverty | joy_inverty [0 / 1] | Used to set whether you want to invert the Y axis for looking around on a joystick. | When turned on, moving the joystick up, or forward, will make your character look down. |
joy_movement_stick | joy_movement_stick [0 / 1 / 2] | Used to determine which stick on the joystick controls the movement of your player model. | |
key_listboundkeys | key_listboundkeys | Lists all of the keys and buttons you have that have a specific action bound to them. | E.g. the space bar being bound to jump. |
sv_infinite_ammo | sv_infinite_ammo [0 / 1 / 2] | This command, if set to 1, will give you infinite ammunition for your weapon allowing you to fire your gun continuously. | If you set this command to 2, you will have infinite ammo to reload with, but you will still run out of ammo after firing all of the bullets in your gun's clip. |
cl_autowepswitch | cl_autowepswitch [0 / 1] | Changes whether or not you automatically equip a weapon you just picked up. | |
cl_color | cl_color [Color Value] | Sets your preference for what color you like to be in matchmaking. | This color is shown on the radar and on your Steam avatar when in the lobby. |
cl_crosshairalpha | cl_crosshairalpha [Alpha Value] | Sets how transparent your crosshair is on your screen. | The lower the value, the less visible your crosshair is. |
cl_hud_playercount_pos | cl_hud_playercount_pos [0 / 1] | Use this command to adjust where the player count (players who are in the server) menu is shown on your HUD. | This also changes where the scoreboard is, that shows rounds won by each team. You can place it at the top of your screen or at the bottom. |
cl_pitchdown | cl_pitchdown [Degrees] | This fun command controls how many degrees down from eye level you can move your camera. | That means you can edit this command to allow you to look under you, effectively looking through your character model's legs at what is behind you. |
cl_pitchup | cl_pitchup [Degrees] | This fun console command controls how many degrees from eye level you can look up into the sky. | This can be adjusted to let you look so far around that you end up seeing behind you. |
cl_radar_icon_scale_min | cl_radar_icon_scale_min [Icon Scale] | Changes how large your character dot appears on the radar. | |
cl_showpos | cl_showpos [0 / 1] | Show you values for where exactly on the map you are located. | This will appear in the top left of your screen by default. It also shows your velocity (run speed). |
clear | clear | Clears all of the previous entries and data from the developer console. | It is good to do every so often to make the console more readable. |
inferno_damage | inferno_damage [Damage Per Second] | Used to change how much damage molotov and incendiary grenades do. | When cheats are activated, you can set this value to be incredibly high or incredibly low. |
inferno_flame_lifetime | inferno_flame_lifetime [Burn Time] | Changes how long the fires burn from molotov and incendiary grenades. | It allows you to make them last for just a moment, or for an extended period of time. |
inferno_max_range | inferno_max_range [Range] | Sets the maximum distance that flames from a molotov or incendiary grenade can spread from their initial point of impact with the ground. | |
jpeg | jpeg [File Name] | Used to take a screenshot. You can specify the file name in the command. | |
map | map [Map Code] | Instantly change the map you're currently playing to a different map. | |
mp_afterroundmoney | mp_afterroundmoney [Amount] | Sets the amount of money that is award to every player on every team at the end of each round, regardless of win/loss. | Default is 0 (win/loss bonus is set with a different command). |
mp_autokick | mp_autokick [0 / 1] | Sets whether or not the auto kick feature should be enabled. | The auto kick feature kicks people for being idle (AFK) and team damage. Default is 1 (enabled). |
mp_autoteambalance | mp_autoteambalance [0 / 1] | Used to enable or disable the auto team balance feature. | This feature will swap players around teams at the end of a round if there are an unequal amount of players on either time (i.e. if team A has 1 player and team B has 3, at the end of the round, 1 player from team B would be automatically moved over to team A). |
net_graph | net_graph [0 / 1 / 2 / 3] | Enable (set to 1) and disable (set to 0) the net graph display, which shows ping, FPS and other client variables. | |
notarget | notarget | Toggles whether or not bots are aware of your player. | When this is enabled, bots will not attack you (or even react to you). |
sv_grenade_trajectory | sv_grenade_trajectory [0 / 1] | This command, if enabled (1), shows the trajectory of grenades (as colored lines). Default is 0 (disabled). | |
viewmodel_presetpos | viewmodel_presetpos [1 / 2 / 3] | Set your X/Y/Z viewmodel offsets to a preset configuration. | See argument information for help. |
-cl_show_team_equipment | -cl_show_team_equipment | Disables the effect of the +cl_show_team_equipment, which puts the names/equipment of the members of your team permanently above their head. | |
+cl_show_team_equipment | +cl_show_team_equipment | Puts the names of your teammates and the equipment they're carrying above their head permanently (usually just shows at the start of the round). | Use -cl_show_team_equipment to disable. |
mp_drop_knife_enable | mp_drop_knife_enable [0 / 1] | This command allows players to drop their knives. | |
sv_autobunnyhopping | sv_autobunnyhopping [0 / 1] | If set to 1, will make you automatically bunny hop by holding down the space bar. | Default is disabled (1). |
snd_mvp_volume | snd_mvp_volume [Volume] | Sets how long the MVP music is when a player with a MVP kit wins MVP award that round. | |
sv_ledge_mantle_helper | sv_ledge_mantle_helper [0 / 1 / 2] | When enabled, makes it easier to crouch jump into windows or ledges. | |
sv_prime_accounts_only | sv_prime_accounts_only [0 / 1] | This command, if set to 1, makes it so that only prime accounts can connect to the server. | Default on most servers is 0 (meaning non-prime players can connect). |
BindToggle | BindToggle [Bind Key] ["Bind Command"] | Assigns a hotkey (key on your keyboard, or button on your mouse) to switch through the various values a specified console command has (when pressed or clicked). | This is useful for setting up binds that toggle a certain feature. For example,"voice_enable" would be toggled between 0 and 1 (disabled and enabled). |
cl_autobuy | cl_autobuy [Weapon codes] | Used to set up your autobuy preferences, meaning you can purchase the most vital gear each round by just typing "autobuy" into your console once this is set up. | |
cl_crosshaircolor_b | cl_crosshaircolor_b [Blue Value] | Allows you to set the color of your crosshair with detail, by adjusting its level of blue. | The same command exists for red and green. |
cl_crosshaircolor_g | cl_crosshaircolor_g [Green Value] | Allows you to set the color of your crosshair with detail, by adjusting its level of green. | The same command exists for red and blue. |
cl_crosshaircolor_r | cl_crosshaircolor_r [Red Value] | Allows you to set the color of your crosshair with detail, by adjusting its level of red. | The same command exists for green and blue. |
cl_crosshairgap_useweaponvalue | cl_crosshairgap_useweaponvalue [0 / 1] | When activated, this command will dynamically adjust the size of your crosshair depending on what weapon you have equipped at the time. | |
cl_disablehtmlmotd | cl_disablehtmlmotd [0 / 1] | Used to disable HTML "messages of the day" (MOTDs)in the client (by setting it to 1). | HTML MOTDs are the the web pages/text that pops up when you join a server, sometimes they play volume or loud ads. Default is 0, which makes HTML MOTDs enabled. |
cl_forwardspeed | cl_forwardspeed [Speed] | This movement console command is used to set the speed you run at when moving forward. | |
cl_hideserverip | cl_hideserverip [0 / 1] | Used to hide the IP of your server in your console. | This is particularly useful if you're streaming and don't want viewers to be able to catch your IP address, giving them the chance the DDoS the server. |
cl_hud_healthammo_style | cl_hud_healthammo_style [0 / 1] | Used to toggle between whether or not you want your health & armor bars at the bottom of your screen to show their numeric value. | e.g 80 health and a bar to represent this, or just show the number. |
cl_idealpitchscale | cl_idealpitchscale [Pitch Value] | Adjusts the pitch of the sound in game, and can cause shooting bullets sound different to usual. | |
cl_rebuy | cl_rebuy [Item Order] | Sets the order in which the game client rebuys your gear. | It can be adjusted to give priority to other purchases, such as defuse kits, grenades and more. |
cl_sidespeed | cl_sidespeed [Speed] | This movement console command sets how quickly you can move while running sideways. | |
inferno_friendly_fire_duration | inferno_friendly_fire_duration [Duration] | Sets how long after you've damaged a teammate with a molotov or an incendiary grenade the server tells you that you've damaged someone on your team. | |
inferno_scorch_decals | inferno_scorch_decals [0 / 1] | This console command to prevent molotovs and incendiary grenades you throw from leaving scorch decals (scorch marks) on the ground once they burn out. | |
listissues | listissues | This useful console command produces a list in your developer console of the different things you can vote for in your server . | This includes voting to change the map and voting to kick a player. |
m_rawinput | m_rawinput [0 / 1] | Enables raw input from your mouse, if set to 1 (default). | When raw input is enabled, input is taken directly from your mouse and your operating system settings (like acceleration, delay, etc) will not come into play. |
mm_dedicated_search_maxping | mm_dedicated_search_maxping [Max Ping] | Used to set your max preferred ping when connecting to matchmaking servers. | It can be beneficial to adjust this command if you find yourself being put in laggy servers. |
mp_buy_allow_grenades | mp_buy_allow_grenades [0 / 1] | Sets whether or not players can purchase any form of grenade from the buy menu. | Default is 1 (enabled). |
mp_buy_anywhere | mp_buy_anywhere [0 / 1 / 2 / 3] | Used to set whether or not players can access the buy menu when they are outside of the buyzone. | Note that they still need to be within the buy time period - you can change the buy time period with mp_buytime. |
mp_buy_during_immunity | mp_buy_during_immunity [0 / 1 / 2 / 3] | Makes it so that players can buy when they are immune, regardless of the current buy time. | This is used commonly in deathmatch servers. See argument information for options. Default is 0 (disabled). |
mp_buytime | mp_buytime [Seconds] | Sets the amount of time (in seconds) that players have after a round starts to purchase items. | This is the time period AFTER the round countdown. So players have the countdown at the start of the round (usually 15 seconds), plus this time period to buy. |
mp_c4timer | mp_c4timer [Seconds] | Sets how many seconds it takes for the bomb to explode after it has been planted by the terrorists. | Default is 40 seconds or 35 seconds, depending on gamemode. |
mp_competitive_endofmatch_extra_time | mp_competitive_endofmatch_extra_time [Seconds] | Sets the amount of time (in seconds) that the scoreboard will show for (or voting time there will be) after a competitive match ends. | Default is 15 seconds. |
mp_ct_default_grenades | mp_ct_default_grenades [Grenade Code(s)] | Sets the default grenades that counter terrorists spawn with. | Default is none (0). Separate multiple grenades with spaces. |
mp_ct_default_melee | mp_ct_default_melee [Weapon Code(s)] | Sets the default melee weapon that counter terrorists spawn with at the start of the round. | Default is weapon_knife. |
mp_ct_default_primary | mp_ct_default_primary [Weapon Code(s)] | Sets the default primary weapon that counter terrorists spawn with at the start of the round. | Default is none (0). |
mp_ct_default_secondary | mp_ct_default_secondary [Weapon Code(s)] | Sets the default secondary weapon that counter terrorists spawn with at the start of the round. | Default is weapon_hkp2000. |
mp_death_drop_c4 | mp_death_drop_c4 [0 / 1] | Sets whether or not the C4 (bomb) is droppable. | Default is 1 (droppable). |
mp_death_drop_defuser | mp_death_drop_defuser [0 / 1] | Sets whether or not defuse kits are dropped on death. | Default is 1 (dropped on death). |
mp_death_drop_grenade | mp_death_drop_grenade [0 / 1 / 2] | Sets which grenade (if any) to drop when a player is killed. | See argument information for help. Default is 1 (their best). |
mp_death_drop_gun | mp_death_drop_gun [0 / 1 / 2] | Sets which gun should be dropped when a player is killed. | Default is 1 (their best). |
mp_deathcam_skippable | mp_deathcam_skippable [0 / 1] | Sets whether or not the deathcam can be skipped. | Default is 1 (skippable). |
mp_default_team_winner_no_objective | mp_default_team_winner_no_objective [Team] | If your map does not have an objective, this command will set who wins the game when the time runs out. | |
mp_defuser_allocation | mp_defuser_allocation [0 / 1 / 2] | Used to set whether or not players should receive defusers (for free) at the start of the round, and if so, who should receive the defusers. | |
mp_disable_autokick | mp_disable_autokick [User ID] | Stop the user with the specified userid from being autokicked. | Note that this user id is not their steam ID, the user ID is the number that shows in the "status" command. |
mp_display_kill_assists | mp_display_kill_assists [0 / 1] | Set whether or not assists are shown in the killfeed. | Default is yes (1). |
mp_dm_bonus_length_max | mp_dm_bonus_length_max [Seconds] | Sets the maximum duration of the bonus time in deathmatch. | A random time between this value and mp_dm_bonus_length_min will be chosen. |
voice_scale | voice_scale [0 - 1] | Sets the volume of voice communications (i.e. how loud all other players microphones are). | Default is 1 (loudest), 0 would mute, 0.5 would be 50% volume. |
+use | +use | Prompt you to perform the "use" action on an item or object if its applicable. | For example, this command will make you plant the bomb if you're on a bombsite carrying the bomb when you use it. It can also open doors if you're in front of one. It acts in a similar way to the E key on a default keyboard setup. Use the -use command afterwards, as otherwise you will not be able to use this command again. |
-use | -use | If you have previously used the +use command, you must run this command after (to deactivate it), so that you can use the +use command again. | |
addip | addip [Minutes Banned] [IP Address ] | Bans the specified IP from the server for the specified amount of minutes. | Specify 0 as the amount of minutes to ban permanently. |
alias | alias [Alias] ["Command"] | The alias command in CS:GO allows you to assign a longer command or commands to a custom phrase that you enter into your console. | |
banid | banid [Minutes] [User ID] | Ban the user with the specified ID from the server, and add them to the banlist so that they cannot reconnect. | The user ID of a user can be obtained by typing status into the console: the user ID is first number before a player's name in the list of players that is printed by that command. |
banip | banip [Minutes] [IP Address ] | This command is an alias of the "addip" command. This console command bans the specified IP from the server for the specified amount of minutes. | Specify 0 as the amount of minutes to ban permanently. |
bot_dont_shoot | bot_dont_shoot [0 / 1] | Used to prevent NPC characters (bots) from being able to fire guns. | |
bot_kill | bot_kill [Kill Criteria] | Kills all of the bots in your selected criteria. | Unlike the bot_kick command, this doesn't remove them from server, and means that all killed bots will respawn on the next round. |
bot_knives_only | bot_knives_only [0 / 1] | This console command forces all bots on the server to use knives. | |
cl_backspeed | cl_backspeed [Movement speed] | Changes how quickly your character runs backwards. | |
cl_bobamt_lat | cl_bobamt_lat [Value] | Adjusts how much your viewmodel & gun barrel moves side to side when you're running. | |
cl_cmdrate | cl_cmdrate [Packets sent] | Sets the max number of command packets that are sent from your client to the CS:GO servers each second. | |
cl_crosshairdot | cl_crosshairdot [0 / 1] | Adds a dot in the center of your crosshair. | If you reduce cl_crosshairsize to 0, you can set it so you only have a dot. |
cl_scoreboard_mouse_enable_binding | cl_scoreboard_mouse_enable_binding [Bind Key] | Allows you to change what key turns mouse selection on while you have the scoreboard open. | This is defaulted to +attack2 (usually right-click), and is what lets you use your mouse to click on people's names when you toggle open the scoreboard. |
cl_spec_mode | cl_spec_mode [0 / 1] | This useful console command is used to save your most recent spectator mode and settings for the next time you spectate a game. | |
cl_wpn_sway_scale | cl_wpn_sway_scale [Sway Value] | This fun command adjusts how much your gun sways when you look around with the camera. | On law values the weapon will hardly move, and at high values a slight movement will have your gun flying around. |
demo_gototick | demo_gototick [Tick] | Forces the demo you're watching to skip to a certain tick. | |
exit | exit | This command will quit your game. | |
inferno_max_flames | inferno_max_flames [Max Flames] | Used to set the maximum number of flames that can be created from a single molotov or an incendiary grenade. | |
inferno_per_flame_spawn_duration | inferno_per_flame_spawn_duration [Time] | This command is the time in seconds that each new flame in an incendiary grenade or molotov will try to create new flames. | |
invnext | invnext | Switches to the next item in your inventory. | If you have your rifle equipped it will swap to your pistol, and if you have your pistol equipped it will swap you to your knife. |
invnextgrenade | invnextgrenade | Switches what you have equipped to the next grenade in your inventory. | That means if your rifle is drawn you will switch to a grenade, and then using the command again will cycle you through to the next available grenade on you. |
invnextitem | invnextitem | Switches to the next item in your inventory. | This does not include guns, so will move between items such as your knife and grenades only. |
invnextnongrenade | invnextnongrenade | Equips the next item in your inventory that isn't a grenade. | It also ignores knives, so will only switch between the guns you have in your inventory. |
invprev | invprev | Works backwards through your inventory, equipping you with the item that is the previous selection of what you currently have out. | That means that using this command when you have your knife out equips your pistol, and using it with your pistol out equips your rifle (if you have one). |
m_pitch | m_pitch [Y Sensitivity] | This command controls the sensitivity of your Y axis. | That means it only adjusts your look sensitivity when looking up or down. |
m_yaw | m_yaw [X Sensitivity] | Used to adjust your mouse sensitivity only on the X axis , which is looking left/right. | |
mp_give_player_c4 | mp_give_player_c4 [0 / 1] | Sets whether or not a player (on T side) should be given a bomb at the start of the round. | Default depends on gamemode, for demolition gamemodes, this setting is enabled (1). |
sv_maxvelocity | sv_maxvelocity [Speed] | Sets the maximum speed any moving object in the game can reach. | Default is 3500. Use sv_maxspeed for player speed. |
player_nevershow_communityservermessage | player_nevershow_communityservermessage [0 / 1] | Used to toggle between whether you want to show the custom message whenever you join a community server that has one. | |
+showscores | +showscores | Make the in game scoreboard appear. | Unlike holding TAB, it will stay on your screen without you needing to press anything. Disable it with the -showscores command. |
+zoom | +zoom | Make make your AWP, or any other weapon with a scope (e.g. scout) scope in. | The weapon will continue to be scoped in/out until the command -zoom is used. The command may activate the "zoom" feature of other weapons like the stab of a knife or the burst fire switch of the glock. |
-score | -score | Hides the CS:GO scoreboard if you brought it up with a command like +score. | |
-showscores | -showscores | Dismisses the scoreboard if you've brought up it permanently through a command like +showscores or +score. | |
bot_freeze | bot_freeze [0 / 1] | This cheat command prevents bots (NPC characters) from being able to move. | |
bot_loadout | bot_loadout [Weapon Codes] | Sets what bots in your server will spawn with, such as particular weapon and grenade setups. | |
bot_max_vision_distance_override | bot_max_vision_distance_override [-1 / 1] | Overides the max distance value that bots are set, meaning they will or won't (depending on setting) be able to see you from much further across the map than usual. | |
bot_mimic | bot_mimic [0 / 1] | This command, if enabled (set to 1), will make all bots relay your actions. | If you jump, all bots will jump, if you shoot, all bots will shoot, etc. |
bot_stop | bot_stop [0 / 1] | This command, if set to 1, causes bots to stop what they're doing. | This means they will stop moving, shooting and all other processes until you turn the command off (by setting it to 0, which is default). |
callvote | callvote | Brings up the option to call a vote in game, either to kick a player or to change map. | You can select which vote you're calling after entering the command, and if the vote you call then receives a large majority of player votes to one side or another that decision is forced (e.g. the player you're voting to kick would be kicked if the large majority of players voted yes). |
changelevel | changelevel [Map Name] | This command is used to change the map you're playing on. | |
cl_crosshair_dynamic_maxdist_splitratio | cl_crosshair_dynamic_maxdist_splitratio [Ratio] | This console command is what determines the ratio of the inner and outer lines when using the cl_crosshairstyle 2 command. | |
cl_crosshair_dynamic_splitalpha_innermod | cl_crosshair_dynamic_splitalpha_innermod [Alpha Value] | When using cl_crosshairstyle 2, this is the command that adjusts the transparency of the inner crosshair. | |
cl_crosshair_dynamic_splitalpha_outermod | cl_crosshair_dynamic_splitalpha_outermod [Alpha Value] | When using cl_crosshairstyle 2, this is the command that adjusts the transparency of the outer crosshair. | |
cl_crosshair_dynamic_splitdist | cl_crosshair_dynamic_splitdist [Value] | When using cl_crosshairstyle 2, this command sets how far apart the two crosshairs move apart when your character model moves. | |
cl_disablefreezecam | cl_disablefreezecam [0 / 1] | This console command is used to disable the freezecam that replays your death to you in certain servers. | Some players choose to remove it to save time and reduce tilt. |
cl_hud_background_alpha | cl_hud_background_alpha [Alpha Value] | Adjusts how transparent some areas of your HUD (heads up display) appear on your screen. | An example of this is how visible the shaded box is behind your current amount of money to the left of your screen. |
cl_hud_bomb_under_radar | cl_hud_bomb_under_radar [0 / 1] | Toggles whether or not your HUD (heads up display) includes the image of a bomb underneath your radar whenever you are carrying the bomb. | |
cl_resend | cl_resend [Wait time] | Sets the amount of time the game client will wait before resending a connection attempt, should the previous one have failed. | |
cl_show_clan_in_death_notice | cl_show_clan_in_death_notice [0 / 1] | Determines whether or not a player's clan tag shows up in your kill feed. | By default this is turned on, but it can be turned off. |
inferno_flame_spacing | inferno_flame_spacing [Spacing] | Changes the distance between separate flame spawns when using molotov and incendiary grenades. | |
joystick_force_disabled_set_from_options | joystick_force_disabled_set_from_options [0 / 1] | Sets external controllers you've connected to the game enabled or disabled, depending on the command's setting. | This command manually changes the selected option for whether controllers are enabled in the game settings, too. |
key_findbinding | key_findbinding [Bind Key] | Produces a list in your developer console of what certain keys are bound to, such as the B key on your keyboard being bound to opening the buy menu. | |
kick | kick [Username] | Used to kick, or to vote to kick, a certain player in the game, that you specifiy by entering their username. | |
kill | kill | Kill your character instantly, whatever health they are on. | |
m_customaccel | m_customaccel [0 / 1 / 2 / 3] | Used to choose what level of custom mouse acceleration you have. It can be set to disabled, or from a couple of choices. | |
m_customaccel_exponent | m_customaccel_exponent [Start Point] | Sets what speed you need to be moving your mouse before the custom mouse acceleration kicks in, if you have that command enabled too. | |
m_customaccel_max | m_customaccel_max [Max Point] | This is the console command that determines the limit for how fast your mouse can move depending on how fast you're moving it in real life. | It can be set to have no limit. |
m_customaccel_scale | m_customaccel_scale [Scale] | This is the command that determines what the value is for the custom mouse acceleration command. The higher this is, the faster your mouse acceleration will be. | |
m_mouseaccel1 | m_mouseaccel1 [Value] | This console command sets the mouse acceleration value for its initial threshold, up to 2x movement speed. | |
m_mouseaccel2 | m_mouseaccel2 [Value] | This console command sets the mouse acceleration value for its second threshold, up to 4x movement speed. | |
mp_halftime | mp_halftime [0 / 1] | Sets whether or not teams are switched at half time. Default is 1, which is enabled. | |
m_mousespeed | m_mousespeed [0 / 1 / 2] | This is the command used to set your preferences for Windows mouse acceleration. | |
mp_halftime_duration | mp_halftime_duration [Seconds] | This command sets the duration of half time, in seconds. | |
unbindall | unbindall | Removes all binds from all keys. | Note that this will remove binds from keys like W, A, S and D, so you won't be able to move until re-binding. |
bot_kick | bot_kick [Kick Criteria] | Used to kick bots from the server. | You can select from kicking all bots, a certain team's bots, or only bots of a certain difficulty depending on what values you enter with the command. |
bot_place | bot_place | Spawn a bot on your server based on where your player model is standing. | You don't need to add anything additional to this command - its plain form will spawn a bot in front of you. You sometimes need to enter this command a few times for it to place a bot. |
buddha | buddha | Entering this command toggles buddha mode on and off. | Buddha mode means that you still take damage when shot, but you can't die. When you reach 0 hp your health bar will show 1 hp, no matter how much you keep getting shot. It works very similarly to the "god" command to toggle god mode. |
buyrandom | buyrandom | Purchases a random primary and secondary weapon. | You do need the funds to make the purchase though, meaning this command is mainly used in deathmatch and other servers where you have unlimited money. |
cash_player_killed_enemy_factor | cash_player_killed_enemy_factor [Money Earned/Lost] | Sets how much money is earned or lost by killing an enemy player with one of the main weapons. | Default pistols, primary rifles like the AK/M4, etc. |
cl_crosshairusealpha | cl_crosshairusealpha [0 / 1] | Adjusts the transparency of your crosshair. | |
cl_drawhud | cl_drawhud [0 / 1] | Used to completely hide all features of your HUD (heads up display) or to enable them to show again. | |
cl_disable_ragdolls | cl_disable_ragdolls [0 / 1] | Used to turn ragdolling off, something that can sometimes cause dead bodies to behave weirdly as it attempts to display the animation in a more detailed way. | |
cl_maxrenderable_dist | cl_maxrenderable_dist [Render Distance] | Allows you to set the max distance from the camera that an object can be rendered onto your screen. | |
cl_radar_square_with_scoreboard | cl_radar_square_with_scoreboard [0 / 1] | Decided whether the radar is a square or a circle whenever you toggle the scoreboard open. | |
cl_showhelp | cl_showhelp [0 / 1] | Controls showing on-screen help tips while you're in game. | You can turn this off in the settings menu and also with this command. |
cl_spec_stats | cl_spec_stats [0 / 1] | Used to hide or show stats in spectator mode, something many observers choose to hide. | |
crosshair | crosshair [0 / 1] | You can use this console command to toggle whether or not your crosshair is visible in game. | |
demo_listhighlights | demo_listhighlights | Produces a list of the highlights data extracted from the demo you're watching. | Data will be pasted into your developer console. |
demo_listimportantticks | demo_listimportantticks | Use this command for a list of the ticks that the game client determined to be important in a specific demo. | |
rcon | rcon [Command] | Issue the specified rcon command (i.e. issues the specified command on your server). | Rcon means remote console - it allows you to execute server commands from the client. |
rcon_address | rcon_address [IP Address] | The IP address of the remote console you wish to connect to (default is the address of your own server). | Change this only if the rcon address for the server you are connected to is different from the server's IP. |
rcon_password | rcon_password [Password] | Authenticate you for rcon with the specified password. | |
sv_noclipspeed | sv_noclipspeed [Multiplier] | This command sets the speed multiplier for noclip mode. | With this set to 5 (default) you can reach speeds 5 times as fast as those set by sv_maxspeed. |
voice_forcemicrecord | voice_forcemicrecord [0 / 1] | This command, if set to 0, will make CS:GO not use your operating system's device set as the default microphone device. | |
voice_loopback | voice_loopback [0 / 1] | This command, if set to 1, will make your microphone playback via your speakers (i.e. you will hear your microphone). | Default is 0 (disabled). Usually there is a little delay, this is norma |
voice_threshold | voice_threshold [Threshold] | Sets the volume theshold at which your microphone will be enabled if you are using voice activation. | In other words, when your microphone is louder than this value, it will be transmitted in-game. |
bot_allow_grenades | bot_allow_grenades [0 / 1] | If set to 1, allows bots to use grenades. | Default is 1, set to 0 to disallow. |
bot_allow_machine_guns | bot_allow_machine_guns [0 / 1] | If set to 1, allows bots to use machine guns. | Default is 1, set to 0 to disallow. |
bot_allow_pistols | bot_allow_pistols [0 / 1] | If set to 1, allows bots to use pistols. | Default is 1, set to 0 to disallow. |
bot_allow_rifles | bot_allow_rifles [0 / 1] | If set to 1, allows bots to use rifles. | Default is 1, set to 0 to disallow. |
bot_allow_rogues | bot_allow_rogues [0 / 1] | If set to 1, allows bots to "go rogue" randomly, when bots are rogue, they don't respond to radio commands. | Default is 1, set to 0 to disallow. |
bot_allow_shotguns | bot_allow_shotguns [0 / 1] | If set to 1, allows bots to use shotguns. | Default is 1, set to 0 to disallow. |
bot_allow_snipers | bot_allow_snipers [0 / 1] | If set to 1, allows bots to use sniper rifles. | Default is 1, set to 0 to disallow. |
bot_allow_sub_machine_guns | bot_allow_sub_machine_guns [0 / 1] | If set to 1, allows bots to use SMGs. | Default is 1, set to 0 to disallow. |
bot_coop_force_throw_grenade_chance | bot_coop_force_throw_grenade_chance [0 - 1] | Sets the chance a bot has of forcefully throwing a grenade in a coop mission. | |
bot_coop_idle_max_vision_distance | bot_coop_idle_max_vision_distance [Distance] | Sets the maximum distance at which bots can see enemies in cooperative missions when they are idle, dormant, hiding or asleep. | |
bot_ignore_players | bot_ignore_players [0 / 1] [0 / 1] | If set to 1, will make bots be unable to see/react to players that aren't bots. | Default is 0 (disabled). |
cameraman_override | cameraman_override [0 / 1] | This command (if set to 1) will make you override the primary camera man, provided you are the secondary camera man. | |
mp_damage_headshot_only | mp_damage_headshot_only [0 / 1] | Turning this command on means that damage to other players can only be done through headshots. | Time to test your aim. |
+alt1 | +alt1 | This command activates the ALT1 (left ALT) key on your keyboard (the same as holding down the ALT key). | Use -alt1 to deactivate. |
+alt2 | +alt2 | This command activates the ALT2 (right ALT) key on your keyboard (the same as holding down the ALT key). | Use -alt2 to deactivate. |
+attack | +attack | This console command causes you to attack repeatedly. | Use the command -attack to stop this. If you have a gun equipped while using this command it will make you fire until you need to reload. |
+attack2 | +attack2 | Activate your secondary attack repeatedly. | To stop this, use the -attack2 command. For example, this command makes you scope in with an AWP, or stab if you have your knife out. |
+back | +back | Make your character move backwards continuously. | Type -back into your console to disable this. |
+break | +break | Activate the break key on your keyboard. | Usually called "Pause / Break". This command does not work with most keyboard formats. |
+duck | +duck | This movement console command will make your character crouch, similarly to how holding the left CTRL key on a keyboard works. | -duck will make you stand up again. |
+forward | +forward | This movement command makes your character move forward infinitely. | Use -forward to disable this. |
+graph | +graph | Brings up a graph on your screen displaying stats like FPS, ping and choke. | It is similar to using your net graph. |
+jump | +jump | This movement command causes your character to jump once into the air. | It will also unbind your jump key, so enter -jump into your console to fix this. |
+movedown | +movedown | This command only works in noclip mode and in demos: this command will make you (or your free-roam camera in demos) move downwards. | Use -movedown to stop moving downwards. |
+moveleft | +moveleft | Make your character move to the left. | The -moveleft console command will stop your character from moving to the left after running this command. |
+moveright | +moveright | Make your character move to the right. | The -moveright console command will stop your character from moving to the left after running this command. |
+moveup | +moveup | Only works in noclip mode and in demos: this command will make you (or your free-roam camera in demos) move upwards. | Use -moveup to stop moving upwards. |
+reload | +reload | Prompt your character to reload their weapon if any bullets have been fired, and if not deactivated, will cause your character to reload instantly after firing a single bullet. | Deactivate this command with the -reload command. |
+right | +right | Makes your camera spin endlessly to the right. | Using the command -right will stop this effect. |
+score | +score | Bring up the match scoreboard that displays statistics such as kills, deaths, and how many MVP medals each player has. | Use the command -score to hide the scoreboard. |
-alt1 | -alt1 | Deactivate the alt1 key, which is usually activated with the +alt1 command. | |
-alt2 | -alt2 | This console command stops the action that the command +alt2 commands. | |
-attack | -attack | This is the command needed to stop firing or attacking if you've the +attack command. | |
-attack2 | -attack2 | This is the command you need to stop the infinite attack cycle that +attack2 causes, such as repeatedly stabbing if you have your knife equipped. | |
-back | -back | Using this console command stops your character walking backwards if you previously used the +back command. | |
-duck | -duck | If you're crouched, this cheat command will make you stand back up. | |
-forward | -forward | This is the command to use to stop your character walking forward if you've got them in an endless movement cycle. | |
-graph | -graph | This cheat command will dismiss the statistics graph that can be summoned by using the +graph command. | |
-movedown | -movedown | This command will deactivate the +movedown command. | Will stop you or your camera from moving downwards. |
-moveleft | -moveleft | This cheat command stops your character from moving if they've been set to move endlessly to the left. | |
-moveright | -moveright | This command prevents your character from moving any further if they've been set to move endlessly to the right. | |
-moveup | -moveup | This command will deactivate the +moveup command. | Will stop you or your camera from moving upwards. |
-reload | -reload | This command will deactivate the +reload command. | As after using the +reload command, you will instantly reload after firing any bullets. |
-right | -right | This console command stops your camera from spinning in circles if you've set it to rotate endlessly to the right. | |
-speed | -speed | Return the speed of your character back to running speed/normal if you've slowed it down with a command like +speed. | |
-strafe | -strafe | This command disables the effect from the +strafe command, where your mouse will move your character sideways rather than look around with the camera. | |
-zoom | -zoom | This command breaks the infinite loop cycle of scoping in and out on a scoped weapon like the AWP or stabbing with your knife that +zoom causes. | |
bot_crouch | bot_crouch [0 / 1] | This command, if set to 1, will make all bots in the game crouch. Set to 0 to disable. | |
bot_join_team | bot_join_team [T / CT / Any] | This console command is used to set which team bots should join when adding more to a server with the "bot_add" command. | You can choose between Terrorist side, Counter-Terroists or any team. |
bot_quota_mode | bot_quota_mode [Mode] | The mode that the number of bots should be controlled by Options are: normal, fill and match. | Normal is normal behaviour. Fill will fill the server with as many bots as "bot_quota" is set to. Match will keep a 1 human : bot_quota ratio of bots. |
bot_randombuy | bot_randombuy [0 / 1] | This command clears the preference settings of what bots are programmed to buy, and instead casues them to purchase items randomly with the money they have. | |
bot_snipers_only | bot_snipers_only | This cheat command restricts bots to only be able to use sniper rifles, such as the AWP. | |
bot_zombie | bot_zombie [0 / 1] | Puts bots into zombie mode, causing them idle and not to attack or fire their guns. | |
buymenu | buymenu | This command will show or hide the buy menu, as long as you are standing in the buy zone and are within the time limit to buy items. | It works similarly as pressing B on a default keyboard setup. |
c_maxdistance | c_maxdistance [Maximum distance] | This command controls how far away your camera be at a maximum from your camera in third person mode. | Set c_mindistance to the same value to avoid third person camera stuttering. |
c_mindistance | c_mindistance [Minimum distance] | Controls how close the minimum distance your camera can be away from your character when in third person mode. | Set c_maxdistance to the same value to avoid third person camera stuttering |
cash_team_elimination_bomb_map | cash_team_elimination_bomb_map [Money Earned/Lost] | Sets how much money each team member earns when they eliminate all 5 enemies in a bomb defusal map , like Mirage or Dust II. | |
cl_bobup | cl_bobup [Value] | Adjusts how much your viewmodel & weapon bobs up when running. | |
cl_fixedcrosshairgap | cl_fixedcrosshairgap [Gap] | Alters the gap inbetween the pips (the four lines that form a crosshair) when using the fixed crosshair. | |
cl_freezecameffects_showholiday | cl_freezecameffects_showholiday [0 / 1] | Used to set whether or not the freezecam (kill cam) is decorated in a festive theme, such as with snow around to commemorate Christmas. | |
cl_showloadout | cl_showloadout [0 / 1] | Use this console command to toggle between showing your current loadout or not. | This includes your weapons and grenades that show up in the bottom left of your screen. |
cl_spec_follow_grenade_key | cl_spec_follow_grenade_key [0 / 1 / 2] | Used by observers or anybody spectating the game. | It assigns a key that you can press to follow the trajectory of a grenade as it's being thrown. |
cl_spec_show_bindings | cl_spec_show_bindings [0 / 1] | You can use this console command in spectator mode to toggle a list of the spectator binds that are possible to set up. | |
getpos | getpos | Print your current location to the console (both position and camera angle) as setpos and setang commands. | Using these commands will return you to the position you are at when you typed the getpos command. |
getpos_exact | getpos_exact | Print to the console your origin and camera angle to the console. | |
inferno_initial_spawn_interval | inferno_initial_spawn_interval [Time] | Sets how long it takes for a molotov or incendiary grenade to bloom out and reach its maximum spread. | If you set this value higher than the time the molotov is active, it will never reach its full size and stay contained to just a small section of where you threw it. |
inferno_max_child_spawn_interval | inferno_max_child_spawn_interval [Time] | Use this command to set the longest period of time that can pass before a molotov or incendiary grenade's child flames spawn. | |
joy_sidesensitivity | joy_sidesensitivity [Sensitivity] | This is a joystick command that sets what sensitivity your sideways camera movement uses. | The higher you set this value, the less you need to move the joystick to look sideways. |
load | load [Game Name] | This command allows you to load a saved file. | You can use this when you're not in multiplayer to bring up a demo file of yours or something similar. |
writeid | writeid | Saves the list of user IDs that have been banned to banned_user.Cfg, so that the bans apply even after the server restarts. | Cfg, so that the bans apply even after the server restarts. |
writeip | writeip | This command saves the list of IPs that have been banned to banned_ip.cfg, so that the bans apply even after the server restarts. | |
mp_buy_allow_guns | mp_buy_allow_guns [1 / 2 / 4 / 8 / 16 / 32 / 255] | This console command adjusts the rules in your server on what guns players can purchase. | |
+speed | +speed | This console command will slow down the movement speed of your character. | Type the command -speed to return your movement speed back to normal. |
+strafe | +strafe | This command prevents your mouse from being able to adjust where your player model is looking. | Instead, your mouse will cause you to move to the side, or strafe. Turn this off with the -strafe command. |
+voicerecord | +voicerecord | This a useful console command that, when activated, will start continuously transmitting what you say to your teammates in game, meaning you don't need to hold down a mic hotkey. | The command -voicerecord disables this command and stops transmitting what you say to your team. Check our examples for a way to bind this to a key. |
-voicerecord | -voicerecord | This console command will stop transmitting voice communication if you've used a command that lets you communicate without holding down a hotkey. | Check the examples for a bind to toggle between transmitting voice and not doing so. |
ammo_338mag_max | ammo_338mag_max [Maximum Amount] | This command sets the maximum amount of ammo you can carry for guns with .338 MAG ammo (the amount of extra bullets you spawn with/receive when you buy a gun, that you can reload with). | If this value is lower than the default amount, you will spawn with this amount of extra ammo. If this is higher than the default amount that you spawn with, you will need to use the givecurrentammo command to top your ammo up to its new maximum level. This ammo is used only by the AWP. |
ammo_357sig_max | ammo_357sig_max [Maximum Amount] | This command sets the maximum amount of ammo you can carry for guns with .357 SIG ammo (the amount of extra bullets you spawn with/receive when you buy a gun, that you can reload with). | If this value is lower than the default amount, you will spawn with this amount of extra ammo. If this is higher than the default amount that you spawn with, you will need to use the givecurrentammo command to top your ammo up to its new maximum level. This ammo is used by the: P228, P250 and P2000. The P250, however, has a value that's set/overriden by the ammo_357sig_p250_max command. |
ammo_357sig_min_max | ammo_357sig_min_max [Maximum Amount] | This command sets the clip size (amount of bullets before you need to reload) for guns with .357 SIG ammo. | If this value is lower than the default, this is the amount you will receive in your clip when you respawn with, or buy guns with this ammo. If higher than the default, you will need to top-up your clip with the givecurrentammo command. |
ammo_357sig_p250_max | ammo_357sig_p250_max [Maximum Amount] | Sets the maximum amount of ammo you can carry for the P250 (the amount of extra bullets you spawn with/receive when you buy a gun, that you can reload with). | If this value is lower than the default amount, you will spawn with this amount of extra ammo. If this is higher than the default amount that you spawn with, you will need to use the givecurrentammo command to top your ammo up to its new maximum level. |
ammo_357sig_small_max | ammo_357sig_small_max [Maximum Amount] | Sets the maximum amount of ammo you can carry for guns with .357 SIG ammo (the amount of extra bullets you spawn with/receive when you buy a gun, that you can reload with). | If this value is lower than the default amount, you will spawn with this amount of extra ammo. If this is higher than the default amount that you spawn with, you will need to use the givecurrentammo command to top your ammo up to its new maximum level. This ammo is used by the: P228, P250 and P2000. The P250, however, has a value that's set/overriden by the ammo_357sig_p250_max command. |
ammo_45acp_max | ammo_45acp_max [Maximum Amount] | Sets the maximum amount of ammo you can carry for guns with .45 ACP ammo (the amount of extra bullets you carry to reload with). | This is also the amount of ammo that you will respawn with/receive when you buy a gun. This ammo is used by the: MAC-10, UMP45 and the USP-S. The USP-S, however. |
ammo_50AE_max | ammo_50AE_max [Maximum Amount] | Sets the maximum amount of ammo you can carry for guns with .50 AE ammo (the amount of extra bullets you spawn with/receive when you buy a gun, that you can reload with). | If this value is lower than the default amount, you will spawn with this amount of extra ammo. If this is higher than the default amount that you spawn with, you will need to use the givecurrentammo command to top your ammo up to its new maximum level. |
ammo_556mm_box_max | ammo_556mm_box_max [Maximum Amount] | Sets the maximum amount of ammo you can carry for guns with .50 AE ammo (the amount of extra bullets you spawn with/receive when you buy a gun, that you can reload with). | If this value is lower than the default amount, you will spawn with this amount of extra ammo. If this is higher than the default amount that you spawn with, you will need to use the givecurrentammo command to top your ammo up to its new maximum level. |
ammo_556mm_max | ammo_556mm_max [Maximum Amount] | Sets the maximum amount of ammo you can carry for guns with .50 AE ammo (the amount of extra bullets you spawn with/receive when you buy a gun, that you can reload with). | If this value is lower than the default amount, you will spawn with this amount of extra ammo. If this is higher than the default amount that you spawn with, you will need to use the givecurrentammo command to top your ammo up to its new maximum level. |
ammo_556mm_small_max | ammo_556mm_small_max [Maximum Amount] | Sets the maximum amount of ammo you can carry for guns with .50 AE ammo (the amount of extra bullets you spawn with/receive when you buy a gun, that you can reload with). | If this value is lower than the default amount, you will spawn with this amount of extra ammo. If this is higher than the default amount that you spawn with, you will need to use the givecurrentammo command to top your ammo up to its new maximum level. |
ammo_57mm_max | ammo_57mm_max [Maximum Amount] | Sets the maximum amount of ammo you can carry for guns with .50 AE ammo (the amount of extra bullets you spawn with/receive when you buy a gun, that you can reload with). | If this value is lower than the default amount, you will spawn with this amount of extra ammo. If this is higher than the default amount that you spawn with, you will need to use the givecurrentammo command to top your ammo up to its new maximum level. |
ammo_762mm_max | ammo_762mm_max [Maximum Amount] | Sets the maximum amount of ammo you can carry for guns with .50 AE ammo (the amount of extra bullets you spawn with/receive when you buy a gun, that you can reload with). | If this value is lower than the default amount, you will spawn with this amount of extra ammo. If this is higher than the default amount that you spawn with, you will need to use the givecurrentammo command to top your ammo up to its new maximum level. |
ammo_9mm_max | ammo_9mm_max [Maximum Amount] | Sets the maximum amount of ammo you can carry for guns with .50 AE ammo (the amount of extra bullets you spawn with/receive when you buy a gun, that you can reload with). | If this value is lower than the default amount, you will spawn with this amount of extra ammo. If this is higher than the default amount that you spawn with, you will need to use the givecurrentammo command to top your ammo up to its new maximum level. |
ammo_buckshot_max | ammo_buckshot_max [Maximum Amount] | Sets the maximum amount of ammo you can carry for guns with buckshot ammo (the amount of extra bullets you spawn with/receive when you buy a gun, that you can reload with). | If this value is lower than the default amount, you will spawn with this amount of extra ammo. If this is higher than the default amount that you spawn with, you will need to use the givecurrentammo command to top your ammo up to its new maximum level. |
ammo_grenade_limit_default | ammo_grenade_limit_default [Maximum Amount] | Sets the amount of any grenade type that isn't a flashbang you can carry at a given time, provided you have room in your grenade slots. | With this at 1 (default) you could carry only 1 HE grenade at any given time, with this at 2, you could carry 2 HE grenades at any given time, etc. |
ammo_grenade_limit_flashbang | ammo_grenade_limit_flashbang [Maximum Amount] | Sets the maximum amount of flashbangs you can buy/carry at any given time. | |
ammo_grenade_limit_total | ammo_grenade_limit_total [Maximum Amount] | Sets the maximum total amount of grenades you can carry at any given time. | With this at 3, you can only carry a total of three grenades at any given time. |
bot_all_weapons | bot_all_weapons | Using this command will allow bots on a private server to use all weapons if the option to do so has been disabled. | |
bot_chatter | bot_chatter [Value] | Sets the rules for what the bots can say in game. | Possible values are "off", "radio", "minimal", or "normal". |
bot_show_battlefront | bot_show_battlefront [0 / 1] | This command highlights the areas of the map where rushing bots (and players if they run straight from spawn) from both teams will encounter each first. | This is areas such as A Ramp and the Window in mid on Mirage. It can be useful to see where you will encounter enemies when rushing, though it does need cheats enabled. |
bot_traceview | bot_traceview | This command, if enabled (set to 1), will enable "traceview" debug features, in which bots "tracers" (the line of their sight) will be drawn on your screen. | |
cash_player_bomb_defused | cash_player_bomb_defused [Money Earned/Lost] | Changes how much money a player earns for defusing the bomb. | It can't give more than the max amount of money you can hold in a specific server. |
cash_player_bomb_planted | cash_player_bomb_planted [Money Earned/Lost] | This cheat command alters how much money a player gets for planting the bomb. | You can't earn more than the max money on a specific server. |
cash_player_killed_teammate | cash_player_killed_teammate [Money Earned/Lost] | This cheat command sets how much money is earned or lost for killing a teammate. | |
cash_player_rescued_hostage | cash_player_rescued_hostage [Money Earned/Lost] | Sets the money earned or lost for rescuing a hostage safely in hostage mode. | |
cash_team_elimination_hostage_map_ct | cash_team_elimination_hostage_map_ct [Money Earned/Lost] | This console command sets how much money each team member earns on the CT side when they eliminate all 5 Terrorists on a hostage map. | |
cash_team_elimination_hostage_map_t | cash_team_elimination_hostage_map_t [Money Earned/Lost] | This command sets how much money each Terrorist earns for winning a round in a hostage map by elimination. | |
cash_team_hostage_alive | cash_team_hostage_alive [Money Earned/Lost] | This command sets the amount of money earned or lost for a hostage surviving a round. The default is $0. | |
cash_team_hostage_interaction | cash_team_hostage_interaction [Money Earned/Lost] | This console command chooses how much money is earned or lost for a player interacting with a hostage. | |
cash_team_loser_bonus | cash_team_loser_bonus [Money Earned/Lost] | This command sets the base cash earned by a team for losing a round. | This then rises in set increments, which is controlled by a separate command. |
cash_team_loser_bonus_consecutive_rounds | cash_team_loser_bonus_consecutive_rounds [Money Earned/Lost] | This console command sets the cash increase for a string of losses to climb by. | Having this value at $500 (default) means each consecutive lost round awards $500 more than the previous to the losing team, up until 5 lost rounds in a row. |
cash_team_planted_bomb_but_defused | cash_team_planted_bomb_but_defused [Money Earned/Lost] | This command sets the amount of money the Terrorist team earns for planting a bomb that is ultimately defused. | This stacks along with the round loss bonus. The default value is $800. |
cl_clanid | cl_clanid | This console command will generate a unique ID based on the current clan tag you have active. | If you aren't displaying a clan tag, the command won't do anything. |
cl_dm_buyrandomweapons | cl_dm_buyrandomweapons [0 / 1] | When this command is enabled, each time you spawn in deathmatch you will have a random weapon. | |
cl_freezecampanel_position_dynamic | cl_freezecampanel_position_dynamic [0 / 1] | This command adjusts whether freezecams (kill cams) show movement in its kill panel. By default this is set to on. | |
cl_game_mode_convars | cl_game_mode_convars | Use this command to produce a list of the active convars in your current game server, such as bot difficulty and the game mode you're playing. | |
cl_jiggle_bone_debug | cl_jiggle_bone_debug [0 / 1] | This command shows the player debugging information related to the bone physics in NPCs and other character models. | It will create light beams showing how each bone is working at that time, so is useful for fixing issues with physics. |
cl_observercrosshair | cl_observercrosshair [0 / 1] | This is the console command that controls whether or not you have a crosshair when spectating/observing players. | |
cl_ragdoll_gravity | cl_ragdoll_gravity [Gravity Value] | This console command dictates the gravity that controls the physics of ragdolls (death animations). | |
cl_reload_hud | cl_reload_hud | This command is used to reset the HUD scale back to default, and tweaks the border settings back to their original value. | |
clear_anim_cache | clear_anim_cache | This command wipes (clears) the animation cache, which frees up its memory until the next time you need to streaming animblock. | |
clear_debug_overlays | clear_debug_overlays | This command is used to wipe (clear) all the debug overlays active. | |
demolist | demolist | Prints the demo sequence list in your developer console for you to see. | |
demos | demos | This command returns you to the homescreen of CS:GO, though in some cases it can crash your game. | |
inferno_spawn_angle | inferno_spawn_angle [Degrees] | This console command adjusts the angle from which child flames burn to their parent. You can use it to edit slightly the way that molotovs spread when they burn. | |
inferno_surface_offset | inferno_surface_offset [Offset] | This command edits the surface offset used in incendiary grenades and molotovs when they hit the ground and begin burning. | |
joy_response_move | joy_response_move [0 / 1 / 2 / 3 / 4 / 5] | This console command sets the movement stick reponse mode on a joystick. | |
key_updatelayout | key_updatelayout | Use this console command to update your in game keyboard layout to match your current keyboard layout on windows. | |
light_crosshair | light_crosshair | This command prints the luxel value of your crosshair in the console. | |
listdemo | listdemo | When in a demo file, putting this command into your console will show you a list of the contents in this particular demo. | |
slot0 | slot0 | Switches your active slot (what you are holding in your hand) to slot 0. | |
slot1 | slot1 | Switches your active slot (what you are holding in your hand) to slot 1. | |
slot10 | slot10 | Switches your active slot (what you are holding in your hand) to slot 10. | |
slot11 | slot11 | Switches your active slot (what you are holding in your hand) to slot 11. | |
slot2 | slot2 | Switches your active slot (what you are holding in your hand) to slot 2. | |
slot3 | slot3 | Switches your active slot (what you are holding in your hand) to slot 3. | |
slot4 | slot4 | Switches your active slot (what you are holding in your hand) to slot 4. | |
slot5 | slot5 | Switches your active slot (what you are holding in your hand) to slot 5. | |
slot6 | slot6 | Switches your active slot (what you are holding in your hand) to slot 6. | |
slot7 | slot7 | Switches your active slot (what you are holding in your hand) to slot 7. | |
slot8 | slot8 | Switches your active slot (what you are holding in your hand) to slot 8. | |
slot9 | slot9 | Switches your active slot (what you are holding in your hand) to slot 9. | |
voice_mute | voice_mute [Player #] | This command mutes the user with the specified ID. | Find the ID of a user with the voice_show_mute command. |
voice_show_mute | voice_show_mute | This command prints a list of players (with their player #s) who can be muted. | |
voice_unmute | voice_unmute [Player #] | This command unmutes a player who you have previously muted with the voite_mute command. Use voice_reset_mutelist to reset all mutes. | |
mp_anyone_can_pickup_c4 | mp_anyone_can_pickup_c4 [0 / 1] | This console command allows any player, T or CT, to pick up the C4 if it's on the ground. | |
mp_c4_cannot_be_defused | mp_c4_cannot_be_defused [0 / 1] | This console command sets whether or not the C4 can be defused once it has been planted. | |
mp_consecutive_loss_max | mp_consecutive_loss_max [Rounds Lost] | This command is used to set how many rounds in a row it takes for teams to start earning the max loss bonus. | |
mp_coop_force_join_ct | mp_coop_force_join_ct [0 / 1] | When this command is turned on, whenever a real player joins the server (not a NPC), they will auto join the CT side. | |
mp_coopmission_bot_difficulty_offset | mp_coopmission_bot_difficulty_offset [Offset] | This command sets the difficulty offset modifier for bots during co-op missions only. | |
mp_death_drop_taser | mp_death_drop_taser [0 / 1] | This console command is used to decide whether or not the taser (zeus) is dropped when a player dies. | |
+camdistance | +camdistance | This command will put your client in "cam distance mode", when in cam distance mode, moving your mouse will zoom the camera in and out (changing the camera distance). | Third person mode only command. |
+camin | +camin | This command will zoom your camera as close-in as it possibly can zoom to your player (or the player you're spectating). | Third person mode only command. |
+cammousemove | +cammousemove | This command will stop your mouse movements from controling your player, allowing you to move the camera to a different position. | For example, you could move the camera in front of the player after enabling this command: if this command was not enabled, your player would rotate as you move your mouse. Use -cammousemove to re-activate normal behaviour. |
+camout | +camout | This command will move your camera as far out as it possibly can be from your character (or the player you're spectating). Use -camout to revert to normal. | Third person mode only command. |
+campitchdown | +campitchdown | This command will set your camera's pitch value (the pitch axis, aka the up/down axis) to its lowest possible value, making your camera face the player from the ground. Use -campitchdown to restore to normal. | Third person mode only. |
+campitchup | +campitchup | This command will set your camera's pitch value (the pitch axis, aka the up/down axis) to its highest possible value, making your camera face the player from the sky. Use -campitchup to restore to normal. | Third person mode only. |
+camyawleft | +camyawleft | This command will rotate your camera in a leftwards direction around your character along its yaw axis (left/right). Use -camyawleft to restore to normal. | Third person mode only. |
+camyawright | +camyawright | This command will rotate your camera in a rightwards direction around your character along its yaw axis (left/right). Use -camyawright to restore to normal. | Third person mode only. |
+commandermousemove | +commandermousemove | This command will move the mouse of the Commander from the "Weapons Course", which has since been removed from the game. | |
+jlook | +jlook | This console command allows you to use a joystick to move your camera. | |
+klook | +klook | This command prevents you from being able to move forward with your keyboard. | Use the -klook command to disable it. |
+left | +left | This command causes your camera to endlessly rotate in a left direction. | Using the -left command will end the cycle. |
+mat_texture_list | +mat_texture_list | Toggles a display of the textures in the game. | This command can frequently crash your CS:GO client, so use with caution. |
+showbudget | +showbudget | This console command brings up a display panel on your screen that displays various technical statistics about CS:GO and your network. | Entering -showbudget will hide the panel. |
+showbudget_texture | +showbudget_texture | Using this cheat command brings up a display on the left side of your screen that displays statistics about your game textures on a per frame basis. | These include skybox textures, world textures and more. -showbudget_texture will hide this graph. |
+showbudget_texture_global | +showbudget_texture_global | This command will summon a technical display onto your screen giving you detailed statistics on textures in CS:GO. | You can dismiss is with the -showbudget_texture_global command. |
+showvprof | +showvprof | This cheat command will cause you to open the VPROF display in CS:GO, giving you statistics on the game, world rendering and displacement rendering. | Hide it with the command -showvprof. |
+vgui_drawtree | +vgui_drawtree | This console command causes a graph to appear on the right side of your screen display an assortment of technical statistics about CS:GO's rendering and popups. | The command -vgui_drawtree will hide the display. |
-break | -break | This command wil activate the break key on your keyboard. | Usually called "Pause / Break". This command does not work with most keyboard formats. |
-camdistance | -camdistance | This command will take your client out of "cam distance mode", when in cam distance mode, moving your mouse will zoom the camera in and out (changing the camera distance). By disabling this mode, your mouse will control the angle/rotation of the camera around the player. | Third person mode only command. |
-camin | -camin | This command zoom your camera back to its original position, if you have previously ran the "+camin" command. | Third person mode only command. |
-cammousemove | -cammousemove | Provided you have previously used the +cammousemove, this command will make your player be controlled by your mouse movements (as well as the camera) again. | |
-camout | -camout | Provided you have previously used the +camout command, this command will restore your camera to its previous position. | |
-campitchdown | -campitchdown | This command will restore your camera to its previous position, provided you have previously ran the +campitchdown command. | |
-campitchup | -campitchup | This command will restore your camera to its previous position, provided you have previously ran the +campitchup command. | |
-camyawleft | -camyawleft | This command will stop your camera from attempting to move left as a result of the +camyawleft command. | |
-camyawright | -camyawright | This command will stop your camera from attempting to move rightas a result of the +camyawright command. | |
-commandermousemove | -commandermousemove | This command will stop the mouse of the commander (from the Weapons Course) moving. | |
-jlook | -jlook | This cheat command can be used to prevent a joystick that you may have plugged into your computer from being able to adjust where the in game camera is looking. | |
-jump | -jump | This command will deactivate the effect of the +jump command. | |
-klook | -klook | This command will allow you to move forward using your keyboard if you've purposefully or accidentally disabled that function. | |
-left | -left | This is the console command that will stop your camera from rotating to the left on an unlimited loop, such as the command +left does. | |
-mat_texture_list | -mat_texture_list | This command hides the display of CS:GO textures that +mat_texture_list brings up. | Both commands can frequently cause CS:GO to crash though, so use carefully. |
-showbudget | -showbudget | This command is used to dismiss the show budget graph that is brought up with the command +showbudget. | |
-showbudget_texture | -showbudget_texture | This is the command used to dismiss the statistics panel that +showbudget_texture summons. | |
-showbudget_texture_global | -showbudget_texture_global | This console command is what will dismiss the panel that +showbudget_texture_global will put on your screen. | |
-showvprof | -showvprof | Hides the graph produced when using the +showvprof command. | |
-vgui_drawtree | -vgui_drawtree | This command dismisses the display produced by the +vgui_drawtree. | |
_autosave | _autosave | This command saves your game in certain single-player instances of CS:GO. | |
_bugreporter_restart | _bugreporter_restart | This command restarts the bug reporter .dll | |
_resetgamestats | _resetgamestats | This console command will wipe your current game stats and start a new file for you, so don't use if you want to keep your stats in tact. | |
achievement_debug | achievement_debug [0 / 1] | When sv_cheats 1 is on this command will turn on achievement debug messages. | |
achievement_disable | achievement_disable [0 / 1] | This console command turns off in-game achievements in CS:GO. | |
ai_disable | ai_disable | Causes NPCs (bots) to bypass their logic programming and instead just perform their idle animations. | |
ai_drawbattlelines | ai_drawbattlelines [0 / 1] | This console command will cause battle lines to show where an NPC has moved to to decide whether ground has been lost or gained. | |
ai_drop_hint | ai_drop_hint [Hint ID] | This command draws up a list of the different hint types you can trigger in CS:GO. | |
ai_resume | ai_resume |