Fallout 4 is a Role-playing video game for platforms such as Microsoft Windows, Xbox One, and PlayStation Four. After the success of Fallout 3, Bethesda Game Studios continued writing the unbelievable world of Fallout 4.
Ever since its birth in 2015, Fallout 4 has been receiving positive reviews from critics, not only because of its excellent game features but also of its depth meaning. The game has grossed more than billions of dollars and won various awards, including the respective awards at the British Academy Games Awards. The fans of the game can download six add-ons, which includes the expansions of the Nuka-world.
Every game in the gaming industry has its Console, a system that eases the gameplay and provides additional content to the default game features. To open the Console in Fallout 4, you can simply work with a hotkey.
However, a hotkey is not the same for everyone's keyboard layout. You will need to try all of the below hotkeys if you want to know which is suitable for your device.
The most common keys:
If it doesn't work on your keyboard, try the less common hotkeys or look at the keyboard / mouse settings in the in-game settings screen to see which hotkeys have been assigned.
Name | Effect | Example/Comment | |
---|---|---|---|
player.additem | player.additem [item code] [amount] [silent] | Will add the item of the specified ID to your inventory. | Can specify an amount, If specify a 1 at the end of the command (silent), no confirmation message will be shown. |
player.removeallitems | player.removeallitems | Clear your character's inventory. | remove all items |
player.removeitem | player.removeitem [item code] [amount] | Removes the specified item from your inventory. | If an amount is specified, it will remove that amount of the item. |
player.kill | player.kill | Will set your health to 0, killing you. | |
player.addperk | player.addperk [perk id] | Give your character the perk with the specified ID. | |
player.removeperk | player.removeperk [perk id] | Will remove the perk with the specified ID from your character. | |
player.sexchange | player.sexchange | Will change the sex of your character. | |
player.setlevel | player.setlevel [level] | Set your character's level to level specified. | |
player.resethealth | player.resethealth | Restore your health to its maximum level (100%). | |
player.setrace | player.setrace [race id] | Change the race of your Fallout character. | Use 'human' to return to normal form. NOTE: You may experience issues switching races if your character does not have default appearance settings. Use the 'showlooksmenu' command to change your character's looks. |
player.getav | player.getav [character variable id] | Print to console the value of the specified player variable. | |
player.setav | player.setav [character variable id] [value] | Set the specified player variable to the specified value. | |
player.modav | player.modav [character variable id] [value] | Similar to the setav command. | But instead of setting the player variable to specified value, it will add the value to the existing value. |
player.forceav | player.forceav [character variable id] [value] | Forcefully set the specified player variable to the specified value. | The difference between this command and setav is that this command will set the value of the player variable irrespective of all modifiers. |
player.placeatme | player.placeatme [item id] [amount] [quality] | create something. | Spawn an item, character (NPC), creature or object in front of your player. |
showlooksmenu player 1 | showlooksmenu player 1 | Open up the looks menu so that change the look. | (e.g. hair, eyes, etc) of your character. |
showspecialmenu | showspecialmenu | Opens up the special menu. | The special menu can be used to change character's name and modify S.P.E.C.I.A.L. points. |
player.moveto | player.moveto [item/npc/object id] | Teleport your character to the NPC | Object or item with the specified ID. |
help | help ['search term'] [search type] [form id] | Search for functions | Item codes, IDs for NPCs/objects, settings and much more. |
clear | clear | Clears the console of all existing messages. | |
showallmapmarkers | showallmapmarkers [enable / disable] | Enable and disable map markers. | Map markers allow for fast travel. |
togglegodmode | togglegodmode | Enables and disables god mode for character. | In god mode, character is invincible, meaning you cannot take damage (from everything, including radiation, oxygen, etc). |
toggleimmortalmode | toggleimmortalmode | Enables and disables immortal mode for character. | In immortal mode, character will still takes damage but cannot die. |
togglecollision | togglecollision | Enables and disables noclip mode. | In no clip mode character does not collide with solid objects in the world, this allows you to move through walls, etc. |
togglegamepause | togglegamepause | Enables and disables the game pause. | When paused, the game is frozen, after resuming, the game continues. |
setcamerafov | setcamerafov [third person fov] [first person fov] | Set both the first and third person field of views (FOVs). | A field of view is how wide your character can see. |
toggleflycam | toggleflycam [freeze] | Enables and disables flycam for your character. | In flycam mode, the camera becomes disconnected from character - you can move it about to explore the world around your character. After disabling flycam mode, your camera will return to its original position and control the character again. |
setufocamspeedmult | setufocamspeedmult [speed] | Slow it down or speed it up flycam. | Be used to change the speed the flycam mode camera moves at. |
togglemenus | togglemenus | Hide the UI, including the console. | To enable the UI again, type the command into the console again. Note that the console hotkey will still open the console |
screenshot | screenshot | Take a screenshot of your current screen | |
updategodraysettings | updategodraysettings [setting / on / off] [value] | Used to enable and disable God-Ray | Can to change the value of a specified god ray setting. |
centeroncell | centeroncell [cell id] | Teleport character to the cell with the specified cell ID. | |
setconsoleouputfile | setconsoleouputfile [file name] | Log the console's output in text to the specified file. | This command is incorrectly spelled in the game - it is missing a T in Output. |
runconsolebatch | runconsolebatch [file name] | Execute a list of commands in the specified file. | It looks for the file in the root game directory. You do not need to specify the file ending (e.g. '.txt'), just the file name. |
tfow | tfow | Enables and disables fog of war(FoW). | Used on the map you are currently playing. |
togglegrass | togglegrass | Toggle the visibility of grass meaning. | Executing this command grass will be hidden (run it again to show grass again). |
toggletrijuicing | toggletrijuicing | Enable and disable (toggle) trijuicing. | Trijuicing refers to trilinear Anisotropic filtering, meaning toggling Trijuicing off is likely to increase your game's performance. |
togglelodland | togglelodland | Enables and disables the distant LOD display. | |
togglesky | togglesky | Enables and disables the rendering of the sky. | |
togglewatersystem | togglewatersystem | Disables the visibility of water for a few seconds. | You will need to again execute the command to hide water. |
togglewireframe | togglewireframe | Enables and disables wireframe mode. | In wireframe mode, wireframes are drawn around models (characters, objects, etc) rather than their usual textures. The GUI is not affected by this cheat. |
quitgame | quitgame | Exit the game. | |
clearscreenblood | clearscreenblood | Removes all visual effects. | e.g blood, dust, etc from your screen. |
savegame | savegame [save file name] | Save current game/progress to the specified file. | |
loadgame | loadgame [load file name] | Load the specified save file. | |
setglobaltimemultiplier | setglobaltimemultiplier [multiplier] | Speed up or slow down the pace at which the game runs at. | E.g a multiplier of 0.5 would make the game run in slow motion at half the usual rate. |
characterlight | characterlight [on / off / rim] [lighting strength] | Enable, disable and edit rim lighting on character models. | |
setstage | setstage [quest id] [stage #] | Used to advance (or return) to a specified stage in a quest. | |
getstage | getstage [quest id] | Print the current stage are at in the specified quest. | |
sqt | sqt | Print a list of targets for current quests. | The quest IDs of these quests will also be printed to the console, as a result, this command is commonly used to find out quest IDs. |
completequest | completequest [quest id] | Instantly complete the quest with the specified ID for character. | |
resetquest | resetquest [quest id] | Return to the start point and restart an already completed. | NOTE: Sometimes this command can result in a bug that prevents you being unable to progress in the reset quest again. |
showquestobjectives | showquestobjectives [quest id] | Prints a list of all objectives for the quest with the specified ID. | If you do not specify a quest ID, a list of objectives for all quests in the game will be printed to console. |
completeallobjectives | completeallobjectives [quest id] | Complete all existing objectives for the quest with the specified ID. | |
caqs | caqs | Complete every single quest in Fallout 4. | All quest items and quest-related achievements will also be granted at this time. Because of the sheer amount of items and achievements, this often causes the game to crash during execution. |
movetoquesttarget | movetoquesttarget [quest id] | Teleport your character to the current target of the specified quest. | |
showqueststages | showqueststages [quest id] | Print a list of all stages (completed and uncompleted). | Useful for finding out quest stage numbers. |
showquestvars | showquestvars [quest id] | Print a list of variables used by the specified quest. | |
additem | additem [item id] [amount] [silent] | Add a specified amount of any item to the inventory. | Add a specified amount of any item to the inventory of an NPC, player or any other target with an inventory.(NOTE: Target Command) |
cf 'objectreference.additem' | cf 'objectreference.additem' [reference id] [amount] [silent] | Similar to the addItem command. | Can be used to add items to inventories specified by their reference ID, not just their item ID. (Note: Target Command) |
cf 'objectreference.attachmodtoinventoryitem' | cf 'objectreference.attachmodtoinventoryitem' [item id] [modification id] | Adds a mod to a specified item. | The item should be in the inventory of the specified target. (Note: Target Command) |
cf 'objectreference.removemodfrominventoryitem' | cf 'objectreference.removemodfrominventoryitem' [item id] [modification id] | Removes a modification from the specified item in the inventory of the target. | Note: Target Command |
removeitem | removeitem [item id] [amount] | Remove an item from the inventory of a player, NPC or any other target with an inventory. | Note: Target Command |
drop | drop [item id] [amount] | Removes a specified item from the inventory of the target and places the item on the floor near the target. | Note: Target Command |
removeallitems | removeallitems [recipient id] | Remove all items from the inventory of the target. | Choose to specify a recipient ID as an argument, the items moved from the target to the recipient's inventory.(Note: Target Command) |
showinventory | showinventory [show modifications] | Prints a list of all the items in the inventory of the target to the console. | Note: Target Command |
equipitem | equipitem [item id] | Equips the target with the specified item. | The item must be in the inventory of the target.(Note: Target Command) |
unequipitem | unequipitem [item id] | Unequips the item with the specified ID from the target and places it in the target's inventory. | Note: Target Command |
unequipall | unequipall | Unequips all items that are equipped by the target and places them in the target's inventory. | Note: Target Command |
openactorcontainer 1 | openactorcontainer 1 | Open an interface the target's inventory and equipped items. | Move contents into your player's inventory by dragging them into your own.(Note: Target Command) |
kill | kill | kills the target. | Sets their health to 0.(Note: Target Command) |
resurrect | resurrect | Bring a dead NPC back to life after it has died. | Note: Target Command |
tai | tai | Enable or disable AI for the target. | Target with a disabled ID will freeze until it their AI is re-enabled.(Note: Target Command) |
togglecombatai | togglecombatai | Enable or disable the combat AI for the target. | AI is disabled, NPCs will have usual behaviour for anything that isn't combat-related. They will not be able to attack you.(Note: Target Command) |
sexchange | sexchange | change the sex of the target. | Not recommended that use this command on target's that are required for quests and cannot be re-spawned because it can often cause problems. (Note: Target Command) |
isessential | isessential | Essential target | Print 1 in console if the target is essential, and 0 in console if the target is not essential.(Note: Target Command) |
getav | getav [variable id] | Print the current value of the specified variable for the target to the console. | Note: Target Command |
setav | setav [variable id] [value] | Used to set the value of the specified variable. | Note: Target Command |
modav | modav [variable id] [value] | Modify the value of a specified variable. | Note: Target Command |
forceav | forceav [variable id] [value] | Torcefully set the value of a specified variable. | sets the variable to the value specified and ignores all other modifiers. Were to set your sneak to 5 using this command and you had +15 sneak from clothing, you would still have 5 sneak.(Note: Target Command) |
moveto | moveto [reference id] | Teleport the target to the player/NPC/object with the specified ID. | Note: Target Command |
togglecontrolsdriven | togglecontrolsdriven | Will put you in control of the target character. | Execute the same command again to stop controlling the character. (Note: Target Command) |
addtofaction | addtofaction [faction id] [friend / ally] | Adds the target to the faction with the specified ID as either an ally or a friend. | Note: Target Command |
removefromfaction | removefromfaction [faction id] | Removes the target from the faction with the specified ID. | Note: Target Command |
removefromallfactions | removefromallfactions | Removes the target from all factions that they are currently a member of. | Note: Target Command |
setally | setally [faction id 1] [faction id 2] [friend / ally] [friend / ally] | Make two factions become allies or friends with eachother. | |
setenemy | setenemy [faction id 1] [faction id 2] [neutral / enemy] [neutral / enemy] | Make two factions either neutral or enemies of eachother. | |
showbartermenu | showbartermenu [discount %] | Opens up the Barter Menu. | Which allows to barter with nearby NPCs.(Note: Target Command) |
recycleactor | recycleactor | Resets your targeted NPC to the way they were when they first spawn. | If used on a container, the container's contents will be cleared. If used on an object, it will move the object to position at which it spawned naturally.(Note: Target Command) |
killall | killall | Kill all non-essential NPCs within your proximity. | Note that essential NPCs and companions will not be killed when using this command. |
kah | kah | Kills all NPCs that are hostile in your proximity. | |
setcommandstate | setcommandstate [command state] | Change the command state of your targeted NPC. | State of 1 allows to control an NPC in a similar way to that of a companion, even if they are outside of settlement. (Note: Target Command) |
tdetect | tdetect | Executed as a targeted command. | Select a target, the effect of this command will be applied to your target only, otherwise its effect will be applied to all actors. |
setessential | setessential [npc id] [essential status] | Changes the 'essential status' of the NPC with the specified ID. | When an NPC is essential, it cannot be killed. |
forcerepath | forcerepath | If the targeted NPC is currently following a path, or calculating a path, this command will force that path to be recalculated. | Useful for getting NPCs unstuck/finding a new way to a location if they are taking an improper route. (Note: Target Command) |
forcepathfailure | forcepathfailure | If the targeted NPC is currently following a path, this command will make the NPCs path fail. | The path it is attempting to follow will be re-calculated, and it will not attempt to follow the same path as before. (Note: Target Command) |
resetai | resetai | Reset the AI of the targeted NPC. | Useful for fixing NPCs that are broken/not working as intended. (Note: Target Command) |
cfg 'game.addperkpoints' | cfg 'game.addperkpoints' [amount] | Adds the specified amount of perk points. | |
getgs | getgs [game setting] | Prints the value of the specified game setting to the console. | |
setgs | setgs [game setting] [value] | Used to change the value of a specified game setting. | |
pickbyrefid | pickbyrefid [reference id] | Selects the item/object/NPC with the specified reference ID. | |
getplayergrabbedref | getplayergrabbedref | Prints the reference ID of the item you are currently holding. | |
getselectedref | getselectedref | Prints the currently selected object/item/NPC reference ID to the console. | |
picklastref | picklastref | Select the last object/item/NPC that you had selected. | If last spawned something (e.g. an item), this will be selected, rather than what had selected before spawning it. |
placethere | placethere [base id] [amount] [distance] [direction] | Place the object with the specified base ID in the location of the cursor. | Can optional provide more arguments to change where it will be positioned. |
disable | disable | Hide the targeted object, item or NPC. | Note: Target Command |
enable | enable | Show the targeted object, item or NPC (if previously disabled). | Note: Target Command |
spawndupe | spawndupe | Spawns a duplicate of the targeted item/object/NPC. | Note: Target Command |
attachmod | attachmod [modification id] | Attach the mod specified by its base ID to the targeted item. | Note: Target Command |
removemod | removemod [modification id] | Remove the mod specified by its base ID from the targeted item. | |
setscale | setscale [multiplier] | Set the scale of your targeted object/item/NPC. | Make targets bigger and smaller.Enable and disable the target for changes to apply (Note: Target Command) |
getscale | getscale | Print the current scale of the targeted object/item/NPC. | Note: Target Command |
getpos | getpos [x / y / z] | Print the current coordinate of the targeted item along the specified axis. | Note: Target Command |
setpos | setpos [x / y / z] [position] | Used to set the position of an object, NPC or item along the X, Y or Z axis. | Note: Target Command |
modpos | modpos [x / y / z] [position] | Used to add and subtract numbers from the position of an object, NPC or item along the X, Y or Z axis. | Note: Target Command |
lock | lock [level requirement] | Lock doors, safes, containers and terminals. | The lock requirements can be customized using the level requirement argument.(Note: Target Command) |
unlock | unlock | Unlock the targeted door, safe, container or terminal. | Note: Target Command |
activate | activate | Activate an item that usually. | Requires activation via something like a switch or button. (Note: Target Command) |
markfordelete | markfordelete | Delete the target from the game (permanently, not just hide it). | Note: Target Command |
setopenstate | setopenstate [0 / 2] | Set the open state of an object like a door. | A state of 0 is closed, a state of 2 is open. |
setownership | setownership | Make you the owner of the targeted item/object. | |
setangle | setangle [x / y / z] [degrees] | Change the angle of the target. | |
modangle | modangle [x / y / z] [degrees] | Modify the angle of the target by the specified amount. | |
getangle | getangle [x / y / z] | Print the angle of the target's specified axis to the console. | |
set timescale to | set timescale to [seconds] | Changes how many seconds pass in-game for a second in real life. | Default is 20, meaning every second in real life, 20 seconds in Fallout pass. |
set gamehour to | set gamehour to [hour] | Changes the time of day (0-24 hours). | |
set gameday to | set gameday to [day] | Changes the day of the month in-game (1-31). | |
set gameyear to | set gameyear to [year] | Changes the current year in-game. | |
fdiffmultlegendarychance_ | fdiffmultlegendarychance_[legendary chance] | Change the chance of a legendary enemy spawning. | Note that do not need a space between the chance and the command, to set the chance to very easy use the command fDiffMultLegendaryChance_VE. |
forceweather | forceweather [weather id] | Changes the weather instantly. | |
setweather | setweather [weather id] | Changes the game weather gradually. | As if it were changing naturally. |
setpv | setpv [papyrus property name] [value] | Used to change a Papyrus property value. | |
scrapall | scrapall | Scrap all items/objects that can be scrapped within the map cells that are currently loaded. |
player.additem Copy
player.additem [item code] [amount] [silent]
Will add the item of the specified ID to your inventory.
Can specify an amount, If specify a 1 at the end of the command (silent), no confirmation message will be shown.
player.removeitem Copy
player.removeitem [item code] [amount]
Removes the specified item from your inventory.
If an amount is specified, it will remove that amount of the item.
player.removeperk Copy
player.removeperk [perk id]
Will remove the perk with the specified ID from your character.
player.setrace Copy
player.setrace [race id]
Change the race of your Fallout character.
Use 'human' to return to normal form. NOTE: You may experience issues switching races if your character does not have default appearance settings. Use the 'showlooksmenu' command to change your character's looks.
player.getav Copy
player.getav [character variable id]
Print to console the value of the specified player variable.
player.setav Copy
player.setav [character variable id] [value]
Set the specified player variable to the specified value.
player.modav Copy
player.modav [character variable id] [value]
Similar to the setav command.
But instead of setting the player variable to specified value, it will add the value to the existing value.
player.forceav Copy
player.forceav [character variable id] [value]
Forcefully set the specified player variable to the specified value.
The difference between this command and setav is that this command will set the value of the player variable irrespective of all modifiers.
player.placeatme Copy
player.placeatme [item id] [amount] [quality]
create something.
Spawn an item, character (NPC), creature or object in front of your player.
showlooksmenu player 1 Copy
showlooksmenu player 1
Open up the looks menu so that change the look.
(e.g. hair, eyes, etc) of your character.
showspecialmenu Copy
showspecialmenu
Opens up the special menu.
The special menu can be used to change character's name and modify S.P.E.C.I.A.L. points.
player.moveto Copy
player.moveto [item/npc/object id]
Teleport your character to the NPC
Object or item with the specified ID.
help Copy
help ['search term'] [search type] [form id]
Search for functions
Item codes, IDs for NPCs/objects, settings and much more.
showallmapmarkers Copy
showallmapmarkers [enable / disable]
Enable and disable map markers.
Map markers allow for fast travel.
togglegodmode Copy
togglegodmode
Enables and disables god mode for character.
In god mode, character is invincible, meaning you cannot take damage (from everything, including radiation, oxygen, etc).
toggleimmortalmode Copy
toggleimmortalmode
Enables and disables immortal mode for character.
In immortal mode, character will still takes damage but cannot die.
togglecollision Copy
togglecollision
Enables and disables noclip mode.
In no clip mode character does not collide with solid objects in the world, this allows you to move through walls, etc.
togglegamepause Copy
togglegamepause
Enables and disables the game pause.
When paused, the game is frozen, after resuming, the game continues.
setcamerafov Copy
setcamerafov [third person fov] [first person fov]
Set both the first and third person field of views (FOVs).
A field of view is how wide your character can see.
toggleflycam Copy
toggleflycam [freeze]
Enables and disables flycam for your character.
In flycam mode, the camera becomes disconnected from character - you can move it about to explore the world around your character. After disabling flycam mode, your camera will return to its original position and control the character again.
setufocamspeedmult Copy
setufocamspeedmult [speed]
Slow it down or speed it up flycam.
Be used to change the speed the flycam mode camera moves at.
togglemenus Copy
togglemenus
Hide the UI, including the console.
To enable the UI again, type the command into the console again. Note that the console hotkey will still open the console
updategodraysettings Copy
updategodraysettings [setting / on / off] [value]
Used to enable and disable God-Ray
Can to change the value of a specified god ray setting.
setconsoleouputfile Copy
setconsoleouputfile [file name]
Log the console's output in text to the specified file.
This command is incorrectly spelled in the game - it is missing a T in Output.
runconsolebatch Copy
runconsolebatch [file name]
Execute a list of commands in the specified file.
It looks for the file in the root game directory. You do not need to specify the file ending (e.g. '.txt'), just the file name.
togglegrass Copy
togglegrass
Toggle the visibility of grass meaning.
Executing this command grass will be hidden (run it again to show grass again).
toggletrijuicing Copy
toggletrijuicing
Enable and disable (toggle) trijuicing.
Trijuicing refers to trilinear Anisotropic filtering, meaning toggling Trijuicing off is likely to increase your game's performance.
togglewatersystem Copy
togglewatersystem
Disables the visibility of water for a few seconds.
You will need to again execute the command to hide water.
togglewireframe Copy
togglewireframe
Enables and disables wireframe mode.
In wireframe mode, wireframes are drawn around models (characters, objects, etc) rather than their usual textures. The GUI is not affected by this cheat.
clearscreenblood Copy
clearscreenblood
Removes all visual effects.
e.g blood, dust, etc from your screen.
setglobaltimemultiplier Copy
setglobaltimemultiplier [multiplier]
Speed up or slow down the pace at which the game runs at.
E.g a multiplier of 0.5 would make the game run in slow motion at half the usual rate.
characterlight Copy
characterlight [on / off / rim] [lighting strength]
Enable, disable and edit rim lighting on character models.
setstage Copy
setstage [quest id] [stage #]
Used to advance (or return) to a specified stage in a quest.
sqt Copy
sqt
Print a list of targets for current quests.
The quest IDs of these quests will also be printed to the console, as a result, this command is commonly used to find out quest IDs.
completequest Copy
completequest [quest id]
Instantly complete the quest with the specified ID for character.
resetquest Copy
resetquest [quest id]
Return to the start point and restart an already completed.
NOTE: Sometimes this command can result in a bug that prevents you being unable to progress in the reset quest again.
showquestobjectives Copy
showquestobjectives [quest id]
Prints a list of all objectives for the quest with the specified ID.
If you do not specify a quest ID, a list of objectives for all quests in the game will be printed to console.
completeallobjectives Copy
completeallobjectives [quest id]
Complete all existing objectives for the quest with the specified ID.
caqs Copy
caqs
Complete every single quest in Fallout 4.
All quest items and quest-related achievements will also be granted at this time. Because of the sheer amount of items and achievements, this often causes the game to crash during execution.
movetoquesttarget Copy
movetoquesttarget [quest id]
Teleport your character to the current target of the specified quest.
showqueststages Copy
showqueststages [quest id]
Print a list of all stages (completed and uncompleted).
Useful for finding out quest stage numbers.
additem Copy
additem [item id] [amount] [silent]
Add a specified amount of any item to the inventory.
Add a specified amount of any item to the inventory of an NPC, player or any other target with an inventory.(NOTE: Target Command)
cf 'objectreference.additem' Copy
cf 'objectreference.additem' [reference id] [amount] [silent]
Similar to the addItem command.
Can be used to add items to inventories specified by their reference ID, not just their item ID. (Note: Target Command)
cf 'objectreference.attachmodtoinventoryitem' Copy
cf 'objectreference.attachmodtoinventoryitem' [item id] [modification id]
Adds a mod to a specified item.
The item should be in the inventory of the specified target. (Note: Target Command)
cf 'objectreference.removemodfrominventoryitem' Copy
cf 'objectreference.removemodfrominventoryitem' [item id] [modification id]
Removes a modification from the specified item in the inventory of the target.
Note: Target Command
removeitem Copy
removeitem [item id] [amount]
Remove an item from the inventory of a player, NPC or any other target with an inventory.
Note: Target Command
drop Copy
drop [item id] [amount]
Removes a specified item from the inventory of the target and places the item on the floor near the target.
Note: Target Command
removeallitems Copy
removeallitems [recipient id]
Remove all items from the inventory of the target.
Choose to specify a recipient ID as an argument, the items moved from the target to the recipient's inventory.(Note: Target Command)
showinventory Copy
showinventory [show modifications]
Prints a list of all the items in the inventory of the target to the console.
Note: Target Command
equipitem Copy
equipitem [item id]
Equips the target with the specified item.
The item must be in the inventory of the target.(Note: Target Command)
unequipitem Copy
unequipitem [item id]
Unequips the item with the specified ID from the target and places it in the target's inventory.
Note: Target Command
unequipall Copy
unequipall
Unequips all items that are equipped by the target and places them in the target's inventory.
Note: Target Command
openactorcontainer 1 Copy
openactorcontainer 1
Open an interface the target's inventory and equipped items.
Move contents into your player's inventory by dragging them into your own.(Note: Target Command)
tai Copy
tai
Enable or disable AI for the target.
Target with a disabled ID will freeze until it their AI is re-enabled.(Note: Target Command)
togglecombatai Copy
togglecombatai
Enable or disable the combat AI for the target.
AI is disabled, NPCs will have usual behaviour for anything that isn't combat-related. They will not be able to attack you.(Note: Target Command)
sexchange Copy
sexchange
change the sex of the target.
Not recommended that use this command on target's that are required for quests and cannot be re-spawned because it can often cause problems. (Note: Target Command)
isessential Copy
isessential
Essential target
Print 1 in console if the target is essential, and 0 in console if the target is not essential.(Note: Target Command)
getav Copy
getav [variable id]
Print the current value of the specified variable for the target to the console.
Note: Target Command
setav Copy
setav [variable id] [value]
Used to set the value of the specified variable.
Note: Target Command
modav Copy
modav [variable id] [value]
Modify the value of a specified variable.
Note: Target Command
forceav Copy
forceav [variable id] [value]
Torcefully set the value of a specified variable.
sets the variable to the value specified and ignores all other modifiers. Were to set your sneak to 5 using this command and you had +15 sneak from clothing, you would still have 5 sneak.(Note: Target Command)
moveto Copy
moveto [reference id]
Teleport the target to the player/NPC/object with the specified ID.
Note: Target Command
togglecontrolsdriven Copy
togglecontrolsdriven
Will put you in control of the target character.
Execute the same command again to stop controlling the character. (Note: Target Command)
addtofaction Copy
addtofaction [faction id] [friend / ally]
Adds the target to the faction with the specified ID as either an ally or a friend.
Note: Target Command
removefromfaction Copy
removefromfaction [faction id]
Removes the target from the faction with the specified ID.
Note: Target Command
removefromallfactions Copy
removefromallfactions
Removes the target from all factions that they are currently a member of.
Note: Target Command
setally Copy
setally [faction id 1] [faction id 2] [friend / ally] [friend / ally]
Make two factions become allies or friends with eachother.
setenemy Copy
setenemy [faction id 1] [faction id 2] [neutral / enemy] [neutral / enemy]
Make two factions either neutral or enemies of eachother.
showbartermenu Copy
showbartermenu [discount %]
Opens up the Barter Menu.
Which allows to barter with nearby NPCs.(Note: Target Command)
recycleactor Copy
recycleactor
Resets your targeted NPC to the way they were when they first spawn.
If used on a container, the container's contents will be cleared. If used on an object, it will move the object to position at which it spawned naturally.(Note: Target Command)
killall Copy
killall
Kill all non-essential NPCs within your proximity.
Note that essential NPCs and companions will not be killed when using this command.
setcommandstate Copy
setcommandstate [command state]
Change the command state of your targeted NPC.
State of 1 allows to control an NPC in a similar way to that of a companion, even if they are outside of settlement. (Note: Target Command)
tdetect Copy
tdetect
Executed as a targeted command.
Select a target, the effect of this command will be applied to your target only, otherwise its effect will be applied to all actors.
setessential Copy
setessential [npc id] [essential status]
Changes the 'essential status' of the NPC with the specified ID.
When an NPC is essential, it cannot be killed.
forcerepath Copy
forcerepath
If the targeted NPC is currently following a path, or calculating a path, this command will force that path to be recalculated.
Useful for getting NPCs unstuck/finding a new way to a location if they are taking an improper route. (Note: Target Command)
forcepathfailure Copy
forcepathfailure
If the targeted NPC is currently following a path, this command will make the NPCs path fail.
The path it is attempting to follow will be re-calculated, and it will not attempt to follow the same path as before. (Note: Target Command)
resetai Copy
resetai
Reset the AI of the targeted NPC.
Useful for fixing NPCs that are broken/not working as intended. (Note: Target Command)
cfg 'game.addperkpoints' Copy
cfg 'game.addperkpoints' [amount]
Adds the specified amount of perk points.
pickbyrefid Copy
pickbyrefid [reference id]
Selects the item/object/NPC with the specified reference ID.
getplayergrabbedref Copy
getplayergrabbedref
Prints the reference ID of the item you are currently holding.
getselectedref Copy
getselectedref
Prints the currently selected object/item/NPC reference ID to the console.
picklastref Copy
picklastref
Select the last object/item/NPC that you had selected.
If last spawned something (e.g. an item), this will be selected, rather than what had selected before spawning it.
placethere Copy
placethere [base id] [amount] [distance] [direction]
Place the object with the specified base ID in the location of the cursor.
Can optional provide more arguments to change where it will be positioned.
enable Copy
enable
Show the targeted object, item or NPC (if previously disabled).
Note: Target Command
attachmod Copy
attachmod [modification id]
Attach the mod specified by its base ID to the targeted item.
Note: Target Command
removemod Copy
removemod [modification id]
Remove the mod specified by its base ID from the targeted item.
setscale Copy
setscale [multiplier]
Set the scale of your targeted object/item/NPC.
Make targets bigger and smaller.Enable and disable the target for changes to apply (Note: Target Command)
getscale Copy
getscale
Print the current scale of the targeted object/item/NPC.
Note: Target Command
getpos Copy
getpos [x / y / z]
Print the current coordinate of the targeted item along the specified axis.
Note: Target Command
setpos Copy
setpos [x / y / z] [position]
Used to set the position of an object, NPC or item along the X, Y or Z axis.
Note: Target Command
modpos Copy
modpos [x / y / z] [position]
Used to add and subtract numbers from the position of an object, NPC or item along the X, Y or Z axis.
Note: Target Command
lock Copy
lock [level requirement]
Lock doors, safes, containers and terminals.
The lock requirements can be customized using the level requirement argument.(Note: Target Command)
activate Copy
activate
Activate an item that usually.
Requires activation via something like a switch or button. (Note: Target Command)
markfordelete Copy
markfordelete
Delete the target from the game (permanently, not just hide it).
Note: Target Command
setopenstate Copy
setopenstate [0 / 2]
Set the open state of an object like a door.
A state of 0 is closed, a state of 2 is open.
modangle Copy
modangle [x / y / z] [degrees]
Modify the angle of the target by the specified amount.
set timescale to Copy
set timescale to [seconds]
Changes how many seconds pass in-game for a second in real life.
Default is 20, meaning every second in real life, 20 seconds in Fallout pass.
fdiffmultlegendarychance_ Copy
fdiffmultlegendarychance_[legendary chance]
Change the chance of a legendary enemy spawning.
Note that do not need a space between the chance and the command, to set the chance to very easy use the command fDiffMultLegendaryChance_VE.
setweather Copy
setweather [weather id]
Changes the game weather gradually.
As if it were changing naturally.
scrapall Copy
scrapall
Scrap all items/objects that can be scrapped within the map cells that are currently loaded.
Quick links
You type the commands (words/texts) into the Console. This action will tell the game about the actions that you want the game to perform. If you want to execute a command, what you need to do simply type the command into the game console and press Enter. For example, if you type "player.resethealth" into the Console, your character's health will hit 100 percent immediately.
Sometimes a command might require one or two arguments. The arguments will help to expand the information each command contains. In the commands with arguments, you may see the appearance of the space. For example, the command player.removeitem helps you to remove an item from your inventory. To tell the command what item you want to remove, you need to consider the item id as an argument. If you want to remove a flare gun (item id: 001025ac) from your inventory, you can type the term "player.removeitem 001025ac”.
Fallout 4 tells the story that happens in the year 2287, which is a decade after Fallout 3 and 210 years after the event of "the Great War." The game sets in a post-apocalyptic world, with the appearance of a region that includes Boston and a place called "Commonwealth." One the day that the story of the game begins, the protagonist is home with his wife, kid, and a Codsworth. The events happen later feature two strangers murdering the protagonist's wife and kidnapping his kid. The protagonist then vows to avenge his spouse's death and find his kid, Shaun.
The player of Fallout 4 can experience various excellent game elements, such as a layered armor system, a dialogue system with 111k lines of dialogue, base-building, and crafting system. There are more than one deadly enemies that the player has to face throughout each stage of the game, such as Raiders, Super Mutans, Deathclaws, and many more, all of which are unbelievable even for a science-fiction video game.
The new features that debut in Fallout 4 are the craft and deconstruct ability. In the game, the player can use any existed object and structure to build his own structures. The electricity is now available for the towns, and the merchants and NPCs can inhabit the settlements of the player.
Fallout 4 allows the player to roam freely in its game world, as well as make up a conversation at any time of the game. The travel is now even faster, as the player can travel rapidly to wherever he discovers. You are able to customize your weapons. With over 50 base guns, the player can craft them using various modifications, including barrel types and laser focus. As you advance in Fallout 4, the experience point you earn can help you to gain a new level and unlock new character's abilities.
Fallout 4 is one of the best video games based on the science-fiction background. This video game gives you a widened view of the apocalyptic world, and you will be able to build more gaming skills while helping the game's protagonist win back what he deserves in this game! Don't miss it!