Fallout 4

Introduction

Fallout 4 is a Role-playing video game for platforms such as Microsoft Windows, Xbox One, and PlayStation Four. After the success of Fallout 3, Bethesda Game Studios continued writing the unbelievable world of Fallout 4.
Ever since its birth in 2015, Fallout 4 has been receiving positive reviews from critics, not only because of its excellent game features but also of its depth meaning. The game has grossed more than billions of dollars and won various awards, including the respective awards at the British Academy Games Awards. The fans of the game can download six add-ons, which includes the expansions of the Nuka-world.

How to Open the Console?

Every game in the gaming industry has its Console, a system that eases the gameplay and provides additional content to the default game features. To open the Console in Fallout 4, you can simply work with a hotkey.

However, a hotkey is not the same for everyone's keyboard layout. You will need to try all of the below hotkeys if you want to know which is suitable for your device.

The most common keys:

  • ~ (tilde)
  • ' (apostrophe)
  • " (quotation marks)
  • ` (grave, the key underneath the ESC key)

If it doesn't work on your keyboard, try the less common hotkeys or look at the keyboard / mouse settings in the in-game settings screen to see which hotkeys have been assigned.

Fallout 4 Console Commands List

Name Effect Example/Comment
player.additem player.additem [item code] [amount] [silent] Will add the item of the specified ID to your inventory. Can specify an amount, If specify a 1 at the end of the command (silent), no confirmation message will be shown.
player.removeallitems player.removeallitems Clear your character's inventory. remove all items
player.removeitem player.removeitem [item code] [amount] Removes the specified item from your inventory. If an amount is specified, it will remove that amount of the item.
player.kill player.kill Will set your health to 0, killing you.
player.addperk player.addperk [perk id] Give your character the perk with the specified ID.
player.removeperk player.removeperk [perk id] Will remove the perk with the specified ID from your character.
player.sexchange player.sexchange Will change the sex of your character.
player.setlevel player.setlevel [level] Set your character's level to level specified.
player.resethealth player.resethealth Restore your health to its maximum level (100%).
player.setrace player.setrace [race id] Change the race of your Fallout character. Use 'human' to return to normal form. NOTE: You may experience issues switching races if your character does not have default appearance settings. Use the 'showlooksmenu' command to change your character's looks.
player.getav player.getav [character variable id] Print to console the value of the specified player variable.
player.setav player.setav [character variable id] [value] Set the specified player variable to the specified value.
player.modav player.modav [character variable id] [value] Similar to the setav command. But instead of setting the player variable to specified value, it will add the value to the existing value.
player.forceav player.forceav [character variable id] [value] Forcefully set the specified player variable to the specified value. The difference between this command and setav is that this command will set the value of the player variable irrespective of all modifiers.
player.placeatme player.placeatme [item id] [amount] [quality] create something. Spawn an item, character (NPC), creature or object in front of your player.
showlooksmenu player 1 showlooksmenu player 1 Open up the looks menu so that change the look. (e.g. hair, eyes, etc) of your character.
showspecialmenu showspecialmenu Opens up the special menu. The special menu can be used to change character's name and modify S.P.E.C.I.A.L. points.
player.moveto player.moveto [item/npc/object id] Teleport your character to the NPC Object or item with the specified ID.
help help ['search term'] [search type] [form id] Search for functions Item codes, IDs for NPCs/objects, settings and much more.
clear clear Clears the console of all existing messages.
showallmapmarkers showallmapmarkers [enable / disable] Enable and disable map markers. Map markers allow for fast travel.
togglegodmode togglegodmode Enables and disables god mode for character. In god mode, character is invincible, meaning you cannot take damage (from everything, including radiation, oxygen, etc).
toggleimmortalmode toggleimmortalmode Enables and disables immortal mode for character. In immortal mode, character will still takes damage but cannot die.
togglecollision togglecollision Enables and disables noclip mode. In no clip mode character does not collide with solid objects in the world, this allows you to move through walls, etc.
togglegamepause togglegamepause Enables and disables the game pause. When paused, the game is frozen, after resuming, the game continues.
setcamerafov setcamerafov [third person fov] [first person fov] Set both the first and third person field of views (FOVs). A field of view is how wide your character can see.
toggleflycam toggleflycam [freeze] Enables and disables flycam for your character. In flycam mode, the camera becomes disconnected from character - you can move it about to explore the world around your character. After disabling flycam mode, your camera will return to its original position and control the character again.
setufocamspeedmult setufocamspeedmult [speed] Slow it down or speed it up flycam. Be used to change the speed the flycam mode camera moves at.
togglemenus togglemenus Hide the UI, including the console. To enable the UI again, type the command into the console again. Note that the console hotkey will still open the console
screenshot screenshot Take a screenshot of your current screen
updategodraysettings updategodraysettings [setting / on / off] [value] Used to enable and disable God-Ray Can to change the value of a specified god ray setting.
centeroncell centeroncell [cell id] Teleport character to the cell with the specified cell ID.
setconsoleouputfile setconsoleouputfile [file name] Log the console's output in text to the specified file. This command is incorrectly spelled in the game - it is missing a T in Output.
runconsolebatch runconsolebatch [file name] Execute a list of commands in the specified file. It looks for the file in the root game directory. You do not need to specify the file ending (e.g. '.txt'), just the file name.
tfow tfow Enables and disables fog of war(FoW). Used on the map you are currently playing.
togglegrass togglegrass Toggle the visibility of grass meaning. Executing this command grass will be hidden (run it again to show grass again).
toggletrijuicing toggletrijuicing Enable and disable (toggle) trijuicing. Trijuicing refers to trilinear Anisotropic filtering, meaning toggling Trijuicing off is likely to increase your game's performance.
togglelodland togglelodland Enables and disables the distant LOD display.
togglesky togglesky Enables and disables the rendering of the sky.
togglewatersystem togglewatersystem Disables the visibility of water for a few seconds. You will need to again execute the command to hide water.
togglewireframe togglewireframe Enables and disables wireframe mode. In wireframe mode, wireframes are drawn around models (characters, objects, etc) rather than their usual textures. The GUI is not affected by this cheat.
quitgame quitgame Exit the game.
clearscreenblood clearscreenblood Removes all visual effects. e.g blood, dust, etc from your screen.
savegame savegame [save file name] Save current game/progress to the specified file.
loadgame loadgame [load file name] Load the specified save file.
setglobaltimemultiplier setglobaltimemultiplier [multiplier] Speed up or slow down the pace at which the game runs at. E.g a multiplier of 0.5 would make the game run in slow motion at half the usual rate.
characterlight characterlight [on / off / rim] [lighting strength] Enable, disable and edit rim lighting on character models.
setstage setstage [quest id] [stage #] Used to advance (or return) to a specified stage in a quest.
getstage getstage [quest id] Print the current stage are at in the specified quest.
sqt sqt Print a list of targets for current quests. The quest IDs of these quests will also be printed to the console, as a result, this command is commonly used to find out quest IDs.
completequest completequest [quest id] Instantly complete the quest with the specified ID for character.
resetquest resetquest [quest id] Return to the start point and restart an already completed. NOTE: Sometimes this command can result in a bug that prevents you being unable to progress in the reset quest again.
showquestobjectives showquestobjectives [quest id] Prints a list of all objectives for the quest with the specified ID. If you do not specify a quest ID, a list of objectives for all quests in the game will be printed to console.
completeallobjectives completeallobjectives [quest id] Complete all existing objectives for the quest with the specified ID.
caqs caqs Complete every single quest in Fallout 4. All quest items and quest-related achievements will also be granted at this time. Because of the sheer amount of items and achievements, this often causes the game to crash during execution.
movetoquesttarget movetoquesttarget [quest id] Teleport your character to the current target of the specified quest.
showqueststages showqueststages [quest id] Print a list of all stages (completed and uncompleted). Useful for finding out quest stage numbers.
showquestvars showquestvars [quest id] Print a list of variables used by the specified quest.
additem additem [item id] [amount] [silent] Add a specified amount of any item to the inventory. Add a specified amount of any item to the inventory of an NPC, player or any other target with an inventory.(NOTE: Target Command)
cf 'objectreference.additem' cf 'objectreference.additem' [reference id] [amount] [silent] Similar to the addItem command. Can be used to add items to inventories specified by their reference ID, not just their item ID. (Note: Target Command)
cf 'objectreference.attachmodtoinventoryitem' cf 'objectreference.attachmodtoinventoryitem' [item id] [modification id] Adds a mod to a specified item. The item should be in the inventory of the specified target. (Note: Target Command)
cf 'objectreference.removemodfrominventoryitem' cf 'objectreference.removemodfrominventoryitem' [item id] [modification id] Removes a modification from the specified item in the inventory of the target. Note: Target Command
removeitem removeitem [item id] [amount] Remove an item from the inventory of a player, NPC or any other target with an inventory. Note: Target Command
drop drop [item id] [amount] Removes a specified item from the inventory of the target and places the item on the floor near the target. Note: Target Command
removeallitems removeallitems [recipient id] Remove all items from the inventory of the target. Choose to specify a recipient ID as an argument, the items moved from the target to the recipient's inventory.(Note: Target Command)
showinventory showinventory [show modifications] Prints a list of all the items in the inventory of the target to the console. Note: Target Command
equipitem equipitem [item id] Equips the target with the specified item. The item must be in the inventory of the target.(Note: Target Command)
unequipitem unequipitem [item id] Unequips the item with the specified ID from the target and places it in the target's inventory. Note: Target Command
unequipall unequipall Unequips all items that are equipped by the target and places them in the target's inventory. Note: Target Command
openactorcontainer 1 openactorcontainer 1 Open an interface the target's inventory and equipped items. Move contents into your player's inventory by dragging them into your own.(Note: Target Command)
kill kill kills the target. Sets their health to 0.(Note: Target Command)
resurrect resurrect Bring a dead NPC back to life after it has died. Note: Target Command
tai tai Enable or disable AI for the target. Target with a disabled ID will freeze until it their AI is re-enabled.(Note: Target Command)
togglecombatai togglecombatai Enable or disable the combat AI for the target. AI is disabled, NPCs will have usual behaviour for anything that isn't combat-related. They will not be able to attack you.(Note: Target Command)
sexchange sexchange change the sex of the target. Not recommended that use this command on target's that are required for quests and cannot be re-spawned because it can often cause problems. (Note: Target Command)
isessential isessential Essential target Print 1 in console if the target is essential, and 0 in console if the target is not essential.(Note: Target Command)
getav getav [variable id] Print the current value of the specified variable for the target to the console. Note: Target Command
setav setav [variable id] [value] Used to set the value of the specified variable. Note: Target Command
modav modav [variable id] [value] Modify the value of a specified variable. Note: Target Command
forceav forceav [variable id] [value] Torcefully set the value of a specified variable. sets the variable to the value specified and ignores all other modifiers. Were to set your sneak to 5 using this command and you had +15 sneak from clothing, you would still have 5 sneak.(Note: Target Command)
moveto moveto [reference id] Teleport the target to the player/NPC/object with the specified ID. Note: Target Command
togglecontrolsdriven togglecontrolsdriven Will put you in control of the target character. Execute the same command again to stop controlling the character. (Note: Target Command)
addtofaction addtofaction [faction id] [friend / ally] Adds the target to the faction with the specified ID as either an ally or a friend. Note: Target Command
removefromfaction removefromfaction [faction id] Removes the target from the faction with the specified ID. Note: Target Command
removefromallfactions removefromallfactions Removes the target from all factions that they are currently a member of. Note: Target Command
setally setally [faction id 1] [faction id 2] [friend / ally] [friend / ally] Make two factions become allies or friends with eachother.
setenemy setenemy [faction id 1] [faction id 2] [neutral / enemy] [neutral / enemy] Make two factions either neutral or enemies of eachother.
showbartermenu showbartermenu [discount %] Opens up the Barter Menu. Which allows to barter with nearby NPCs.(Note: Target Command)
recycleactor recycleactor Resets your targeted NPC to the way they were when they first spawn. If used on a container, the container's contents will be cleared. If used on an object, it will move the object to position at which it spawned naturally.(Note: Target Command)
killall killall Kill all non-essential NPCs within your proximity. Note that essential NPCs and companions will not be killed when using this command.
kah kah Kills all NPCs that are hostile in your proximity.
setcommandstate setcommandstate [command state] Change the command state of your targeted NPC. State of 1 allows to control an NPC in a similar way to that of a companion, even if they are outside of settlement. (Note: Target Command)
tdetect tdetect Executed as a targeted command. Select a target, the effect of this command will be applied to your target only, otherwise its effect will be applied to all actors.
setessential setessential [npc id] [essential status] Changes the 'essential status' of the NPC with the specified ID. When an NPC is essential, it cannot be killed.
forcerepath forcerepath If the targeted NPC is currently following a path, or calculating a path, this command will force that path to be recalculated. Useful for getting NPCs unstuck/finding a new way to a location if they are taking an improper route. (Note: Target Command)
forcepathfailure forcepathfailure If the targeted NPC is currently following a path, this command will make the NPCs path fail. The path it is attempting to follow will be re-calculated, and it will not attempt to follow the same path as before. (Note: Target Command)
resetai resetai Reset the AI of the targeted NPC. Useful for fixing NPCs that are broken/not working as intended. (Note: Target Command)
cfg 'game.addperkpoints' cfg 'game.addperkpoints' [amount] Adds the specified amount of perk points.
getgs getgs [game setting] Prints the value of the specified game setting to the console.
setgs setgs [game setting] [value] Used to change the value of a specified game setting.
pickbyrefid pickbyrefid [reference id] Selects the item/object/NPC with the specified reference ID.
getplayergrabbedref getplayergrabbedref Prints the reference ID of the item you are currently holding.
getselectedref getselectedref Prints the currently selected object/item/NPC reference ID to the console.
picklastref picklastref Select the last object/item/NPC that you had selected. If last spawned something (e.g. an item), this will be selected, rather than what had selected before spawning it.
placethere placethere [base id] [amount] [distance] [direction] Place the object with the specified base ID in the location of the cursor. Can optional provide more arguments to change where it will be positioned.
disable disable Hide the targeted object, item or NPC. Note: Target Command
enable enable Show the targeted object, item or NPC (if previously disabled). Note: Target Command
spawndupe spawndupe Spawns a duplicate of the targeted item/object/NPC. Note: Target Command
attachmod attachmod [modification id] Attach the mod specified by its base ID to the targeted item. Note: Target Command
removemod removemod [modification id] Remove the mod specified by its base ID from the targeted item.
setscale setscale [multiplier] Set the scale of your targeted object/item/NPC. Make targets bigger and smaller.Enable and disable the target for changes to apply (Note: Target Command)
getscale getscale Print the current scale of the targeted object/item/NPC. Note: Target Command
getpos getpos [x / y / z] Print the current coordinate of the targeted item along the specified axis. Note: Target Command
setpos setpos [x / y / z] [position] Used to set the position of an object, NPC or item along the X, Y or Z axis. Note: Target Command
modpos modpos [x / y / z] [position] Used to add and subtract numbers from the position of an object, NPC or item along the X, Y or Z axis. Note: Target Command
lock lock [level requirement] Lock doors, safes, containers and terminals. The lock requirements can be customized using the level requirement argument.(Note: Target Command)
unlock unlock Unlock the targeted door, safe, container or terminal. Note: Target Command
activate activate Activate an item that usually. Requires activation via something like a switch or button. (Note: Target Command)
markfordelete markfordelete Delete the target from the game (permanently, not just hide it). Note: Target Command
setopenstate setopenstate [0 / 2] Set the open state of an object like a door. A state of 0 is closed, a state of 2 is open.
setownership setownership Make you the owner of the targeted item/object.
setangle setangle [x / y / z] [degrees] Change the angle of the target.
modangle modangle [x / y / z] [degrees] Modify the angle of the target by the specified amount.
getangle getangle [x / y / z] Print the angle of the target's specified axis to the console.
set timescale to set timescale to [seconds] Changes how many seconds pass in-game for a second in real life. Default is 20, meaning every second in real life, 20 seconds in Fallout pass.
set gamehour to set gamehour to [hour] Changes the time of day (0-24 hours).
set gameday to set gameday to [day] Changes the day of the month in-game (1-31).
set gameyear to set gameyear to [year] Changes the current year in-game.
fdiffmultlegendarychance_ fdiffmultlegendarychance_[legendary chance] Change the chance of a legendary enemy spawning. Note that do not need a space between the chance and the command, to set the chance to very easy use the command fDiffMultLegendaryChance_VE.
forceweather forceweather [weather id] Changes the weather instantly.
setweather setweather [weather id] Changes the game weather gradually. As if it were changing naturally.
setpv setpv [papyrus property name] [value] Used to change a Papyrus property value.
scrapall scrapall Scrap all items/objects that can be scrapped within the map cells that are currently loaded.

player.additem Copy

player.additem [item code] [amount] [silent]

Will add the item of the specified ID to your inventory.

Can specify an amount, If specify a 1 at the end of the command (silent), no confirmation message will be shown.

player.removeallitems Copy

player.removeallitems

Clear your character's inventory.

remove all items

player.removeitem Copy

player.removeitem [item code] [amount]

Removes the specified item from your inventory.

If an amount is specified, it will remove that amount of the item.

player.kill Copy

player.kill

Will set your health to 0, killing you.

player.addperk Copy

player.addperk [perk id]

Give your character the perk with the specified ID.

player.removeperk Copy

player.removeperk [perk id]

Will remove the perk with the specified ID from your character.

player.sexchange Copy

player.sexchange

Will change the sex of your character.

player.setlevel Copy

player.setlevel [level]

Set your character's level to level specified.

player.resethealth Copy

player.resethealth

Restore your health to its maximum level (100%).

player.setrace Copy

player.setrace [race id]

Change the race of your Fallout character.

Use 'human' to return to normal form. NOTE: You may experience issues switching races if your character does not have default appearance settings. Use the 'showlooksmenu' command to change your character's looks.

player.getav Copy

player.getav [character variable id]

Print to console the value of the specified player variable.

player.setav Copy

player.setav [character variable id] [value]

Set the specified player variable to the specified value.

player.modav Copy

player.modav [character variable id] [value]

Similar to the setav command.

But instead of setting the player variable to specified value, it will add the value to the existing value.

player.forceav Copy

player.forceav [character variable id] [value]

Forcefully set the specified player variable to the specified value.

The difference between this command and setav is that this command will set the value of the player variable irrespective of all modifiers.

player.placeatme Copy

player.placeatme [item id] [amount] [quality]

create something.

Spawn an item, character (NPC), creature or object in front of your player.

showlooksmenu player 1 Copy

showlooksmenu player 1

Open up the looks menu so that change the look.

(e.g. hair, eyes, etc) of your character.

showspecialmenu Copy

showspecialmenu

Opens up the special menu.

The special menu can be used to change character's name and modify S.P.E.C.I.A.L. points.

player.moveto Copy

player.moveto [item/npc/object id]

Teleport your character to the NPC

Object or item with the specified ID.

help Copy

help ['search term'] [search type] [form id]

Search for functions

Item codes, IDs for NPCs/objects, settings and much more.

clear Copy

clear

Clears the console of all existing messages.

showallmapmarkers Copy

showallmapmarkers [enable / disable]

Enable and disable map markers.

Map markers allow for fast travel.

togglegodmode Copy

togglegodmode

Enables and disables god mode for character.

In god mode, character is invincible, meaning you cannot take damage (from everything, including radiation, oxygen, etc).

toggleimmortalmode Copy

toggleimmortalmode

Enables and disables immortal mode for character.

In immortal mode, character will still takes damage but cannot die.

togglecollision Copy

togglecollision

Enables and disables noclip mode.

In no clip mode character does not collide with solid objects in the world, this allows you to move through walls, etc.

togglegamepause Copy

togglegamepause

Enables and disables the game pause.

When paused, the game is frozen, after resuming, the game continues.

setcamerafov Copy

setcamerafov [third person fov] [first person fov]

Set both the first and third person field of views (FOVs).

A field of view is how wide your character can see.

toggleflycam Copy

toggleflycam [freeze]

Enables and disables flycam for your character.

In flycam mode, the camera becomes disconnected from character - you can move it about to explore the world around your character. After disabling flycam mode, your camera will return to its original position and control the character again.

setufocamspeedmult Copy

setufocamspeedmult [speed]

Slow it down or speed it up flycam.

Be used to change the speed the flycam mode camera moves at.

togglemenus Copy

togglemenus

Hide the UI, including the console.

To enable the UI again, type the command into the console again. Note that the console hotkey will still open the console

screenshot Copy

screenshot

Take a screenshot of your current screen

updategodraysettings Copy

updategodraysettings [setting / on / off] [value]

Used to enable and disable God-Ray

Can to change the value of a specified god ray setting.

centeroncell Copy

centeroncell [cell id]

Teleport character to the cell with the specified cell ID.

setconsoleouputfile Copy

setconsoleouputfile [file name]

Log the console's output in text to the specified file.

This command is incorrectly spelled in the game - it is missing a T in Output.

runconsolebatch Copy

runconsolebatch [file name]

Execute a list of commands in the specified file.

It looks for the file in the root game directory. You do not need to specify the file ending (e.g. '.txt'), just the file name.

tfow Copy

tfow

Enables and disables fog of war(FoW).

Used on the map you are currently playing.

togglegrass Copy

togglegrass

Toggle the visibility of grass meaning.

Executing this command grass will be hidden (run it again to show grass again).

toggletrijuicing Copy

toggletrijuicing

Enable and disable (toggle) trijuicing.

Trijuicing refers to trilinear Anisotropic filtering, meaning toggling Trijuicing off is likely to increase your game's performance.

togglelodland Copy

togglelodland

Enables and disables the distant LOD display.

togglesky Copy

togglesky

Enables and disables the rendering of the sky.

togglewatersystem Copy

togglewatersystem

Disables the visibility of water for a few seconds.

You will need to again execute the command to hide water.

togglewireframe Copy

togglewireframe

Enables and disables wireframe mode.

In wireframe mode, wireframes are drawn around models (characters, objects, etc) rather than their usual textures. The GUI is not affected by this cheat.

quitgame Copy

quitgame

Exit the game.

clearscreenblood Copy

clearscreenblood

Removes all visual effects.

e.g blood, dust, etc from your screen.

savegame Copy

savegame [save file name]

Save current game/progress to the specified file.

loadgame Copy

loadgame [load file name]

Load the specified save file.

setglobaltimemultiplier Copy

setglobaltimemultiplier [multiplier]

Speed up or slow down the pace at which the game runs at.

E.g a multiplier of 0.5 would make the game run in slow motion at half the usual rate.

characterlight Copy

characterlight [on / off / rim] [lighting strength]

Enable, disable and edit rim lighting on character models.

setstage Copy

setstage [quest id] [stage #]

Used to advance (or return) to a specified stage in a quest.

getstage Copy

getstage [quest id]

Print the current stage are at in the specified quest.

sqt Copy

sqt

Print a list of targets for current quests.

The quest IDs of these quests will also be printed to the console, as a result, this command is commonly used to find out quest IDs.

completequest Copy

completequest [quest id]

Instantly complete the quest with the specified ID for character.

resetquest Copy

resetquest [quest id]

Return to the start point and restart an already completed.

NOTE: Sometimes this command can result in a bug that prevents you being unable to progress in the reset quest again.

showquestobjectives Copy

showquestobjectives [quest id]

Prints a list of all objectives for the quest with the specified ID.

If you do not specify a quest ID, a list of objectives for all quests in the game will be printed to console.

completeallobjectives Copy

completeallobjectives [quest id]

Complete all existing objectives for the quest with the specified ID.

caqs Copy

caqs

Complete every single quest in Fallout 4.

All quest items and quest-related achievements will also be granted at this time. Because of the sheer amount of items and achievements, this often causes the game to crash during execution.

movetoquesttarget Copy

movetoquesttarget [quest id]

Teleport your character to the current target of the specified quest.

showqueststages Copy

showqueststages [quest id]

Print a list of all stages (completed and uncompleted).

Useful for finding out quest stage numbers.

showquestvars Copy

showquestvars [quest id]

Print a list of variables used by the specified quest.

additem Copy

additem [item id] [amount] [silent]

Add a specified amount of any item to the inventory.

Add a specified amount of any item to the inventory of an NPC, player or any other target with an inventory.(NOTE: Target Command)

cf 'objectreference.additem' Copy

cf 'objectreference.additem' [reference id] [amount] [silent]

Similar to the addItem command.

Can be used to add items to inventories specified by their reference ID, not just their item ID. (Note: Target Command)

cf 'objectreference.attachmodtoinventoryitem' Copy

cf 'objectreference.attachmodtoinventoryitem' [item id] [modification id]

Adds a mod to a specified item.

The item should be in the inventory of the specified target. (Note: Target Command)

cf 'objectreference.removemodfrominventoryitem' Copy

cf 'objectreference.removemodfrominventoryitem' [item id] [modification id]

Removes a modification from the specified item in the inventory of the target.

Note: Target Command

removeitem Copy

removeitem [item id] [amount]

Remove an item from the inventory of a player, NPC or any other target with an inventory.

Note: Target Command

drop Copy

drop [item id] [amount]

Removes a specified item from the inventory of the target and places the item on the floor near the target.

Note: Target Command

removeallitems Copy

removeallitems [recipient id]

Remove all items from the inventory of the target.

Choose to specify a recipient ID as an argument, the items moved from the target to the recipient's inventory.(Note: Target Command)

showinventory Copy

showinventory [show modifications]

Prints a list of all the items in the inventory of the target to the console.

Note: Target Command

equipitem Copy

equipitem [item id]

Equips the target with the specified item.

The item must be in the inventory of the target.(Note: Target Command)

unequipitem Copy

unequipitem [item id]

Unequips the item with the specified ID from the target and places it in the target's inventory.

Note: Target Command

unequipall Copy

unequipall

Unequips all items that are equipped by the target and places them in the target's inventory.

Note: Target Command

openactorcontainer 1 Copy

openactorcontainer 1

Open an interface the target's inventory and equipped items.

Move contents into your player's inventory by dragging them into your own.(Note: Target Command)

kill Copy

kill

kills the target.

Sets their health to 0.(Note: Target Command)

resurrect Copy

resurrect

Bring a dead NPC back to life after it has died.

Note: Target Command

tai Copy

tai

Enable or disable AI for the target.

Target with a disabled ID will freeze until it their AI is re-enabled.(Note: Target Command)

togglecombatai Copy

togglecombatai

Enable or disable the combat AI for the target.

AI is disabled, NPCs will have usual behaviour for anything that isn't combat-related. They will not be able to attack you.(Note: Target Command)

sexchange Copy

sexchange

change the sex of the target.

Not recommended that use this command on target's that are required for quests and cannot be re-spawned because it can often cause problems. (Note: Target Command)

isessential Copy

isessential

Essential target

Print 1 in console if the target is essential, and 0 in console if the target is not essential.(Note: Target Command)

getav Copy

getav [variable id]

Print the current value of the specified variable for the target to the console.

Note: Target Command

setav Copy

setav [variable id] [value]

Used to set the value of the specified variable.

Note: Target Command

modav Copy

modav [variable id] [value]

Modify the value of a specified variable.

Note: Target Command

forceav Copy

forceav [variable id] [value]

Torcefully set the value of a specified variable.

sets the variable to the value specified and ignores all other modifiers. Were to set your sneak to 5 using this command and you had +15 sneak from clothing, you would still have 5 sneak.(Note: Target Command)

moveto Copy

moveto [reference id]

Teleport the target to the player/NPC/object with the specified ID.

Note: Target Command

togglecontrolsdriven Copy

togglecontrolsdriven

Will put you in control of the target character.

Execute the same command again to stop controlling the character. (Note: Target Command)

addtofaction Copy

addtofaction [faction id] [friend / ally]

Adds the target to the faction with the specified ID as either an ally or a friend.

Note: Target Command

removefromfaction Copy

removefromfaction [faction id]

Removes the target from the faction with the specified ID.

Note: Target Command

removefromallfactions Copy

removefromallfactions

Removes the target from all factions that they are currently a member of.

Note: Target Command

setally Copy

setally [faction id 1] [faction id 2] [friend / ally] [friend / ally]

Make two factions become allies or friends with eachother.

setenemy Copy

setenemy [faction id 1] [faction id 2] [neutral / enemy] [neutral / enemy]

Make two factions either neutral or enemies of eachother.

showbartermenu Copy

showbartermenu [discount %]

Opens up the Barter Menu.

Which allows to barter with nearby NPCs.(Note: Target Command)

recycleactor Copy

recycleactor

Resets your targeted NPC to the way they were when they first spawn.

If used on a container, the container's contents will be cleared. If used on an object, it will move the object to position at which it spawned naturally.(Note: Target Command)

killall Copy

killall

Kill all non-essential NPCs within your proximity.

Note that essential NPCs and companions will not be killed when using this command.

kah Copy

kah

Kills all NPCs that are hostile in your proximity.

setcommandstate Copy

setcommandstate [command state]

Change the command state of your targeted NPC.

State of 1 allows to control an NPC in a similar way to that of a companion, even if they are outside of settlement. (Note: Target Command)

tdetect Copy

tdetect

Executed as a targeted command.

Select a target, the effect of this command will be applied to your target only, otherwise its effect will be applied to all actors.

setessential Copy

setessential [npc id] [essential status]

Changes the 'essential status' of the NPC with the specified ID.

When an NPC is essential, it cannot be killed.

forcerepath Copy

forcerepath

If the targeted NPC is currently following a path, or calculating a path, this command will force that path to be recalculated.

Useful for getting NPCs unstuck/finding a new way to a location if they are taking an improper route. (Note: Target Command)

forcepathfailure Copy

forcepathfailure

If the targeted NPC is currently following a path, this command will make the NPCs path fail.

The path it is attempting to follow will be re-calculated, and it will not attempt to follow the same path as before. (Note: Target Command)

resetai Copy

resetai

Reset the AI of the targeted NPC.

Useful for fixing NPCs that are broken/not working as intended. (Note: Target Command)

cfg 'game.addperkpoints' Copy

cfg 'game.addperkpoints' [amount]

Adds the specified amount of perk points.

getgs Copy

getgs [game setting]

Prints the value of the specified game setting to the console.

setgs Copy

setgs [game setting] [value]

Used to change the value of a specified game setting.

pickbyrefid Copy

pickbyrefid [reference id]

Selects the item/object/NPC with the specified reference ID.

getplayergrabbedref Copy

getplayergrabbedref

Prints the reference ID of the item you are currently holding.

getselectedref Copy

getselectedref

Prints the currently selected object/item/NPC reference ID to the console.

picklastref Copy

picklastref

Select the last object/item/NPC that you had selected.

If last spawned something (e.g. an item), this will be selected, rather than what had selected before spawning it.

placethere Copy

placethere [base id] [amount] [distance] [direction]

Place the object with the specified base ID in the location of the cursor.

Can optional provide more arguments to change where it will be positioned.

disable Copy

disable

Hide the targeted object, item or NPC.

Note: Target Command

enable Copy

enable

Show the targeted object, item or NPC (if previously disabled).

Note: Target Command

spawndupe Copy

spawndupe

Spawns a duplicate of the targeted item/object/NPC.

Note: Target Command

attachmod Copy

attachmod [modification id]

Attach the mod specified by its base ID to the targeted item.

Note: Target Command

removemod Copy

removemod [modification id]

Remove the mod specified by its base ID from the targeted item.

setscale Copy

setscale [multiplier]

Set the scale of your targeted object/item/NPC.

Make targets bigger and smaller.Enable and disable the target for changes to apply (Note: Target Command)

getscale Copy

getscale

Print the current scale of the targeted object/item/NPC.

Note: Target Command

getpos Copy

getpos [x / y / z]

Print the current coordinate of the targeted item along the specified axis.

Note: Target Command

setpos Copy

setpos [x / y / z] [position]

Used to set the position of an object, NPC or item along the X, Y or Z axis.

Note: Target Command

modpos Copy

modpos [x / y / z] [position]

Used to add and subtract numbers from the position of an object, NPC or item along the X, Y or Z axis.

Note: Target Command

lock Copy

lock [level requirement]

Lock doors, safes, containers and terminals.

The lock requirements can be customized using the level requirement argument.(Note: Target Command)

unlock Copy

unlock

Unlock the targeted door, safe, container or terminal.

Note: Target Command

activate Copy

activate

Activate an item that usually.

Requires activation via something like a switch or button. (Note: Target Command)

markfordelete Copy

markfordelete

Delete the target from the game (permanently, not just hide it).

Note: Target Command

setopenstate Copy

setopenstate [0 / 2]

Set the open state of an object like a door.

A state of 0 is closed, a state of 2 is open.

setownership Copy

setownership

Make you the owner of the targeted item/object.

setangle Copy

setangle [x / y / z] [degrees]

Change the angle of the target.

modangle Copy

modangle [x / y / z] [degrees]

Modify the angle of the target by the specified amount.

getangle Copy

getangle [x / y / z]

Print the angle of the target's specified axis to the console.

set timescale to Copy

set timescale to [seconds]

Changes how many seconds pass in-game for a second in real life.

Default is 20, meaning every second in real life, 20 seconds in Fallout pass.

set gamehour to Copy

set gamehour to [hour]

Changes the time of day (0-24 hours).

set gameday to Copy

set gameday to [day]

Changes the day of the month in-game (1-31).

set gameyear to Copy

set gameyear to [year]

Changes the current year in-game.

fdiffmultlegendarychance_ Copy

fdiffmultlegendarychance_[legendary chance]

Change the chance of a legendary enemy spawning.

Note that do not need a space between the chance and the command, to set the chance to very easy use the command fDiffMultLegendaryChance_VE.

forceweather Copy

forceweather [weather id]

Changes the weather instantly.

setweather Copy

setweather [weather id]

Changes the game weather gradually.

As if it were changing naturally.

setpv Copy

setpv [papyrus property name] [value]

Used to change a Papyrus property value.

scrapall Copy

scrapall

Scrap all items/objects that can be scrapped within the map cells that are currently loaded.

How to Use the Console?

The commands for the Console

You type the commands (words/texts) into the Console. This action will tell the game about the actions that you want the game to perform. If you want to execute a command, what you need to do simply type the command into the game console and press Enter. For example, if you type "player.resethealth" into the Console, your character's health will hit 100 percent immediately.

Not every command is the same

Sometimes a command might require one or two arguments. The arguments will help to expand the information each command contains. In the commands with arguments, you may see the appearance of the space. For example, the command player.removeitem helps you to remove an item from your inventory. To tell the command what item you want to remove, you need to consider the item id as an argument. If you want to remove a flare gun (item id: 001025ac) from your inventory, you can type the term "player.removeitem 001025ac”.

More about Fallout 4

Plot

Fallout 4 tells the story that happens in the year 2287, which is a decade after Fallout 3 and 210 years after the event of "the Great War." The game sets in a post-apocalyptic world, with the appearance of a region that includes Boston and a place called "Commonwealth." One the day that the story of the game begins, the protagonist is home with his wife, kid, and a Codsworth. The events happen later feature two strangers murdering the protagonist's wife and kidnapping his kid. The protagonist then vows to avenge his spouse's death and find his kid, Shaun.

What Fallout 4 features

The player of Fallout 4 can experience various excellent game elements, such as a layered armor system, a dialogue system with 111k lines of dialogue, base-building, and crafting system. There are more than one deadly enemies that the player has to face throughout each stage of the game, such as Raiders, Super Mutans, Deathclaws, and many more, all of which are unbelievable even for a science-fiction video game.
The new features that debut in Fallout 4 are the craft and deconstruct ability. In the game, the player can use any existed object and structure to build his own structures. The electricity is now available for the towns, and the merchants and NPCs can inhabit the settlements of the player.

What to expect in Fallout 4?

Fallout 4 allows the player to roam freely in its game world, as well as make up a conversation at any time of the game. The travel is now even faster, as the player can travel rapidly to wherever he discovers. You are able to customize your weapons. With over 50 base guns, the player can craft them using various modifications, including barrel types and laser focus. As you advance in Fallout 4, the experience point you earn can help you to gain a new level and unlock new character's abilities.

In conclusion

Fallout 4 is one of the best video games based on the science-fiction background. This video game gives you a widened view of the apocalyptic world, and you will be able to build more gaming skills while helping the game's protagonist win back what he deserves in this game! Don't miss it!