Galactic Civilizations 3

Introduction

Galactic Civilizations III is a 4X turn-based space strategy game that takes place in the 23rd-century backgrounds in which we will be in a breathtaking battle against the aliens and each other for domination of our galaxy. This game is developed and published by the same boss- Stardock. ". It is the next part of 2006's Galactic Civilizations II: Dread Lords and the full version of thí title was released in May 2015. It was the first game in the series to allow multiplayer mode and hex-based game tiles. Galactic Civilizations 3 received most of the positive reviews from critics. Both websites GameRankings and Metacritic gave the game 85.65% and 85/100 points. Richard Cobbet said that the game was "easily the best recent 4X of this scale”

How to enable cheats?

If you want to enable cheats and console commands, you must first add the -cheat launch option to GalCiv's executable file to apply the debug console. For more help, please see this page.

After finishing that step, open the console with the default tilde ~ key, the key can be changed in input options.

When the console opens, type the word help to see a full list of the commands.

Moreover, want to destroy object type destroy, and so on. I hope you can use these above cheats to have a smoothly and easily experience.

Galactic Civilizations 3 Cheats List

Name Effect Example/Comment
modcredits modcredits [amount] Modify the local player's credits by the value provided. [amount] - numeric value to modify the credits by.
modpop modpop [amount] Change the population of the colony on the currently selected planet. This works for any player's colony.
modcult modcult [amount] Modify the local player's culture (ideology) points by the value provided. [amount] - numeric value to modify the culture (ideology) points by.
modstat modstat [amount] Set a specified stat value for the currently selected game object (or the local player, if none). [statname] - Name of stat to changeUse liststat to see options, [amount] - Numeric value to set the stat to.
liststat liststat [amount] List all stats that can be modified with modstat.
colonize colonize [all] Colonize the currently selected planet for the current local player. [all] - All uncolonized planets in the galaxy will become colonized
createtraderesource createtraderesource [internal name] [tilex] [tiley] Creates the trade resource at tilex, tiley on currently selected planet. [resource] - The internal name of the resource to be created, [tilex] - The x location on the planet, [tiley] - The y location on the planet.
finish finish [next] Complete production on items in the queue at the currently selected colony. If no parameters are given, all items in the queue are completed.
event event [internalname] Runs an arbitrary Galactic Event, or MegaEvent. [internalname] - The InternalName of the Event or MegaEvent.
unlock unlock [internal name] Unlock the specified tech for the local player. If no tech name is given, then all techs and culture traits will be unlocked.
fastunlock fastunlock Unlocks all the techs as quickly as possible. This does nothing else and takes no parameters.
destroy destroy [object ID] Destroy the currently selected object if no object ID is provided. [object ID] - The ID of the object that should be destroyed.
fow fow [player index] Toggle the fog of war on and off. It can also select which player'sfog of war to show based on player index.
fowtrans fowtrans Toggle all objects on the map to be visible through the fog of war.
displayfow displayfow Print a ascii representation of the fog of war.
resources resources It will also grant 1000 of every type of resource (to every player). It does this for up to ten turns, i.e. max 10,000, unless you toggle it off before ten turns.
killplayer killplayer [player index] Kill a player based on player index. Omitting the player index will kill the local player.
force desync error force desync error Induces a desync error and associated logging.
ai ai [hold] Toggle the local play to be AI and back. The parameter 'hold' will allow the user to increment the next turn instead of the AI doing it automatically.
displayinfluence displayinfluence Print a ascii representation of the influence map.
dipstate dipstate [state] [player index] [player index] Sets the diplomacy state between two players.The players must be identified by their index ID. The player indices can be omitted in which case the state will be assigned between all players.[state] - The diplomatic state to set (Friendly, Foreign, Enemy, Trading). - The player index of the first player. - The player index of the second player. This must be given if the first player index is given.
addmod addmod [internal name] For the currently selected starbase, the given module internal name will be added to the production queue for the starbase's associated colony. [internal name] - Internal name of the starbase module to add
god god Toggles the ability for the local player to control every player's empire.
fps fps Toggles the display framerate, draw call, and rendering info over the screen.
hideui hideui The hideui command toggles UI visibility.
setgov setgov [internal name] Sets the government def for the local player pass in an empty parameter to clear it. [internal name] - Internal name of the government to assign to the player.
localplayer localplayer [player index] Changes the local player to be the specified player index. [player index] - The player index the local player will assume control of.
showmem showmem Displays memory usage information.
assetreport assetreport Creates an asset usage report in the directory %s.
savelog savelog [file] Writes the current contents of the console log. If no file name is provided the contents will be written to %s by default.
turn turn Toggle if are forced to deal with idle ships and colonies before ending the turn.
cam cam Prints position data for the camera.
gencompthumbs gencompthumbs Generates thumbnails for ship components.
genconfigthumbs genconfigthumbs [large] Generates thumbnails for all object gfx configs. [large] - An optional parameter to force generation of large thumbnails.
genleanmaps genleanmaps Generates lean maps for each texture set.
help help [command] The help command shows a list of commands. [command] - Providing a command as a parameter shows additional information about that command.
clearlog clearlog The clearlog command clears the console log.
lighting lighting Activates the lighting options in the main map screen.
range range Toggles unlimited range for local player.
sectorlines sectorlines Toggle the rectangular sector lines on and off. NOTE: This is only available in DEBUG builds.
showRallyPoints showRallyPoints Toggle the other player rally points on and off. NOTE: This is only available in DEBUG builds.
cameralock cameralock Toggles the camera tilt lock on/off.
objectgfxconfig objectgfxconfig [option] [source] [output] Generates a objectgfxconfig binary file by placing the specified model at the origin. [option] - must be: dir, [source] - source is the source directory where FBX files are located, [output] - output file name.
resetlighting resetlighting [scenename] Resets specified scene to original lighting settings in xml. [scenename] - must be one of the following: mainmap - main map scene.
smoothinfluencelines smoothinfluencelines Toggles whether the influence lines are smooth or curvy.
convertconfigs convertconfigs Saves loaded object gfx configs with the current version.
upprime upprime Primes the United Planets. Don't have to meet half of the other factions.
upmeeting upmeeting Immediately opens a United Planets meeting once you close the debug console.
soak soak Calls several commands that are useful for soak testing.
spawn spawn [shipdesignname] [ownerplayerindex] Creates several ships of specified blueprint (and with specified owner) in the tiles around the selected ship. [shipdesignname] - Ship design name of the ship to spawn, [ownerplayerindex] - The player index of the player who will own the new ships.
battle battle [shipdesignname] [ownerplayerindex1] [ownerplayerindex1] Creates several ships of specified type (and with specified owners) in the tiles around the selected ship. Similar to spawn command.
spawnfaction spawnfaction [factionname] Creates a new faction. [factionname] - Name of faction.
assassination assassination Causes an assassination between player and faction with closest relation not on same team.
spawnartifact spawnartifact Creates a new artifact (and awards it to the weakest player).
spawnanoamly spawnanoamly [count [name] Creates a random new anomaly in a random location. [count] - Number to create, defaults to 1, [name] - Specific anomaly def to use, otherwise random.
convertdeadplanet convertdeadplanet [class] [count] Converts a random dead planet to be usable. [class] - Planet class to convert dead planet to, defaults to 10, [count] - Number of planets to convert.
convertdeadplanettothulium convertdeadplanettothulium [count] Converts N random dead planet(s) into a Thulium resource(s). [count] - Number to convert, defaults to 1.
convertasteroidstodurantium convertasteroidstodurantium [count] Converts N random asteroid(s) into a Durantium resource(s). [count] - Number to convert, defaults to 1.
convertgasgianttopromethion convertgasgianttopromethion [count] Converts N random Gas Giant(s) into a Promethion resource(s). [count] - Number to convert, defaults to 1.
spawnelerium spawnelerium [count] Spawns an Elerium resource in a random empty location (in a nebula). [count] - Number to create, defaults to 1.
spawnrelic spawnrelic [count] Spawns a Relic resource in a random empty location. [count] - Number to create, defaults to 1.
spawnantimatter spawnantimatter [count] Spawns an Antimatter resource in a random empty location (around a black hole). [count] - Number to create, defaults to 1.
grantrandomtechtoall grantrandomtechtoall Determines a random tech that all players don't have and gives it to them.
sounds sounds Prints a list of all sound instances, as reported by Miles Sound System.
stopsounds stopsounds Stops all sound instances in Miles Sound System. Use to kill leaked SFX loops.
hotkeys hotkeys Toggles whether cheat hot keys are enabled.
battlesync battlesync Toggles whether battle viewer is in synch-mode.
battlepaths battlepaths Toggles whether battle viewer displays the ship paths.
run run [textfilename] Runs the commands specified in the file: textfilename.
info info Prints debugging information about the selected target.
debugcinecam debugcinecam Toggles cinematic camera selector in battle viewer window.
shortshipnames shortshipnames [scenename] When on, saved ship designs do not append a unique ID onto their internal name. Be aware this means files can be overwritten.
enableheapasserts enableheapasserts Disables asserts for the scene node pools when they run out of nodes and use the heap.
wingame wingame Kills all players except for the local player. Game will end.
losegame losegame Kills the local player. Game will end.
allmercs allmercs [next] Makes all mercenaries available for purchase.
resetmercs resetmercs Any mercenaries that were purchased already will be purchasable again.
test test Developer only command.

modcredits Copy

modcredits [amount]

Modify the local player's credits by the value provided.

[amount] - numeric value to modify the credits by.

modpop Copy

modpop [amount]

Change the population of the colony on the currently selected planet.

This works for any player's colony.

modcult Copy

modcult [amount]

Modify the local player's culture (ideology) points by the value provided.

[amount] - numeric value to modify the culture (ideology) points by.

modstat Copy

modstat [amount]

Set a specified stat value for the currently selected game object (or the local player, if none).

[statname] - Name of stat to changeUse liststat to see options, [amount] - Numeric value to set the stat to.

liststat Copy

liststat [amount]

List all stats that can be modified with modstat.

colonize Copy

colonize [all]

Colonize the currently selected planet for the current local player.

[all] - All uncolonized planets in the galaxy will become colonized

createtraderesource Copy

createtraderesource [internal name] [tilex] [tiley]

Creates the trade resource at tilex, tiley on currently selected planet.

[resource] - The internal name of the resource to be created, [tilex] - The x location on the planet, [tiley] - The y location on the planet.

finish Copy

finish [next]

Complete production on items in the queue at the currently selected colony.

If no parameters are given, all items in the queue are completed.

event Copy

event [internalname]

Runs an arbitrary Galactic Event, or MegaEvent.

[internalname] - The InternalName of the Event or MegaEvent.

unlock Copy

unlock [internal name]

Unlock the specified tech for the local player.

If no tech name is given, then all techs and culture traits will be unlocked.

fastunlock Copy

fastunlock

Unlocks all the techs as quickly as possible.

This does nothing else and takes no parameters.

destroy Copy

destroy [object ID]

Destroy the currently selected object if no object ID is provided.

[object ID] - The ID of the object that should be destroyed.

fow Copy

fow [player index]

Toggle the fog of war on and off.

It can also select which player'sfog of war to show based on player index.

fowtrans Copy

fowtrans

Toggle all objects on the map to be visible through the fog of war.

displayfow Copy

displayfow

Print a ascii representation of the fog of war.

resources Copy

resources

It will also grant 1000 of every type of resource (to every player).

It does this for up to ten turns, i.e. max 10,000, unless you toggle it off before ten turns.

killplayer Copy

killplayer [player index]

Kill a player based on player index.

Omitting the player index will kill the local player.

force desync error Copy

force desync error

Induces a desync error and associated logging.

ai Copy

ai [hold]

Toggle the local play to be AI and back.

The parameter 'hold' will allow the user to increment the next turn instead of the AI doing it automatically.

displayinfluence Copy

displayinfluence

Print a ascii representation of the influence map.

dipstate Copy

dipstate [state] [player index] [player index]

Sets the diplomacy state between two players.The players must be identified by their index ID.

The player indices can be omitted in which case the state will be assigned between all players.[state] - The diplomatic state to set (Friendly, Foreign, Enemy, Trading). - The player index of the first player. - The player index of the second player. This must be given if the first player index is given.

addmod Copy

addmod [internal name]

For the currently selected starbase, the given module internal name will be added to the production queue for the starbase's associated colony.

[internal name] - Internal name of the starbase module to add

god Copy

god

Toggles the ability for the local player to control every player's empire.

fps Copy

fps

Toggles the display framerate, draw call, and rendering info over the screen.

hideui Copy

hideui

The hideui command toggles UI visibility.

setgov Copy

setgov [internal name]

Sets the government def for the local player pass in an empty parameter to clear it.

[internal name] - Internal name of the government to assign to the player.

localplayer Copy

localplayer [player index]

Changes the local player to be the specified player index.

[player index] - The player index the local player will assume control of.

showmem Copy

showmem

Displays memory usage information.

assetreport Copy

assetreport

Creates an asset usage report in the directory %s.

savelog Copy

savelog [file]

Writes the current contents of the console log.

If no file name is provided the contents will be written to %s by default.

turn Copy

turn

Toggle if are forced to deal with idle ships and colonies before ending the turn.

cam Copy

cam

Prints position data for the camera.

gencompthumbs Copy

gencompthumbs

Generates thumbnails for ship components.

genconfigthumbs Copy

genconfigthumbs [large]

Generates thumbnails for all object gfx configs.

[large] - An optional parameter to force generation of large thumbnails.

genleanmaps Copy

genleanmaps

Generates lean maps for each texture set.

help Copy

help [command]

The help command shows a list of commands.

[command] - Providing a command as a parameter shows additional information about that command.

clearlog Copy

clearlog

The clearlog command clears the console log.

lighting Copy

lighting

Activates the lighting options in the main map screen.

range Copy

range

Toggles unlimited range for local player.

sectorlines Copy

sectorlines

Toggle the rectangular sector lines on and off.

NOTE: This is only available in DEBUG builds.

showRallyPoints Copy

showRallyPoints

Toggle the other player rally points on and off.

NOTE: This is only available in DEBUG builds.

cameralock Copy

cameralock

Toggles the camera tilt lock on/off.

objectgfxconfig Copy

objectgfxconfig [option] [source] [output]

Generates a objectgfxconfig binary file by placing the specified model at the origin.

[option] - must be: dir, [source] - source is the source directory where FBX files are located, [output] - output file name.

resetlighting Copy

resetlighting [scenename]

Resets specified scene to original lighting settings in xml.

[scenename] - must be one of the following: mainmap - main map scene.

smoothinfluencelines Copy

smoothinfluencelines

Toggles whether the influence lines are smooth or curvy.

convertconfigs Copy

convertconfigs

Saves loaded object gfx configs with the current version.

upprime Copy

upprime

Primes the United Planets.

Don't have to meet half of the other factions.

upmeeting Copy

upmeeting

Immediately opens a United Planets meeting once you close the debug console.

soak Copy

soak

Calls several commands that are useful for soak testing.

spawn Copy

spawn [shipdesignname] [ownerplayerindex]

Creates several ships of specified blueprint (and with specified owner) in the tiles around the selected ship.

[shipdesignname] - Ship design name of the ship to spawn, [ownerplayerindex] - The player index of the player who will own the new ships.

battle Copy

battle [shipdesignname] [ownerplayerindex1] [ownerplayerindex1]

Creates several ships of specified type (and with specified owners) in the tiles around the selected ship.

Similar to spawn command.

spawnfaction Copy

spawnfaction [factionname]

Creates a new faction.

[factionname] - Name of faction.

assassination Copy

assassination

Causes an assassination between player and faction with closest relation not on same team.

spawnartifact Copy

spawnartifact

Creates a new artifact (and awards it to the weakest player).

spawnanoamly Copy

spawnanoamly [count [name]

Creates a random new anomaly in a random location.

[count] - Number to create, defaults to 1, [name] - Specific anomaly def to use, otherwise random.

convertdeadplanet Copy

convertdeadplanet [class] [count]

Converts a random dead planet to be usable.

[class] - Planet class to convert dead planet to, defaults to 10, [count] - Number of planets to convert.

convertdeadplanettothulium Copy

convertdeadplanettothulium [count]

Converts N random dead planet(s) into a Thulium resource(s).

[count] - Number to convert, defaults to 1.

convertasteroidstodurantium Copy

convertasteroidstodurantium [count]

Converts N random asteroid(s) into a Durantium resource(s).

[count] - Number to convert, defaults to 1.

convertgasgianttopromethion Copy

convertgasgianttopromethion [count]

Converts N random Gas Giant(s) into a Promethion resource(s).

[count] - Number to convert, defaults to 1.

spawnelerium Copy

spawnelerium [count]

Spawns an Elerium resource in a random empty location (in a nebula).

[count] - Number to create, defaults to 1.

spawnrelic Copy

spawnrelic [count]

Spawns a Relic resource in a random empty location.

[count] - Number to create, defaults to 1.

spawnantimatter Copy

spawnantimatter [count]

Spawns an Antimatter resource in a random empty location (around a black hole).

[count] - Number to create, defaults to 1.

grantrandomtechtoall Copy

grantrandomtechtoall

Determines a random tech that all players don't have and gives it to them.

sounds Copy

sounds

Prints a list of all sound instances, as reported by Miles Sound System.

stopsounds Copy

stopsounds

Stops all sound instances in Miles Sound System.

Use to kill leaked SFX loops.

hotkeys Copy

hotkeys

Toggles whether cheat hot keys are enabled.

battlesync Copy

battlesync

Toggles whether battle viewer is in synch-mode.

battlepaths Copy

battlepaths

Toggles whether battle viewer displays the ship paths.

run Copy

run [textfilename]

Runs the commands specified in the file: textfilename.

info Copy

info

Prints debugging information about the selected target.

debugcinecam Copy

debugcinecam

Toggles cinematic camera selector in battle viewer window.

shortshipnames Copy

shortshipnames [scenename]

When on, saved ship designs do not append a unique ID onto their internal name.

Be aware this means files can be overwritten.

enableheapasserts Copy

enableheapasserts

Disables asserts for the scene node pools when they run out of nodes and use the heap.

wingame Copy

wingame

Kills all players except for the local player.

Game will end.

losegame Copy

losegame

Kills the local player.

Game will end.

allmercs Copy

allmercs [next]

Makes all mercenaries available for purchase.

resetmercs Copy

resetmercs

Any mercenaries that were purchased already will be purchasable again.

test Copy

test

Developer only command.

More about Galactic Civilizations 3

Gameplay

You will begin this battle with only your home planet and have to look for new technologies, discover the galaxy, and colonize new worlds that exist around you that you don't know. All the while, you will take part in diplomatic intrigue with other races and will likely be drawn into wars of both survival and expansion. Moreover, you can conduct to multi-decade cold wars for the hearts and minds of neutral planets or even broaden your culture’s reach to the point that each other’s colonies are the soft-power battleground. Not only that you can overthrow your opponents' empire and conquer the galaxy without ever firing a shot through a mix of shrewd diplomacy and ever-expanding cultural influence.

A popular feature of Galactic Civilizations 3 is designing fascinating ships and watch them battle other fleets. The ship design isn’t just superficial, it is just a matter of putting the most powerful weapons and defenses on a given vessel. Victory will go to you if you look at the types of weapons carefully and defenses your opponents while they are designing ships and thinking strategies to counter you. Lastly, you should equip your computer an AI because it's always been the main focus for Galactic Civilizations.

Conclusion

Grab the chance to be the winner in this galaxy battle. Conquer the galaxy by your way and don't forget to use these above cheats to make your dream come closer and easier. Good luck!