Galactic Civilizations III is a 4X turn-based space strategy game that takes place in the 23rd-century backgrounds in which we will be in a breathtaking battle against the aliens and each other for domination of our galaxy. This game is developed and published by the same boss- Stardock. ". It is the next part of 2006's Galactic Civilizations II: Dread Lords and the full version of thí title was released in May 2015. It was the first game in the series to allow multiplayer mode and hex-based game tiles. Galactic Civilizations 3 received most of the positive reviews from critics. Both websites GameRankings and Metacritic gave the game 85.65% and 85/100 points. Richard Cobbet said that the game was "easily the best recent 4X of this scale”
If you want to enable cheats and console commands, you must first add the -cheat launch option to GalCiv's executable file to apply the debug console. For more help, please see this page.
After finishing that step, open the console with the default tilde ~ key, the key can be changed in input options.
When the console opens, type the word help to see a full list of the commands.
Moreover, want to destroy object type destroy, and so on. I hope you can use these above cheats to have a smoothly and easily experience.
Name | Effect | Example/Comment | |
---|---|---|---|
modcredits | modcredits [amount] | Modify the local player's credits by the value provided. | [amount] - numeric value to modify the credits by. |
modpop | modpop [amount] | Change the population of the colony on the currently selected planet. | This works for any player's colony. |
modcult | modcult [amount] | Modify the local player's culture (ideology) points by the value provided. | [amount] - numeric value to modify the culture (ideology) points by. |
modstat | modstat [amount] | Set a specified stat value for the currently selected game object (or the local player, if none). | [statname] - Name of stat to changeUse liststat to see options, [amount] - Numeric value to set the stat to. |
liststat | liststat [amount] | List all stats that can be modified with modstat. | |
colonize | colonize [all] | Colonize the currently selected planet for the current local player. | [all] - All uncolonized planets in the galaxy will become colonized |
createtraderesource | createtraderesource [internal name] [tilex] [tiley] | Creates the trade resource at tilex, tiley on currently selected planet. | [resource] - The internal name of the resource to be created, [tilex] - The x location on the planet, [tiley] - The y location on the planet. |
finish | finish [next] | Complete production on items in the queue at the currently selected colony. | If no parameters are given, all items in the queue are completed. |
event | event [internalname] | Runs an arbitrary Galactic Event, or MegaEvent. | [internalname] - The InternalName of the Event or MegaEvent. |
unlock | unlock [internal name] | Unlock the specified tech for the local player. | If no tech name is given, then all techs and culture traits will be unlocked. |
fastunlock | fastunlock | Unlocks all the techs as quickly as possible. | This does nothing else and takes no parameters. |
destroy | destroy [object ID] | Destroy the currently selected object if no object ID is provided. | [object ID] - The ID of the object that should be destroyed. |
fow | fow [player index] | Toggle the fog of war on and off. | It can also select which player'sfog of war to show based on player index. |
fowtrans | fowtrans | Toggle all objects on the map to be visible through the fog of war. | |
displayfow | displayfow | Print a ascii representation of the fog of war. | |
resources | resources | It will also grant 1000 of every type of resource (to every player). | It does this for up to ten turns, i.e. max 10,000, unless you toggle it off before ten turns. |
killplayer | killplayer [player index] | Kill a player based on player index. | Omitting the player index will kill the local player. |
force desync error | force desync error | Induces a desync error and associated logging. | |
ai | ai [hold] | Toggle the local play to be AI and back. | The parameter 'hold' will allow the user to increment the next turn instead of the AI doing it automatically. |
displayinfluence | displayinfluence | Print a ascii representation of the influence map. | |
dipstate | dipstate [state] [player index] [player index] | Sets the diplomacy state between two players.The players must be identified by their index ID. |
The player indices can be omitted in which case the state will be assigned between all players.[state] - The diplomatic state to set (Friendly, Foreign, Enemy, Trading). |
addmod | addmod [internal name] | For the currently selected starbase, the given module internal name will be added to the production queue for the starbase's associated colony. | [internal name] - Internal name of the starbase module to add |
god | god | Toggles the ability for the local player to control every player's empire. | |
fps | fps | Toggles the display framerate, draw call, and rendering info over the screen. | |
hideui | hideui | The hideui command toggles UI visibility. | |
setgov | setgov [internal name] | Sets the government def for the local player pass in an empty parameter to clear it. | [internal name] - Internal name of the government to assign to the player. |
localplayer | localplayer [player index] | Changes the local player to be the specified player index. | [player index] - The player index the local player will assume control of. |
showmem | showmem | Displays memory usage information. | |
assetreport | assetreport | Creates an asset usage report in the directory %s. | |
savelog | savelog [file] | Writes the current contents of the console log. | If no file name is provided the contents will be written to %s by default. |
turn | turn | Toggle if are forced to deal with idle ships and colonies before ending the turn. | |
cam | cam | Prints position data for the camera. | |
gencompthumbs | gencompthumbs | Generates thumbnails for ship components. | |
genconfigthumbs | genconfigthumbs [large] | Generates thumbnails for all object gfx configs. | [large] - An optional parameter to force generation of large thumbnails. |
genleanmaps | genleanmaps | Generates lean maps for each texture set. | |
help | help [command] | The help command shows a list of commands. | [command] - Providing a command as a parameter shows additional information about that command. |
clearlog | clearlog | The clearlog command clears the console log. | |
lighting | lighting | Activates the lighting options in the main map screen. | |
range | range | Toggles unlimited range for local player. | |
sectorlines | sectorlines | Toggle the rectangular sector lines on and off. | NOTE: This is only available in DEBUG builds. |
showRallyPoints | showRallyPoints | Toggle the other player rally points on and off. | NOTE: This is only available in DEBUG builds. |
cameralock | cameralock | Toggles the camera tilt lock on/off. | |
objectgfxconfig | objectgfxconfig [option] [source] [output] | Generates a objectgfxconfig binary file by placing the specified model at the origin. | [option] - must be: dir, [source] - source is the source directory where FBX files are located, [output] - output file name. |
resetlighting | resetlighting [scenename] | Resets specified scene to original lighting settings in xml. | [scenename] - must be one of the following: mainmap - main map scene. |
smoothinfluencelines | smoothinfluencelines | Toggles whether the influence lines are smooth or curvy. | |
convertconfigs | convertconfigs | Saves loaded object gfx configs with the current version. | |
upprime | upprime | Primes the United Planets. | Don't have to meet half of the other factions. |
upmeeting | upmeeting | Immediately opens a United Planets meeting once you close the debug console. | |
soak | soak | Calls several commands that are useful for soak testing. | |
spawn | spawn [shipdesignname] [ownerplayerindex] | Creates several ships of specified blueprint (and with specified owner) in the tiles around the selected ship. | [shipdesignname] - Ship design name of the ship to spawn, [ownerplayerindex] - The player index of the player who will own the new ships. |
battle | battle [shipdesignname] [ownerplayerindex1] [ownerplayerindex1] | Creates several ships of specified type (and with specified owners) in the tiles around the selected ship. | Similar to spawn command. |
spawnfaction | spawnfaction [factionname] | Creates a new faction. | [factionname] - Name of faction. |
assassination | assassination | Causes an assassination between player and faction with closest relation not on same team. | |
spawnartifact | spawnartifact | Creates a new artifact (and awards it to the weakest player). | |
spawnanoamly | spawnanoamly [count [name] | Creates a random new anomaly in a random location. | [count] - Number to create, defaults to 1, [name] - Specific anomaly def to use, otherwise random. |
convertdeadplanet | convertdeadplanet [class] [count] | Converts a random dead planet to be usable. | [class] - Planet class to convert dead planet to, defaults to 10, [count] - Number of planets to convert. |
convertdeadplanettothulium | convertdeadplanettothulium [count] | Converts N random dead planet(s) into a Thulium resource(s). | [count] - Number to convert, defaults to 1. |
convertasteroidstodurantium | convertasteroidstodurantium [count] | Converts N random asteroid(s) into a Durantium resource(s). | [count] - Number to convert, defaults to 1. |
convertgasgianttopromethion | convertgasgianttopromethion [count] | Converts N random Gas Giant(s) into a Promethion resource(s). | [count] - Number to convert, defaults to 1. |
spawnelerium | spawnelerium [count] | Spawns an Elerium resource in a random empty location (in a nebula). | [count] - Number to create, defaults to 1. |
spawnrelic | spawnrelic [count] | Spawns a Relic resource in a random empty location. | [count] - Number to create, defaults to 1. |
spawnantimatter | spawnantimatter [count] | Spawns an Antimatter resource in a random empty location (around a black hole). | [count] - Number to create, defaults to 1. |
grantrandomtechtoall | grantrandomtechtoall | Determines a random tech that all players don't have and gives it to them. | |
sounds | sounds | Prints a list of all sound instances, as reported by Miles Sound System. | |
stopsounds | stopsounds | Stops all sound instances in Miles Sound System. | Use to kill leaked SFX loops. |
hotkeys | hotkeys | Toggles whether cheat hot keys are enabled. | |
battlesync | battlesync | Toggles whether battle viewer is in synch-mode. | |
battlepaths | battlepaths | Toggles whether battle viewer displays the ship paths. | |
run | run [textfilename] | Runs the commands specified in the file: textfilename. | |
info | info | Prints debugging information about the selected target. | |
debugcinecam | debugcinecam | Toggles cinematic camera selector in battle viewer window. | |
shortshipnames | shortshipnames [scenename] | When on, saved ship designs do not append a unique ID onto their internal name. | Be aware this means files can be overwritten. |
enableheapasserts | enableheapasserts | Disables asserts for the scene node pools when they run out of nodes and use the heap. | |
wingame | wingame | Kills all players except for the local player. | Game will end. |
losegame | losegame | Kills the local player. | Game will end. |
allmercs | allmercs [next] | Makes all mercenaries available for purchase. | |
resetmercs | resetmercs | Any mercenaries that were purchased already will be purchasable again. | |
test | test | Developer only command. |
modcredits Copy
modcredits [amount]
Modify the local player's credits by the value provided.
[amount] - numeric value to modify the credits by.
modpop Copy
modpop [amount]
Change the population of the colony on the currently selected planet.
This works for any player's colony.
modcult Copy
modcult [amount]
Modify the local player's culture (ideology) points by the value provided.
[amount] - numeric value to modify the culture (ideology) points by.
modstat Copy
modstat [amount]
Set a specified stat value for the currently selected game object (or the local player, if none).
[statname] - Name of stat to changeUse liststat to see options, [amount] - Numeric value to set the stat to.
colonize Copy
colonize [all]
Colonize the currently selected planet for the current local player.
[all] - All uncolonized planets in the galaxy will become colonized
createtraderesource Copy
createtraderesource [internal name] [tilex] [tiley]
Creates the trade resource at tilex, tiley on currently selected planet.
[resource] - The internal name of the resource to be created, [tilex] - The x location on the planet, [tiley] - The y location on the planet.
finish Copy
finish [next]
Complete production on items in the queue at the currently selected colony.
If no parameters are given, all items in the queue are completed.
event Copy
event [internalname]
Runs an arbitrary Galactic Event, or MegaEvent.
[internalname] - The InternalName of the Event or MegaEvent.
unlock Copy
unlock [internal name]
Unlock the specified tech for the local player.
If no tech name is given, then all techs and culture traits will be unlocked.
fastunlock Copy
fastunlock
Unlocks all the techs as quickly as possible.
This does nothing else and takes no parameters.
destroy Copy
destroy [object ID]
Destroy the currently selected object if no object ID is provided.
[object ID] - The ID of the object that should be destroyed.
fow Copy
fow [player index]
Toggle the fog of war on and off.
It can also select which player'sfog of war to show based on player index.
resources Copy
resources
It will also grant 1000 of every type of resource (to every player).
It does this for up to ten turns, i.e. max 10,000, unless you toggle it off before ten turns.
killplayer Copy
killplayer [player index]
Kill a player based on player index.
Omitting the player index will kill the local player.
ai Copy
ai [hold]
Toggle the local play to be AI and back.
The parameter 'hold' will allow the user to increment the next turn instead of the AI doing it automatically.
dipstate Copy
dipstate [state] [player index] [player index]
Sets the diplomacy state between two players.The players must be identified by their index ID.
The player indices can be omitted in which case the state will be assigned between all players.[state] - The diplomatic state to set (Friendly, Foreign, Enemy, Trading).
addmod Copy
addmod [internal name]
For the currently selected starbase, the given module internal name will be added to the production queue for the starbase's associated colony.
[internal name] - Internal name of the starbase module to add
setgov Copy
setgov [internal name]
Sets the government def for the local player pass in an empty parameter to clear it.
[internal name] - Internal name of the government to assign to the player.
localplayer Copy
localplayer [player index]
Changes the local player to be the specified player index.
[player index] - The player index the local player will assume control of.
savelog Copy
savelog [file]
Writes the current contents of the console log.
If no file name is provided the contents will be written to %s by default.
genconfigthumbs Copy
genconfigthumbs [large]
Generates thumbnails for all object gfx configs.
[large] - An optional parameter to force generation of large thumbnails.
help Copy
help [command]
The help command shows a list of commands.
[command] - Providing a command as a parameter shows additional information about that command.
sectorlines Copy
sectorlines
Toggle the rectangular sector lines on and off.
NOTE: This is only available in DEBUG builds.
showRallyPoints Copy
showRallyPoints
Toggle the other player rally points on and off.
NOTE: This is only available in DEBUG builds.
objectgfxconfig Copy
objectgfxconfig [option] [source] [output]
Generates a objectgfxconfig binary file by placing the specified model at the origin.
[option] - must be: dir, [source] - source is the source directory where FBX files are located, [output] - output file name.
resetlighting Copy
resetlighting [scenename]
Resets specified scene to original lighting settings in xml.
[scenename] - must be one of the following: mainmap - main map scene.
smoothinfluencelines Copy
smoothinfluencelines
Toggles whether the influence lines are smooth or curvy.
upmeeting Copy
upmeeting
Immediately opens a United Planets meeting once you close the debug console.
spawn Copy
spawn [shipdesignname] [ownerplayerindex]
Creates several ships of specified blueprint (and with specified owner) in the tiles around the selected ship.
[shipdesignname] - Ship design name of the ship to spawn, [ownerplayerindex] - The player index of the player who will own the new ships.
battle Copy
battle [shipdesignname] [ownerplayerindex1] [ownerplayerindex1]
Creates several ships of specified type (and with specified owners) in the tiles around the selected ship.
Similar to spawn command.
spawnfaction Copy
spawnfaction [factionname]
Creates a new faction.
[factionname] - Name of faction.
assassination Copy
assassination
Causes an assassination between player and faction with closest relation not on same team.
spawnanoamly Copy
spawnanoamly [count [name]
Creates a random new anomaly in a random location.
[count] - Number to create, defaults to 1, [name] - Specific anomaly def to use, otherwise random.
convertdeadplanet Copy
convertdeadplanet [class] [count]
Converts a random dead planet to be usable.
[class] - Planet class to convert dead planet to, defaults to 10, [count] - Number of planets to convert.
convertdeadplanettothulium Copy
convertdeadplanettothulium [count]
Converts N random dead planet(s) into a Thulium resource(s).
[count] - Number to convert, defaults to 1.
convertasteroidstodurantium Copy
convertasteroidstodurantium [count]
Converts N random asteroid(s) into a Durantium resource(s).
[count] - Number to convert, defaults to 1.
convertgasgianttopromethion Copy
convertgasgianttopromethion [count]
Converts N random Gas Giant(s) into a Promethion resource(s).
[count] - Number to convert, defaults to 1.
spawnelerium Copy
spawnelerium [count]
Spawns an Elerium resource in a random empty location (in a nebula).
[count] - Number to create, defaults to 1.
spawnrelic Copy
spawnrelic [count]
Spawns a Relic resource in a random empty location.
[count] - Number to create, defaults to 1.
spawnantimatter Copy
spawnantimatter [count]
Spawns an Antimatter resource in a random empty location (around a black hole).
[count] - Number to create, defaults to 1.
grantrandomtechtoall Copy
grantrandomtechtoall
Determines a random tech that all players don't have and gives it to them.
stopsounds Copy
stopsounds
Stops all sound instances in Miles Sound System.
Use to kill leaked SFX loops.
shortshipnames Copy
shortshipnames [scenename]
When on, saved ship designs do not append a unique ID onto their internal name.
Be aware this means files can be overwritten.
enableheapasserts Copy
enableheapasserts
Disables asserts for the scene node pools when they run out of nodes and use the heap.
You will begin this battle with only your home planet and have to look for new technologies, discover the galaxy, and colonize new worlds that exist around you that you don't know. All the while, you will take part in diplomatic intrigue with other races and will likely be drawn into wars of both survival and expansion. Moreover, you can conduct to multi-decade cold wars for the hearts and minds of neutral planets or even broaden your culture’s reach to the point that each other’s colonies are the soft-power battleground. Not only that you can overthrow your opponents' empire and conquer the galaxy without ever firing a shot through a mix of shrewd diplomacy and ever-expanding cultural influence.
A popular feature of Galactic Civilizations 3 is designing fascinating ships and watch them battle other fleets. The ship design isn’t just superficial, it is just a matter of putting the most powerful weapons and defenses on a given vessel. Victory will go to you if you look at the types of weapons carefully and defenses your opponents while they are designing ships and thinking strategies to counter you. Lastly, you should equip your computer an AI because it's always been the main focus for Galactic Civilizations.
Grab the chance to be the winner in this galaxy battle. Conquer the galaxy by your way and don't forget to use these above cheats to make your dream come closer and easier. Good luck!