Half-Life 2 is a single first-person shooter game created, developed and published by the same boss- Valve Corporation. Chasing after the success of Half Life (1998) – a shocking and warm reception from players, Half-Life 2 is released on November 16, 2004, to continue the dream of the original one and be focusing much on the physics system, AI, animation, narrative, and soundtrack. As you see, the best title never makes us disappointed. With garnering near consistent positive reviews and receiving critical applause, winning 39 Game of the Year awards, HL2 has been presented as the best game of all time. I believe that you can’t take eyes of this title.
If you want to have more conveniences, try to use this useful cheat codes and commands. Firstly open console ‘’ and write this code “sv_cheats 1”. If you can not open console, try this Go to option>keyboard>advanced>click enable developer . Some cheat codes you should know if you want to be the winner. Type “impulse 101” to use all the weapons; want to get the alyx’s gun- type “give weapon_alyxgun”. If your weapon isn’t good enough and you want to upgrade it? Type “give weapon_physcannon” or “physcannon_mega_enabled 1” to use immediately and so on. Before you try all that cheats I told, remember that your achievements will be disabled for that session and the only way to activate them is finishing that game session and start it again. Good luck!
Name | Effect | Example/Comment | |
---|---|---|---|
d1_under_04 | d1_under_04 | Spawn the lab chapter near the end. | |
d1_trainstation_03 | d1_trainstation_03 | Spawns in the train station after the second load point. | |
d1_trainstation_05 | d1_trainstation_05 | Spawns in the train station after the third load point. | |
d1_canal_09 | d1_canal_09 | Spawns in you in the canals after the eighth load point. | |
d1_canals_12 | d1_canals_12 | Spawns in you in the canals after the eleventh load point. | |
d1_canals_06 | d1_canals_06 | Spawns in you in the canals after the fifth load point. | |
d1_canals_05 | d1_canals_05 | Spawns in you in the canals after the fourth load point. | |
d1_canal_10 | d1_canal_10 | Spawns in you in the canals after the ninth load point. | |
d1_canals_03 | d1_canals_03 | Spawns in you in the canals after the second load point. | |
d1_canal_08 | d1_canal_08 | Spawns in you in the canals after the seventh load point. | |
d1_canals_07 | d1_canals_07 | Spawns in you in the canals after the sixth load point. | |
d1_canals_11 | d1_canals_11 | Spawns in you in the canals after the tenth load point. | |
d1_canals_04 | d1_canals_04 | Spawns in you in the canals after the third load point. | |
d1_canals_13 | d1_canals_13 | Spawns in you in the canals close to the end. | |
d1_eli_01 | d1_eli_01 | Spawns you after the canal, outside of Eli's Lab. | |
d3_citadel_02 | d3_citadel_02 | Spawns you after the first load point in the Citadel. | |
d3_citadel_03 | d3_citadel_03 | Spawns you after the second load point in the Citadel. | |
d3_citadel_04 | d3_citadel_04 | Spawns you after the third load point in the Citadel. | |
d1_breen_01 | d1_breen_01 | Spawns you at the beginning of Chapter 13. | |
d3_citadel_05 | d3_citadel_05 | Spawns you at the end of the Citadel. | |
d1_canals_02 | d1_canals_02 | Spawns you deeper in the canals. | |
d3_c17_09 | d3_c17_09 | Spawns you in City 17 after the eighth load point. | |
d3_c17_12 | d3_c17_12 | Spawns you in City 17 after the eleventh load point. | |
d3_c17_06 | d3_c17_06 | Spawns you in City 17 after the fifth load point. | |
d3_c17_02 | d3_c17_02 | Spawns you in City 17 after the first load point. | |
d3_c17_05 | d3_c17_05 | Spawns you in City 17 after the fourth load point. | |
d3_c17_10 | d3_c17_10 | Spawns you in City 17 after the ninth load point. | |
d3_c17_03 | d3_c17_03 | Spawns you in City 17 after the second load point. | |
d3_c17_08 | d3_c17_08 | Spawns you in City 17 after the seventh load point. | |
d3_c17_07 | d3_c17_07 | Spawns you in City 17 after the sixth load point. | |
d3_c18_11 | d3_c18_11 | Spawns you in City 17 after the tenth load point. | |
d3_c17_04 | d3_c17_04 | Spawns you in City 17 after the third load point. | |
d1_eli_02 | d1_eli_02 | Spawns you in Eli's Lab. | |
d1_under_01 | d1_under_01 | Spawns you in lab. | |
d2_prison_01 | d2_prison_01 | Spawns you in Nova Prospekt. | |
d2_prison_06 | d2_prison_06 | Spawns you in Nova Prospekt after the fifth load point. | |
d2_prison_02 | d2_prison_02 | Spawns you in Nova Prospekt after the first load point. | |
d2_prison_03 | d2_prison_03 | Spawns you in Nova Prospekt after the second load point. | |
d2_prison_07 | d2_prison_07 | Spawns you in Nova Prospekt after the sixth load point. | |
d2_prison_04 | d2_prison_04 | Spawns you in Nova Prospekt after the third load point. | |
d2_prison_05 | d2_prison_05 | Spawns you in Nova Prospekt near the end of the level. | |
d1_town_01 | d1_town_01 | Spawns you in Ravenholm. | |
d1_town_02 | d1_town_02 | Spawns you in Ravenholm after the first load point area. | |
d1_town_03 | d1_town_03 | Spawns you in Ravenholm after the second load point area. | |
d1_town_04 | d1_town_04 | Spawns you in Ravenholm after the third load point area. | |
d1_canals_01 | d1_canals_01 | Spawns you in the canals. | |
d3_c17_01 | d3_c17_01 | Spawns you in the city 17 rebellion. | |
d2_coast_09 | d2_coast_09 | Spawns you in the coast area after the eighth load point. | |
d2_coast_06 | d2_coast_06 | pawns you in the coast area after the fifth load point. | |
d2_coast_02 | d2_coast_02 | Spawns you in the coast area after the first load point. | |
d2_coast_05 | d2_coast_05 | Spawns you in the coast area after the fourth load point. | |
d2_coast_10 | d2_coast_10 | Spawns you in the coast area after the ninth load point. | |
d2_coast_03 | d2_coast_03 | Spawns you in the coast area after the second load point. | |
d2_coast_07 | d2_coast_07 | Spawns you in the coast area after the sixth load point. | |
d2_coast_11 | d2_coast_11 | Spawns you in the coast area after the tenth load point. | |
d2_coast_04 | d2_coast_04 | Spawns you in the coast area after the third load point. | |
d2_coast_08 | d2_coast_08 | Spawns you in the coast area near the end of it. | |
d1_under_02 | d1_under_02 | Spawns you in the lab chapter after the second load point. | |
d1_under_03 | d1_under_03 | Spawns you in the lab chapter after the third load point. | |
d1_trainstation_01 | d1_trainstation_01 | Spawns you in train station. | |
d1_trainstation_02 | d1_trainstation_02 | Spawns you in train station after the first load point. | |
d3_citadel_01 | d3_citadel_01 | Spawns you near the beginning of the Citadel. | |
d3_c17_13 | d3_c17_13 | Spawns you near the end of City 17. | |
d2_prison_08 | d2_prison_08 | Spawns you near the end of Nova Prospekt. | |
d1_town_05 | d1_town_05 | Spawns you near the end of Ravenholm. | |
d1_canals_end | d1_canals_end | Spawns you near the end of the canals. | |
d2_coast_12 | d2_coast_12 | Spawns you near the end of the coast area. | |
d1_trainstation_06 | d1_trainstation_06 | Spawns you near the end of the train station. | |
d2_coast_01 | d2_coast_01 | Spawns you on the coast (Vehicle). | |
credits | credits | Starts you at the credits. | |
intro | intro | Starts you at the games Intro. | |
Item/Weapon | Item/Weapon | Cheat Code. | |
sk_plr_dmg_crossbow | sk_plr_dmg_crossbow [#] | sk_plr_dmg_crossbow #. | |
sk_plr_dmg_357 | sk_plr_dmg_357 [#] | # is new damage value for .357 Magnum. | |
sk_plr_dmg_crowbar | sk_plr_dmg_crowbar [#] | # is new damage value for crowbar. | |
sk_plr_dmg_grenade | sk_plr_dmg_grenade [#] | # is new damage value for grenades. | |
sk_plr_dmg_pistol | sk_plr_dmg_pistol [#] | # is new damage value for pistol. | |
sk_plr_dmg_ar2 | sk_plr_dmg_ar2 [#] | # is new damage value for Pulse Rifle. | |
sk_plr_dmg_rpg_round | sk_plr_dmg_rpg_round [#] | # is new damage value for RPG rockets. | |
sk_plr_dmg_buckshot | sk_plr_dmg_buckshot [#] | # is new damage value for shotgun. | |
sk_plr_dmg_smg1_grenade | sk_plr_dmg_smg1_grenade [#] | # is new damage value for SMG grenades. | |
sk_plr_dmg_smg1 | sk_plr_dmg_smg1 [#] | # is new damage value for submachine gun. | |
sk_max_357 | sk_max_357 [#] | # is new max ammo for .357 Magnum. | |
sk_max_crossbow | sk_max_crossbow [#] | # is new max ammo for crossbow. | |
sk_max_grenade | sk_max_grenade [#] | # is new max ammo for hand grenades. | |
sk_max_pistol | sk_max_pistol [#] | # is new max ammo for pistol. | |
sk_max_ar2 | sk_max_ar2 [#] | # is new max ammo for Pulse Rifle. | |
sk_max_ar2_altfire | sk_max_ar2_altfire [#] | # is new max ammo for Pulse Rifle energy orbs. | |
sk_max_rpg_round | sk_max_rpg_round [#] | # is new max ammo for RPG. | |
sk_max_buckshot | sk_max_buckshot [#] | # is new max ammo for shotgun. | |
sk_max_smg1_grenade | sk_max_smg1_grenade [#] | # is new max ammo for SMG grenades. | |
sk_max_smg1 | sk_max_smg1 [#] | # is new max ammo for submachine gun. | |
sk_max_smg1 | sk_max_smg1 [#] | # is new max ammo for submachine gun. | |
weapon_shotgun | weapon_shotgun | 12-Gauge Shotgun. | |
weapon_pistol | weapon_pistol | 9mm Pistol. | |
GAME | GAME | Cheat Code. | |
net_graph | net_graph [1] | a more thorough fps display. | |
noclip | noclip | Ability to walk through walls. | Server Side Only. |
sv_cheats | sv_cheats [1] | Activates Cheats. | |
viewmodel_fov | viewmodel_fov [#] | Adjusts size of the weapon you're carrying (54 = default). | |
impulse 101 | impulse 101 | All Weapons. | |
mat_yuv | mat_yuv [1] | black-and-white mode. | |
cl_showpos | cl_showpos [1] | brings up position display in top right of screen (0 removes it). | |
getpos | getpos | can be used to get current coords for use with setpos. | |
skill | skill [#] | change skill level (# = 1, 2, or 3). | |
air_density | air_density [#] | Change the density of air. (Add number in place of #). | |
physcannon_maxforce | physcannon_maxforce [#] | Changes how hard you propel objects. | |
physcannon_maxmass | physcannon_maxmass [#] | Changes how large pulled objects can be. | |
physcannon_pullforce | physcannon_pullforce [#] | Changes how quickly objects are pulled. | |
physcannon_tracelength | physcannon_tracelength [#] | Changes the length that objects can be pulled from. | |
physcannon_cone | physcannon_cone [#] | Changes the radius of the cone used to pick up objects. | |
host_timescale | host_timescale [#] | Changes the speed of the game (for slow-mo/fast-mo). | # < 1 = slower, # > 1 = faster. |
shake | shake | Creates an earthquake. | |
npc_create | npc_create | Creates an NPC. | |
npc_create_aimed | npc_create_aimed | Creates an NPC. | Aiming away from player. |
weapon_crossbow | weapon_crossbow | Crossbow. | |
weapon_crowbar | weapon_crowbar | Crowbar. | |
Hurtme | Hurtme [#] | Damages player by whatever variable you input as #. | |
crosshair | crosshair [0] | Disables Crosshair. | |
maps | maps | Displays Map listing. | |
mat_yuv | mat_yuv [0] | Enables Color Mode. | |
+mlook | +mlook | Enables mouse look. | |
cl_ragdoll_collide | cl_ragdoll_collide [1] | Enables ragdolls that don't clip through each other. | Stack realistically on one another. |
exec | exec [#] | Execute a script file (Input filename in place of #). | |
firstperson | firstperson | First Person View. | |
weapon_frag | weapon_frag | Fragmentation Grenade. | |
give | give [#] | Give weapon. | Input weapon name in place of # |
sv_infinite_aux_power | sv_infinite_aux_power [1] | Gives infinite power for sprinting, etc. | |
sv_infinite_aux_power | sv_infinite_aux_power [1] | Gives infinite power for sprinting, etc. | |
r_screenoverlay effects/combine_binocoverlay.vmt | r_screenoverlay effects/combine_binocoverlay.vmt | Gives you combine vision during gameplay. | |
give weapon_annabelle | give weapon_annabelle | Gives you Father Gregori's modified shotgun. | |
give weapon_physcannon | give weapon_physcannon | Gives you Gravity Gun. | |
give item_suit | give item_suit | Gives you the HEV Suit. | |
item_healthkit | item_healthkit | Gives you the large health kit (25HP). | |
item_healthvial | item_healthvial | Gives you the small health vial (10HP). | |
r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt | r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt | Gives you weird vision during gameplay. | |
God | God | God Mode. | Server side only |
impulse 76 | impulse 76 | Grunt-O-Matic. | |
buddha | buddha | Health never goes below 1. | |
sk_plr_num_shotgun_pellets | sk_plr_num_shotgun_pellets [#] | Increases pellets fired from each shotgun shell. | 100 works well. 1000+ and it lags. |
give item_battery | give item_battery | Increases suit charge by 15 points. | |
notarget | notarget | Invisible to NPC's. | |
mat_numtextureunits | mat_numtextureunits [#] | Limit the number of texture units. | Add number in place of # (0=Default). |
Map | Map [#] | Load Map (Input title in place of #). | |
ch_createjeep | ch_createjeep | Make a jeep. | |
ch_createairboat | ch_createairboat | Makes an airboat. | |
physcannon_mega_enabled | physcannon_mega_enabled [1] | Makes your Gravity Gun a Super Gravity Gun. | |
setpos | setpos | Move player to specified origin. | |
npc_create_equipment weapon_crowbar | npc_create_equipment weapon_crowbar | NPC spawns equipped with a crowbar. | |
npc_create_equipment weapon_ar2 | npc_create_equipment weapon_ar2 | NPC spawns equipped with a pulse rifle. | |
npc_create_equipment weapon_RPG | npc_create_equipment weapon_RPG | NPC spawns equipped with a RPG rocket launcher. | |
npc_create_equipment weapon_shotgun | npc_create_equipment weapon_shotgun | NPC spawns equipped with a shotgun. | |
npc_create_equipment weapon_smg1 | npc_create_equipment weapon_smg1 | NPC spawns equipped with a SMG. | |
sk_npc_dmg_shotgun | sk_npc_dmg_shotgun [#] | NPC's do # damage with shotgun. | |
sk_npc_dmg_ar2 | sk_npc_dmg_ar2 [#] | NPC's do # damage with the pulse rifle. | |
sk_npc_dmg_smg1 | sk_npc_dmg_smg1 [#] | NPC's do # damage with the smg. | |
weapon_ar2 | weapon_ar2 | Overwatch Standard Issue Pulse Rifle. | |
weapon_bugbait | weapon_bugbait | Pherapods. | |
sk_plr_dmg_buckshot | sk_plr_dmg_buckshot [#] | Raises damage done by each pellet. | |
sk_max_buckshot | sk_max_buckshot [#] | Raises your max number of shells to that number. | |
give weapon_shotgun | give weapon_shotgun | Recieve a Shotgun. | |
mat_fullbright | mat_fullbright [1] | removes all shadows (a 0 restores them). | |
impulse 203 | impulse 203 | removes the item or NPC pointed at. | |
help | help [$] | replace $ with a command to get a brief description of it. | |
weapon_rpg | weapon_rpg | Rocket-Propelled Grenade Launcher. | |
mat_depthbias_normal | mat_depthbias_normal [1] | mat_depthbias_normal 1. | |
sv_gravity | sv_gravity [#] | Set Gravity (Add number in place of #). | |
dsp_explosion_effect_duration | dsp_explosion_effect_duration [#] | Set length of confusion/ear-ringing effect. | Add number in place of #. |
sv_stopspeed | sv_stopspeed [#] | Set Minimum Stopping Speed on ground. | Add number in place of #. |
sv_waterdist | sv_waterdist [#] | Set Vertical View when eyes are near water plane. | |
sv_friction | sv_friction [#] | Set World Friction. | Add number in place of # |
sv_bounce | sv_bounce [#] | Sets bounce multiplier for physically simulated object collisions. | |
Developer | Developer [#] | Sets developer mode to on/off/verbose. | 0-off, 1-on, 2-verbose. |
sv_maxvelocity | sv_maxvelocity [#] | Sets Maximum Velocity of any moving object. | Add number in place of #. |
hud_quickhelp/text? | hud_quickhelp/text? [1] | Shows Crosshairs. | |
cl_showfps | cl_showfps [1] | Shows FPS Rate. | |
status | status | shows some game info, incl. current map. | |
setang | setang | Snap players eyes to a specified pitch yaw. | |
impulse 82 | impulse 82 | Spawn a Jeep. | |
impulse 83 | impulse 83 | Spawn an Air Boat. | |
give item_ammo_357 | give item_ammo_357 | Spawns ammo for the .357 magnum. | |
give item_box_srounds | give item_box_srounds | Spawns ammo for the 9mm pistol. | |
give item_ammo_crossbow | give item_ammo_crossbow | Spawns ammo for the crossbow. | |
give item_ammo_ar2_altfire | give item_ammo_ar2_altfire | Spawns energy grenade for the Overwatch Pulse Rifle. | |
give item_rpg_round OR give item_ml_grenade | give item_rpg_round OR give item_ml_grenade | Spawns grenades for the RPG. | |
give item_ar2_grenade | give item_ar2_grenade | Spawns grenades for the submachinegun, oddly enough.......... | |
give item_ammo_ar2 | give item_ammo_ar2 | Spawns primary fire ammo for the Overwatch Pulse Rifle. | |
give item_box_mrounds | give item_box_mrounds | Spawns primary fire ammo for the submachinegun. | |
give item_box_buckshot | give item_box_buckshot | Spawns shells for the 12-gauge shotgun. | |
weapon_smg | weapon_smg [1] | Submachine Gun. | |
thirdperson | thirdperson | Third Person View. | |
prop_debug | prop_debug | Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health. | |
cl_enablehud | cl_enablehud [1] | Toggle HUD display On. | |
cl_drawhud | cl_drawhud [1] | Toggle HUD display On. | |
sv_soundemitter_filecheck | sv_soundemitter_filecheck | Toggle reporting missing .wav files for sounds. | |
ai_disable | ai_disable | toggles enemy AI on/off. | |
cl_drawhud | cl_drawhud [0] | Toggles HUD off. | |
cl_enablehud | cl_enablehud [0] | Toggles HUD off. | |
picker | picker | Toggles Picker mode on. | |
violence_ablood | violence_ablood [0] | Turns off alien blood. | |
violence_agibs | violence_agibs [0] | Turns off alien gibs. | |
violence_hblood | violence_hblood [0] | Turns off human blood. | |
violence_hgibs | violence_hgibs [0] | Turns off human gibs. | |
sv_unlockedchapters | sv_unlockedchapters [#] | Unlock chapters 1 thru #.(15 is end credits). | |
Kill | Kill | You die. | |
weapon_physcannon | weapon_physcannon | Zero Point Energy Field Manipulator Gun. | |
play demo_name | play demo_name | Plays demo. | Change demo_name to the demo you want to be played |
record demo_name | record demo_name | Records a demo of all the user's actions within the game until the 'stop' command is issued. | |
stop | stop | Stops recording the current demo. |
physcannon_tracelength Copy
physcannon_tracelength [#]
Changes the length that objects can be pulled from.
host_timescale Copy
host_timescale [#]
Changes the speed of the game (for slow-mo/fast-mo).
# < 1 = slower, # > 1 = faster.
cl_ragdoll_collide Copy
cl_ragdoll_collide [1]
Enables ragdolls that don't clip through each other.
Stack realistically on one another.
r_screenoverlay effects/combine_binocoverlay.vmt Copy
r_screenoverlay effects/combine_binocoverlay.vmt
Gives you combine vision during gameplay.
r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt Copy
r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt
Gives you weird vision during gameplay.
sk_plr_num_shotgun_pellets Copy
sk_plr_num_shotgun_pellets [#]
Increases pellets fired from each shotgun shell.
100 works well. 1000+ and it lags.
mat_numtextureunits Copy
mat_numtextureunits [#]
Limit the number of texture units.
Add number in place of # (0=Default).
physcannon_mega_enabled Copy
physcannon_mega_enabled [1]
Makes your Gravity Gun a Super Gravity Gun.
npc_create_equipment weapon_crowbar Copy
npc_create_equipment weapon_crowbar
NPC spawns equipped with a crowbar.
npc_create_equipment weapon_ar2 Copy
npc_create_equipment weapon_ar2
NPC spawns equipped with a pulse rifle.
npc_create_equipment weapon_RPG Copy
npc_create_equipment weapon_RPG
NPC spawns equipped with a RPG rocket launcher.
npc_create_equipment weapon_shotgun Copy
npc_create_equipment weapon_shotgun
NPC spawns equipped with a shotgun.
npc_create_equipment weapon_smg1 Copy
npc_create_equipment weapon_smg1
NPC spawns equipped with a SMG.
dsp_explosion_effect_duration Copy
dsp_explosion_effect_duration [#]
Set length of confusion/ear-ringing effect.
Add number in place of #.
sv_maxvelocity Copy
sv_maxvelocity [#]
Sets Maximum Velocity of any moving object.
Add number in place of #.