Left 4 Dead 2

Introduction

Have you ever experienced a survival game that has a horror element before? Well, Left 4 Dead 2 brings you a frighted while struggling to survive in hordes of zombie. Valve Corporation is a company that is in charge of both developing and publishing L4D2. In November 2009, the game was released for Microsoft and Xbox 360, the Mac OS X version came out in October 10, and the for Linux in July 2013. What is mentioning is that there was a heated controversy about the game, especially the graphic content. In generally, L4D2 met positive views. The game requires all people to work together, where I get addicted more to the game while playing with my friends. In general, I am highly recommended to play L4D2.

How to use cheats?

If you want to have an advantage in Left 4 Dead 2 by cheating, then allow Developers Console is where you need to enable first.

  • To enable that, open the main menu and choose Options.
  • After that, you select Keyboard/Mouse settings.
  • Enable Allow Developers Console.

When you enter the game, you need to bring up the cheat console by pressing the tilde key ~ . Enter sv_cheats1, then you press Enter to active cheat mode.
Now you can type your desired cheat codes. Therefore, use it for the benefit of your gameplay experience.

Left 4 Dead 2 Console Commands List

Name Effect Example/Comment
god god [0 / 1] Enables (if set to 1) and disables god mode for your entire team. sv_cheats ; Default Value: 0
noclip noclip Enables and disables no clip mode. In noclip mode, you do not collide with walls, objects, etc, allowing you to fly through/to any part of the map.
upgrade_add upgrade_add [upgrade id] Add the specified upgrade to your character.
sv_infinite_ammo sv_infinite_ammo [0 / 1] Enables (if set to 1) and disables infinite ammo for your weapon. sv_cheats ; Default Value: 0
sv_infinite_primary_ammo sv_infinite_primary_ammo [0 / 1] If set to 1, will enable infinite ammo for your primary weapon. Default: is set to 0 (disabled). sv_cheats ; Default Value: 0
give give [item id] Give you the specified weapon or item (or health/ammo). See command page for a list of weapons, items, and other things that you can give with this command.
impulse impulse [number] Functions include refilling ammo, health, and removing entities. This console command has a number of functions, dependent on the number you provide as an argument.
z_spawn z_spawn [npc id] Spawn the NPC with the specified ID. See command page for NPC IDs.
map map [map id] Load the specified map (from the start menu).
changelevel changelevel [map id] Switch the current map you are playing on to the specified map. To load a map from the start menu, use the map command.
buddha buddha [0 / 1] In Buddha mode( set to 1), you will still appear to take damage, but will not die when you health reaches 0. sv_cheats ; Default Value: 0
burn burn Ignites your character, but you do not take damage. You can set fire to other flammable objects/entities by colliding with them.
hidehud hidehud [setting #] Hide the entire HUD (set to 4), or hide specific parts of the HUD. sv_cheats ; Default Value: 0
sb_friendlyfire sb_friendlyfire [0 / 1] If set to 1, will allow bots to deal friendly fire damage. sv_cheats ; Default Value: 0
sb_takecontrol sb_takecontrol [character name] Make you take control of the character under your crosshair. If you specify the name of a character as an argument, you will take control of the survivor with that name, rather than the closest survivor to your crosshair.
z_pounce_damage z_pounce_damage [amount] Sets the amount of damage a zombie does to your health when they pounce on you. sv_cheats Default Value: 5
sv_noclipspeed sv_noclipspeed [speed] Sets the speed you fly/move at when in noclip mode. Default Value: 5
sb_open_fire sb_open_fire [0 / 1] If set to 1, will make all bots fire continuously. sv_cheats ; Default Value: 0
z_health z_health [amount] Sets the maximum amount of health a zombie can have. sv_cheats Default Value: 50
z_speed z_speed [speed] Sets the maximum speed zombies can accelerate to when moving. Default Value: 250
tongue_range tongue_range [distance] Sets the maximum range of the tongue attack of the Smoker. sv_cheats ; Default Value: 750
bot_mimic bot_mimic [0 / 1] If enabled (set to 1), will make all bots mimic you actions. sv_cheats ; Default Value: 0
nb_stop nb_stop [0 / 1] Freeze all bots in the game ( set to 1). sv_cheats Default Value: 0
host_timescale host_timescale [timescale] Changes the 'timescale' of the game - i.e. what speed the game processes/runs at. sv_cheats ; Default Value: 1
director_force_panic_event director_force_panic_event Force start a panic event.
director_panic_forever director_panic_forever [0 / 1] If set to 1, will turn on never-ending panic, causing all characters to panic until this command is set back to 0. sv_cheats ; Default Value: 0
ent_create ent_create [entity id] Spawn the specified entity at the location your crosshair is over.
ent_setname ent_setname [entity name] Sets the name of the entity under your crosshair.
ent_remove ent_remove [entity / class name] Delete (remove) the entity under your crosshair, or if you specify an entity/class name, the entity that matches will be deleted.
ent_remove_all ent_remove_all [entity / class name] Deletes all existing entities of the given type.
z_common_limit z_common_limit [amount] Sets the maximum amount of normal zombies that can be present in the world at any given time. This is set to 30 by default. sv_cheats ; Default Value: 30
z_frustration_lifetime z_frustration_lifetime [seconds] Sets the amount of time, in seconds, it takes for the frustration meter of The Tank to reach full. After the frustration meter reaches full, the AI will take over control of The Tank, raise the value of this command to prevent this from happening. sv_cheats ; Default Value: 20
sv_infected_ceda_vomitjar_probability sv_infected_ceda_vomitjar_probability [chance] Sets the chance (as a decimal percentage) a CEDA agent has to be carrying a bile jar. sv_cheats Default Value: 0.1
director_stop director_stop Stop the spawning of all wanderers, mobs, specials, and bosses. Use director_start to re-enable.
director_start director_start Re-enable the spawning of all wanderers, mobs, specials, and bosses after having disabled them with director_stop.
thirdperson thirdperson Put you in third person mode.
crosshair crosshair [0 / 1] If set to 0, will disable your your crosshair. Default Value: 1
thirdpersonshoulder thirdpersonshoulder Switches your camera to 'over the shoulder' third person view.
thirdperson_mayamode thirdperson_mayamode Toggles mayamode for third person, in maya mode, the camera will stick in its current third person position and will not rotate to stay behind your character.
firstperson firstperson Put you in first person mode (if not already in first person mode).
sv_cheats sv_cheats [0 / 1] When set to 1 (default is 0), allows the use of cheat commands on your current map or server. Default Value: 0
kill kill Set your health to 0, killing you.
explode explode Kill you by creating an explosion under your character.
quit quit Quit the game.
jointeam jointeam [team # / team name / character] Make you join the specified team. The team can be specified by its team number, its name, or a character's name.
spectate spectate Put you in spectator mode on servers. Not working.
kick kick [name] Kick the player with the specified name from the server.
bind bind [key] [command(s)] Bind the specified command(s) to the specified key.
fire fire Spawn fire on the ground around your character (it will deal damage to you, so be sure to run outside of the fire after using this command).
boom boom Spawn a pipe bomb under your character, which will detonate (and deal damage) after a few seconds.
sb_all_bot_game sb_all_bot_game [0 / 1] If set to 1, will allow for your game/server to continue on with just bots and no players. sv_cheats ; Default Value: 0
sb_stop sb_stop [0 / 1] If set to 1, will stop (and freeze in their current positions) all survivor bots, but not zombie bots. sv_cheats ; Default Value: 0
sb_unstick sb_unstick [0 / 1] If set to 0, will stop bots from teleporting to 'unstick' themselves from locations. The default setting for this command is 1, which allow bots to teleport themselves out of locations they get stuck inside.
vs_max_team_switches vs_max_team_switches [amount] Sets the maximum amount of team switches that players can make. Default is 1 - set this to a higher number to allow yourself or other players to switch teams more than once. sv_cheats ; Default Value: 1
warp_all_survivors_here warp_all_survivors_here Teleports all survivors to your current location.
warp_all_survivors_to_battlefield warp_all_survivors_to_battlefield Teleports all survivors to your map's battlefield.
warp_all_survivors_to_checkpoint warp_all_survivors_to_checkpoint Teleports all survivors to the current checkpoint that you are at in your map.
warp_all_survivors_to_finale warp_all_survivors_to_finale Teleports all survivors to the map's 'finale'.
warp_far_survivor_here warp_far_survivor_here Teleports the survivor that is furthest away from you to the location your crosshair is over.
warp_to_start_area warp_to_start_area Teleports you to the start location for your current map.
mat_fullbright mat_fullbright [0 / 1 / 2] If set to 1, will enable 'full bright' mode, in which all areas of the map are at the maximum lighting level. Setting this command to 2 removes textures from all objects. sv_cheats ; Default Value: 0
fog_override fog_override [0 / 1] If set to 1, will allow you to override your current map's fog settings (with commands like fog_enable, etc). sv_cheats Default Value: 0
fog_enable fog_enable [0 / 1] Enable and disable fog effects on your current map. sv_cheats Default Value: 1
connect connect [ip address] Connect to the L4D2 server at the specified IP address.
chooseteam chooseteam If it is an option on your current server/map, this command will open up the menu to allow you to choose a team.
rescue_distance rescue_distance [distance] Sets how far your teammates must travel past your body before you can be rescued. sv_cheats Default Value: 4500
rescue_min_dead_time rescue_min_dead_time [seconds] Sets how long, in seconds, you or a teammate must be dead for before you can be rescued by another teammate. sv_cheats Default Value: 60
hunter_pz_claw_dmg hunter_pz_claw_dmg [damage] Sets how much damage a PZ hunter's melee attack will deal. sv_cheats ; Default Value: 6
tongue_choke_damage_amount tongue_choke_damage_amount [damage] Sets how much damage a Smoker's tongue choke attack will deal. sv_cheats ; Default Value: 10
z_hit_from_behind_factor z_hit_from_behind_factor [multiplier] Sets how much more damage a hit from a zombie from behind will deal to you. sv_cheats ; Default Value: 0
inferno_damage inferno_damage [damage] Sets the amount of damage dealt per second by flames and molotovs. sv_cheats ; Default Value: 40
z_gun_damage z_gun_damage [damage] Sets the amount of damage dealt to doors, boxes, walls, and other breakable objects by melee attacks. sv_cheats ; Default Value: 10
sv_lan sv_lan [0 / 1] If set to 1, will make the server you are currently on a LAN server. This setting disables authentication, the heartbeat to Steam servers, and other features that require a connection to the internet. A LAN server does not require a connection to the internet to run. Default Value: 0
sv_allow_lobby_connect_only sv_allow_lobby_connect_only [0 / 1] If set to 1, will only allow players to connect to your server from the matchmaking lobby, and will not be able to connect directly. Default Value: 1
z_witch_burn_time z_witch_burn_time [seconds] Sets the amount of time, in seconds, a witch can burn for before they die from fire damage. sv_cheats ; Default Value: 15
z_witch_allow_change_victim z_witch_allow_change_victim [0 / 1] If set to 1, will allow witches to change targets. If set to 0 (default), witches will lock onto the character that they first noticed/became aggressive to, and not switch target. sv_cheats ; Default Value: 1
z_witch_damage z_witch_damage [amount] Sets the amount of damage a witch attack deals. sv_cheats ; Default Value: 100
z_witch_anger_rate z_witch_anger_rate [rate] Sets how close you can get to a witch before startling her. Default is 0.2, setting this command to 0 would allow you to get very close without startling, a higher number would make it easier to startle witches. sv_cheats ; Default Value: 0.2
cl_precacheinfo cl_precacheinfo Prints to console information about the client's cache.
director_force_versus_start director_force_versus_start Forcefully start your current versus game (without you leaving the safe room).
z_tank_health z_tank_health [health] Sets the maximum and default health (what they spawn with) of the Tank zombie. sv_cheats ; Default Value: 4000
z_tank_rock_debug z_tank_rock_debug [0 / 1] If set to 1, enables debug for the rock Tank zombie. This debug information displays when it is thinking about detonating survivors. sv_cheats ; Default Value: 0
z_tank_throw_interval z_tank_throw_interval [seconds] Sets the minimum cooldown, in seconds, between each throw attack from a Tank. sv_cheats ; Default Value: 5
z_vomit_debug z_vomit_debug [0 / 1] If set to 1, enables debug information for vomit attacks from a Puker. sv_cheats ; Default Value: 0
z_vomit_interval z_vomit_interval [seconds] Sets the amount of time, in seconds, a Puker zombie must wait between each vomit attack. sv_cheats ; Default Value: 30
r_flashlightconstant r_flashlightconstant [constant] Sets the constant for your flashlight - i.e. how fast the light from your flashlight drops off. sv_cheats ; Default Value: 0
r_flashlightfov r_flashlightfov [fov] Sets the field-of-view (FOV) for your flashlight. The FOV is how wide the light of your flashlight is. With this at a higher number, the light from your flashlight will be more spread out (cover more area). sv_cheats ; Default Value: 53
r_flashlightfar r_flashlightfar [distance] Sets the maximum distance your flashlight can light up. sv_cheats ; Default Value: 750
setinfo setinfo [key] [value] Sets the specified info value for your client.
director_no_survivor_bots director_no_survivor_bots [0 / 1] If set to 1, will disable survivor bots, meaning the only players on your team will be yourself (and any other human players). sv_cheats ; Default Value: 0
director_no_mobs director_no_mobs [0 / 1] If set to 1, will disable mob rushes. By default this is set to 0 (meaning mob rushes are enabled). sv_cheats ; Default Value: 0
director_no_bosses director_no_bosses [0 / 1] Setting this command to 1 will completely disable the spawning of bosses. sv_cheats ; Default Value: 0
director_no_specials director_no_specials [0 / 1] If set to 1, will disable the spawning of PZ zombies. sv_cheats ; Default Value: 0
director_debug_scavenge_items director_debug_scavenge_items [0 / 1] If set to 1, will highlight all possible item spawns, and also all spawned items currently on the ground. sv_cheats Default Value: 0
director_debug director_debug [0 / 1] If set to 1, enables debug information for the game's AI (puts lots of data on your screen). sv_cheats ; Default Value: 0
upgrade_explosive_bullet_force upgrade_explosive_bullet_force [amount] Sets the explosive force of bullets from weapons (other than the shotgun) with the explosive ammo upgrade. sv_cheats ; Default Value: 2
upgrade_explosive_slug_force upgrade_explosive_slug_force [amount] Sets the explosive force for bullets from shotguns that have the explosive ammo upgrade. sv_cheats Default Value: 4
upgrade_show_explosive_ammo_radius upgrade_show_explosive_ammo_radius [0 / 1] If set to 1, will show the effective range of an explosion when an explosive bullet detonates. sv_cheats ; Default Value: 0
z_forcezombiemodelname z_forcezombiemodelname [model name] Sets the model that is used for all zombies, if you have enabled z_forcezombiemodel. sv_cheats ; Default Value: 0
z_forcezombiemodel z_forcezombiemodel [0 / 1] If set to 1, allows you to force all zombies to have the model set by the z_forcezombiemodelname command. sv_cheats ; Default Value: 0
z_fallen_max_count z_fallen_max_count [amount] Sets the maximum amount of Fallen Survivors that can be present at any given time. Once there are this amount of Fallen Survivors, no more will spawn. sv_cheats ; Default Value: 1
z_mob_spawn_min_interval_expert z_mob_spawn_min_interval_expert [seconds] Sets the minimum interval, in seconds, between each expert zombie mob spawn. sv_cheats ; Default Value: 90
z_mob_spawn_max_interval_expert z_mob_spawn_max_interval_expert [seconds] Sets the maximum interval, in seconds, between each expert zombie mob spawn. sv_cheats ; Default Value: 180
z_mob_spawn_min_size z_mob_spawn_min_size [amount] Sets the minimum amount of zombies that will spawn in a mob. sv_cheats; Default Value: 10
z_mob_spawn_max_size z_mob_spawn_max_size [amount] Sets the maximum amount of zombies that will spawn in a mob. sv_cheats ; Default Value: 30
z_mega_mob_spawn_min_interval z_mega_mob_spawn_min_interval [seconds] Sets the minimum spawn interval, in seconds, between each mega mob spawn. sv_cheats ; Default Value: 420
z_mega_mob_spawn_max_interval z_mega_mob_spawn_max_interval [seconds] Sets the maximum spawn interval, in seconds, between each mega mob spawn. sv_cheats ; Default Value: 900
z_mega_mob_size z_mega_mob_size [amount] Sets the amount of zombies that spawn in a mega mob spawn. sv_cheats ; Default Value: 50
z_must_wander z_must_wander [-1 / 0 / 1] Sets whether zombies always wander, always sit or lie down, or do both (both is default). sv_cheats ; Default Value: 0
z_acquire_far_range z_acquire_far_range [range] Sets the furthest range at which a zombie can 'lock on' or 'locate' a survivor. sv_cheats ; Default Value: 2500
z_acquire_far_time z_acquire_far_time [seconds] Sets the amount of time, in seconds, that a survivor must be within a zombie's range before they are noticed by the zombie and the zombie walks towards them/attacks. sv_cheats ; Default Value: 5
z_acquire_near_range z_acquire_near_range [range] Sets the range at which zombies will attack survivors instantly within (i.e. they will instantly lock onto survivors that get this close). sv_cheats ; Default Value: 200
z_acquire_near_time z_acquire_near_time [seconds] Sets the amount of time it takes, in seconds, for a zombie to notice a survivor within the range set by z_acquire_near_range. sv_cheats ; Default Value: 0
z_special_spawn_interval z_special_spawn_interval [seconds] Sets the amount of time, in seconds, between each 'special' or 'boss' zombie spawn. sv_cheats ; Default Value: 45
z_hunter_limit z_hunter_limit [amount] Sets the maximum amount of 'The Hunter' zombies that can be present in the game at any given time. sv_cheats ; Default Value: 1
z_minion_limit z_minion_limit [amount] Sets the maximum amount of 'special infected' zombies that can be in the game at any given time. sv_cheats ; Default Value: 3

god Copy

god [0 / 1]

Enables (if set to 1) and disables god mode for your entire team.

sv_cheats ; Default Value: 0

noclip Copy

noclip

Enables and disables no clip mode.

In noclip mode, you do not collide with walls, objects, etc, allowing you to fly through/to any part of the map.

upgrade_add Copy

upgrade_add [upgrade id]

Add the specified upgrade to your character.

sv_infinite_ammo Copy

sv_infinite_ammo [0 / 1]

Enables (if set to 1) and disables infinite ammo for your weapon.

sv_cheats ; Default Value: 0

sv_infinite_primary_ammo Copy

sv_infinite_primary_ammo [0 / 1]

If set to 1, will enable infinite ammo for your primary weapon.

Default: is set to 0 (disabled). sv_cheats ; Default Value: 0

give Copy

give [item id]

Give you the specified weapon or item (or health/ammo).

See command page for a list of weapons, items, and other things that you can give with this command.

impulse Copy

impulse [number]

Functions include refilling ammo, health, and removing entities.

This console command has a number of functions, dependent on the number you provide as an argument.

z_spawn Copy

z_spawn [npc id]

Spawn the NPC with the specified ID. See command page for NPC IDs.

map Copy

map [map id]

Load the specified map (from the start menu).

changelevel Copy

changelevel [map id]

Switch the current map you are playing on to the specified map.

To load a map from the start menu, use the map command.

buddha Copy

buddha [0 / 1]

In Buddha mode( set to 1), you will still appear to take damage, but will not die when you health reaches 0.

sv_cheats ; Default Value: 0

burn Copy

burn

Ignites your character, but you do not take damage.

You can set fire to other flammable objects/entities by colliding with them.

hidehud Copy

hidehud [setting #]

Hide the entire HUD (set to 4), or hide specific parts of the HUD.

sv_cheats ; Default Value: 0

sb_friendlyfire Copy

sb_friendlyfire [0 / 1]

If set to 1, will allow bots to deal friendly fire damage.

sv_cheats ; Default Value: 0

sb_takecontrol Copy

sb_takecontrol [character name]

Make you take control of the character under your crosshair.

If you specify the name of a character as an argument, you will take control of the survivor with that name, rather than the closest survivor to your crosshair.

z_pounce_damage Copy

z_pounce_damage [amount]

Sets the amount of damage a zombie does to your health when they pounce on you.

sv_cheats Default Value: 5

sv_noclipspeed Copy

sv_noclipspeed [speed]

Sets the speed you fly/move at when in noclip mode.

Default Value: 5

sb_open_fire Copy

sb_open_fire [0 / 1]

If set to 1, will make all bots fire continuously.

sv_cheats ; Default Value: 0

z_health Copy

z_health [amount]

Sets the maximum amount of health a zombie can have.

sv_cheats Default Value: 50

z_speed Copy

z_speed [speed]

Sets the maximum speed zombies can accelerate to when moving.

Default Value: 250

tongue_range Copy

tongue_range [distance]

Sets the maximum range of the tongue attack of the Smoker.

sv_cheats ; Default Value: 750

bot_mimic Copy

bot_mimic [0 / 1]

If enabled (set to 1), will make all bots mimic you actions.

sv_cheats ; Default Value: 0

nb_stop Copy

nb_stop [0 / 1]

Freeze all bots in the game ( set to 1).

sv_cheats Default Value: 0

host_timescale Copy

host_timescale [timescale]

Changes the 'timescale' of the game - i.e. what speed the game processes/runs at.

sv_cheats ; Default Value: 1

director_force_panic_event Copy

director_force_panic_event

Force start a panic event.

director_panic_forever Copy

director_panic_forever [0 / 1]

If set to 1, will turn on never-ending panic, causing all characters to panic until this command is set back to 0.

sv_cheats ; Default Value: 0

ent_create Copy

ent_create [entity id]

Spawn the specified entity at the location your crosshair is over.

ent_setname Copy

ent_setname [entity name]

Sets the name of the entity under your crosshair.

ent_remove Copy

ent_remove [entity / class name]

Delete (remove) the entity under your crosshair, or if you specify an entity/class name, the entity that matches will be deleted.

ent_remove_all Copy

ent_remove_all [entity / class name]

Deletes all existing entities of the given type.

z_common_limit Copy

z_common_limit [amount]

Sets the maximum amount of normal zombies that can be present in the world at any given time. This is set to 30 by default.

sv_cheats ; Default Value: 30

z_frustration_lifetime Copy

z_frustration_lifetime [seconds]

Sets the amount of time, in seconds, it takes for the frustration meter of The Tank to reach full.

After the frustration meter reaches full, the AI will take over control of The Tank, raise the value of this command to prevent this from happening. sv_cheats ; Default Value: 20

sv_infected_ceda_vomitjar_probability Copy

sv_infected_ceda_vomitjar_probability [chance]

Sets the chance (as a decimal percentage) a CEDA agent has to be carrying a bile jar.

sv_cheats Default Value: 0.1

director_stop Copy

director_stop

Stop the spawning of all wanderers, mobs, specials, and bosses. Use director_start to re-enable.

director_start Copy

director_start

Re-enable the spawning of all wanderers, mobs, specials, and bosses after having disabled them with director_stop.

thirdperson Copy

thirdperson

Put you in third person mode.

crosshair Copy

crosshair [0 / 1]

If set to 0, will disable your your crosshair.

Default Value: 1

thirdpersonshoulder Copy

thirdpersonshoulder

Switches your camera to 'over the shoulder' third person view.

thirdperson_mayamode Copy

thirdperson_mayamode

Toggles mayamode for third person, in maya mode, the camera will stick in its current third person position and will not rotate to stay behind your character.

firstperson Copy

firstperson

Put you in first person mode (if not already in first person mode).

sv_cheats Copy

sv_cheats [0 / 1]

When set to 1 (default is 0), allows the use of cheat commands on your current map or server.

Default Value: 0

kill Copy

kill

Set your health to 0, killing you.

explode Copy

explode

Kill you by creating an explosion under your character.

quit Copy

quit

Quit the game.

jointeam Copy

jointeam [team # / team name / character]

Make you join the specified team. The team can be specified by its team number, its name, or a character's name.

spectate Copy

spectate

Put you in spectator mode on servers.

Not working.

kick Copy

kick [name]

Kick the player with the specified name from the server.

bind Copy

bind [key] [command(s)]

Bind the specified command(s) to the specified key.

fire Copy

fire

Spawn fire on the ground around your character (it will deal damage to you, so be sure to run outside of the fire after using this command).

boom Copy

boom

Spawn a pipe bomb under your character, which will detonate (and deal damage) after a few seconds.

sb_all_bot_game Copy

sb_all_bot_game [0 / 1]

If set to 1, will allow for your game/server to continue on with just bots and no players.

sv_cheats ; Default Value: 0

sb_stop Copy

sb_stop [0 / 1]

If set to 1, will stop (and freeze in their current positions) all survivor bots, but not zombie bots.

sv_cheats ; Default Value: 0

sb_unstick Copy

sb_unstick [0 / 1]

If set to 0, will stop bots from teleporting to 'unstick' themselves from locations.

The default setting for this command is 1, which allow bots to teleport themselves out of locations they get stuck inside.

vs_max_team_switches Copy

vs_max_team_switches [amount]

Sets the maximum amount of team switches that players can make. Default is 1 - set this to a higher number to allow yourself or other players to switch teams more than once.

sv_cheats ; Default Value: 1

warp_all_survivors_here Copy

warp_all_survivors_here

Teleports all survivors to your current location.

warp_all_survivors_to_battlefield Copy

warp_all_survivors_to_battlefield

Teleports all survivors to your map's battlefield.

warp_all_survivors_to_checkpoint Copy

warp_all_survivors_to_checkpoint

Teleports all survivors to the current checkpoint that you are at in your map.

warp_all_survivors_to_finale Copy

warp_all_survivors_to_finale

Teleports all survivors to the map's 'finale'.

warp_far_survivor_here Copy

warp_far_survivor_here

Teleports the survivor that is furthest away from you to the location your crosshair is over.

warp_to_start_area Copy

warp_to_start_area

Teleports you to the start location for your current map.

mat_fullbright Copy

mat_fullbright [0 / 1 / 2]

If set to 1, will enable 'full bright' mode, in which all areas of the map are at the maximum lighting level.

Setting this command to 2 removes textures from all objects. sv_cheats ; Default Value: 0

fog_override Copy

fog_override [0 / 1]

If set to 1, will allow you to override your current map's fog settings (with commands like fog_enable, etc).

sv_cheats Default Value: 0

fog_enable Copy

fog_enable [0 / 1]

Enable and disable fog effects on your current map.

sv_cheats Default Value: 1

connect Copy

connect [ip address]

Connect to the L4D2 server at the specified IP address.

chooseteam Copy

chooseteam

If it is an option on your current server/map, this command will open up the menu to allow you to choose a team.

rescue_distance Copy

rescue_distance [distance]

Sets how far your teammates must travel past your body before you can be rescued.

sv_cheats Default Value: 4500

rescue_min_dead_time Copy

rescue_min_dead_time [seconds]

Sets how long, in seconds, you or a teammate must be dead for before you can be rescued by another teammate.

sv_cheats Default Value: 60

hunter_pz_claw_dmg Copy

hunter_pz_claw_dmg [damage]

Sets how much damage a PZ hunter's melee attack will deal.

sv_cheats ; Default Value: 6

tongue_choke_damage_amount Copy

tongue_choke_damage_amount [damage]

Sets how much damage a Smoker's tongue choke attack will deal.

sv_cheats ; Default Value: 10

z_hit_from_behind_factor Copy

z_hit_from_behind_factor [multiplier]

Sets how much more damage a hit from a zombie from behind will deal to you.

sv_cheats ; Default Value: 0

inferno_damage Copy

inferno_damage [damage]

Sets the amount of damage dealt per second by flames and molotovs.

sv_cheats ; Default Value: 40

z_gun_damage Copy

z_gun_damage [damage]

Sets the amount of damage dealt to doors, boxes, walls, and other breakable objects by melee attacks.

sv_cheats ; Default Value: 10

sv_lan Copy

sv_lan [0 / 1]

If set to 1, will make the server you are currently on a LAN server. This setting disables authentication, the heartbeat to Steam servers, and other features that require a connection to the internet.

A LAN server does not require a connection to the internet to run. Default Value: 0

sv_allow_lobby_connect_only Copy

sv_allow_lobby_connect_only [0 / 1]

If set to 1, will only allow players to connect to your server from the matchmaking lobby, and will not be able to connect directly.

Default Value: 1

z_witch_burn_time Copy

z_witch_burn_time [seconds]

Sets the amount of time, in seconds, a witch can burn for before they die from fire damage.

sv_cheats ; Default Value: 15

z_witch_allow_change_victim Copy

z_witch_allow_change_victim [0 / 1]

If set to 1, will allow witches to change targets. If set to 0 (default), witches will lock onto the character that they first noticed/became aggressive to, and not switch target.

sv_cheats ; Default Value: 1

z_witch_damage Copy

z_witch_damage [amount]

Sets the amount of damage a witch attack deals.

sv_cheats ; Default Value: 100

z_witch_anger_rate Copy

z_witch_anger_rate [rate]

Sets how close you can get to a witch before startling her. Default is 0.2, setting this command to 0 would allow you to get very close without startling, a higher number would make it easier to startle witches.

sv_cheats ; Default Value: 0.2

cl_precacheinfo Copy

cl_precacheinfo

Prints to console information about the client's cache.

director_force_versus_start Copy

director_force_versus_start

Forcefully start your current versus game (without you leaving the safe room).

z_tank_health Copy

z_tank_health [health]

Sets the maximum and default health (what they spawn with) of the Tank zombie.

sv_cheats ; Default Value: 4000

z_tank_rock_debug Copy

z_tank_rock_debug [0 / 1]

If set to 1, enables debug for the rock Tank zombie. This debug information displays when it is thinking about detonating survivors.

sv_cheats ; Default Value: 0

z_tank_throw_interval Copy

z_tank_throw_interval [seconds]

Sets the minimum cooldown, in seconds, between each throw attack from a Tank.

sv_cheats ; Default Value: 5

z_vomit_debug Copy

z_vomit_debug [0 / 1]

If set to 1, enables debug information for vomit attacks from a Puker.

sv_cheats ; Default Value: 0

z_vomit_interval Copy

z_vomit_interval [seconds]

Sets the amount of time, in seconds, a Puker zombie must wait between each vomit attack.

sv_cheats ; Default Value: 30

r_flashlightconstant Copy

r_flashlightconstant [constant]

Sets the constant for your flashlight - i.e. how fast the light from your flashlight drops off.

sv_cheats ; Default Value: 0

r_flashlightfov Copy

r_flashlightfov [fov]

Sets the field-of-view (FOV) for your flashlight. The FOV is how wide the light of your flashlight is.

With this at a higher number, the light from your flashlight will be more spread out (cover more area). sv_cheats ; Default Value: 53

r_flashlightfar Copy

r_flashlightfar [distance]

Sets the maximum distance your flashlight can light up.

sv_cheats ; Default Value: 750

setinfo Copy

setinfo [key] [value]

Sets the specified info value for your client.

director_no_survivor_bots Copy

director_no_survivor_bots [0 / 1]

If set to 1, will disable survivor bots, meaning the only players on your team will be yourself (and any other human players).

sv_cheats ; Default Value: 0

director_no_mobs Copy

director_no_mobs [0 / 1]

If set to 1, will disable mob rushes. By default this is set to 0 (meaning mob rushes are enabled).

sv_cheats ; Default Value: 0

director_no_bosses Copy

director_no_bosses [0 / 1]

Setting this command to 1 will completely disable the spawning of bosses.

sv_cheats ; Default Value: 0

director_no_specials Copy

director_no_specials [0 / 1]

If set to 1, will disable the spawning of PZ zombies.

sv_cheats ; Default Value: 0

director_debug_scavenge_items Copy

director_debug_scavenge_items [0 / 1]

If set to 1, will highlight all possible item spawns, and also all spawned items currently on the ground.

sv_cheats Default Value: 0

director_debug Copy

director_debug [0 / 1]

If set to 1, enables debug information for the game's AI (puts lots of data on your screen).

sv_cheats ; Default Value: 0

upgrade_explosive_bullet_force Copy

upgrade_explosive_bullet_force [amount]

Sets the explosive force of bullets from weapons (other than the shotgun) with the explosive ammo upgrade.

sv_cheats ; Default Value: 2

upgrade_explosive_slug_force Copy

upgrade_explosive_slug_force [amount]

Sets the explosive force for bullets from shotguns that have the explosive ammo upgrade.

sv_cheats Default Value: 4

upgrade_show_explosive_ammo_radius Copy

upgrade_show_explosive_ammo_radius [0 / 1]

If set to 1, will show the effective range of an explosion when an explosive bullet detonates.

sv_cheats ; Default Value: 0

z_forcezombiemodelname Copy

z_forcezombiemodelname [model name]

Sets the model that is used for all zombies, if you have enabled z_forcezombiemodel.

sv_cheats ; Default Value: 0

z_forcezombiemodel Copy

z_forcezombiemodel [0 / 1]

If set to 1, allows you to force all zombies to have the model set by the z_forcezombiemodelname command.

sv_cheats ; Default Value: 0

z_fallen_max_count Copy

z_fallen_max_count [amount]

Sets the maximum amount of Fallen Survivors that can be present at any given time. Once there are this amount of Fallen Survivors, no more will spawn.

sv_cheats ; Default Value: 1

z_mob_spawn_min_interval_expert Copy

z_mob_spawn_min_interval_expert [seconds]

Sets the minimum interval, in seconds, between each expert zombie mob spawn.

sv_cheats ; Default Value: 90

z_mob_spawn_max_interval_expert Copy

z_mob_spawn_max_interval_expert [seconds]

Sets the maximum interval, in seconds, between each expert zombie mob spawn.

sv_cheats ; Default Value: 180

z_mob_spawn_min_size Copy

z_mob_spawn_min_size [amount]

Sets the minimum amount of zombies that will spawn in a mob.

sv_cheats; Default Value: 10

z_mob_spawn_max_size Copy

z_mob_spawn_max_size [amount]

Sets the maximum amount of zombies that will spawn in a mob.

sv_cheats ; Default Value: 30

z_mega_mob_spawn_min_interval Copy

z_mega_mob_spawn_min_interval [seconds]

Sets the minimum spawn interval, in seconds, between each mega mob spawn.

sv_cheats ; Default Value: 420

z_mega_mob_spawn_max_interval Copy

z_mega_mob_spawn_max_interval [seconds]

Sets the maximum spawn interval, in seconds, between each mega mob spawn.

sv_cheats ; Default Value: 900

z_mega_mob_size Copy

z_mega_mob_size [amount]

Sets the amount of zombies that spawn in a mega mob spawn.

sv_cheats ; Default Value: 50

z_must_wander Copy

z_must_wander [-1 / 0 / 1]

Sets whether zombies always wander, always sit or lie down, or do both (both is default).

sv_cheats ; Default Value: 0

z_acquire_far_range Copy

z_acquire_far_range [range]

Sets the furthest range at which a zombie can 'lock on' or 'locate' a survivor.

sv_cheats ; Default Value: 2500

z_acquire_far_time Copy

z_acquire_far_time [seconds]

Sets the amount of time, in seconds, that a survivor must be within a zombie's range before they are noticed by the zombie and the zombie walks towards them/attacks.

sv_cheats ; Default Value: 5

z_acquire_near_range Copy

z_acquire_near_range [range]

Sets the range at which zombies will attack survivors instantly within (i.e. they will instantly lock onto survivors that get this close).

sv_cheats ; Default Value: 200

z_acquire_near_time Copy

z_acquire_near_time [seconds]

Sets the amount of time it takes, in seconds, for a zombie to notice a survivor within the range set by z_acquire_near_range.

sv_cheats ; Default Value: 0

z_special_spawn_interval Copy

z_special_spawn_interval [seconds]

Sets the amount of time, in seconds, between each 'special' or 'boss' zombie spawn.

sv_cheats ; Default Value: 45

z_hunter_limit Copy

z_hunter_limit [amount]

Sets the maximum amount of 'The Hunter' zombies that can be present in the game at any given time.

sv_cheats ; Default Value: 1

z_minion_limit Copy

z_minion_limit [amount]

Sets the maximum amount of 'special infected' zombies that can be in the game at any given time.

sv_cheats ; Default Value: 3

More about Left 4 Dead 2

Gameplay

s I started earlier, Left 4 dead 2 focus on cooperative gameplay, and is a first-person shooter. In general, L4D2 has five campaigns; each of them has three to five smaller packs.

The player can bring along one of each five types of equipment: primary weapons, secondary weapons, throwable weapons, major medical supplies (which also includes ammunition upgrades), and minor medical supplies. About the primary weapons, there are four tiers based on their availability and features. In my opinion, I like the level four the most, which is all mounted weapon systems and infinite ammunition. Although it deals lots of damage, the cost is overheating after a certain period of use.

Different from the primary weapons, secondary weapons, which are melee weapons, small-caliber pistols, and large-caliber pistols can be useful somethings. You can also bring a flashlight (unlimited battery life), medical kit, exclusive ammo pack, or single throwable weapon like Molotov cocktails to set an area on fire.

During the game, the health and the status of their fellow survivors shown to players. Left 4 Dead 2 consists of friendly fire mode, so be careful not to damage your allies. When the health status drops down to 0, the player only allows to use of a handgun and loses all abilities. Therefore, the player has to wait until rescued by another Survivor.

Left 4 Dead 2 includes five regular game modes: Campaign, Singleplayer, Versus, Survival, Scavenge. F4D2 also has a Realism mode where the mode gives players: "to be challenged as a team".

Conclusion

Left 4 Dead 2 is an excellent way to entertain, have fun with your friends, practice your teamwork skills. If 'cheating' is what you need, active cheat mode and type your desired cheat codes. Have fun with the game!