Medieval 2 is a turn-based maneuvering and real-time tactics video game produced by The Creative Assembly and published by Sega. It was published for Microsoft Windows on 10 November 2006. The game is arranged between the years 1080 and 1530. Like the original game, Medieval Total War 2 focuses on medieval warfare, religion, and politics in Europe, North Africa, and the Middle East.
Some codes can help you cheat this game, and they are available here.
You can open the Medieval II console by pressing the ~ key on your keyboard.
If it doesn't work, try ' , ` or ö .
After opening the console you can give commands by typing them into the console and tapping ENTER on your keyboard.
Switch between separate table layouts by pressing the Table View and Card View buttons next to the search box.
|add_population||add_population [settlement name] [amount]||Add the specified amount of population to the settlement.||Specify a negative amount to remove population from a settlement.|
|add_money||add_money [faction name,] [amount]||Give you the specified amount of money.||Can optionally specify a faction type before the amount to give money to that faction. To remove money, specify a negative amount.|
|give_ancillary||give_ancillary [character name] [ancillary id]||Gives the ancillary with the specified ID.||If the character name has a space in it, put it in quotation marks.|
|remove_ancillary||remove_ancillary [character name] [ancillary id]||Removes the ancillary with the specified ID.||If the name of the character you wish to remove the ancillary from has a space in it, put it in quotation marks.|
|give_trait||give_trait [character name] [trait id] [level]||Gives the character with the specified specified ID.||Can optionally specify a level for the trait to be. By default the trait level will be 1.|
|remove_trait||remove_trait [character name] [trait id]||Remove all traits, or a specified trait, from the character with the specified name.|
|toggle_terrain||toggle_terrain [terrain display id]||Changes the way the map terrain is displayed/highlighted.|
|toggle_fow||toggle_fow||Enables and disables Fog of War.|
|create_unit||create_unit [settlement / character name] [unit id] [amount] [experience] [armor] [weapon]||Create a unit ID the specified settlement.||You can optionally specify an amount (default is 1) and the experience, armor and weapon level of the created unit(s).|
|process_cq||process_cq [settlement name]||Instantly complete all pending construction work for the settlement with the specified name.||Instantly complete all pending construction work.|
|control||control [faction name]||Switch the faction you are playing as to the specified faction.||Note: AI will take control of the faction you were playing as before.|
|show_cursorstat||show_cursorstat||Show statistics about the location your cursor is over.||Information includes the coordinates of the location, the name of the location, and the region ID.|
|character_reset||character_reset||Resets your character back to the settings he/she had at the start of your current turn.|
|move_character||move_character [character name] [x] [y]||Moves the character with the specified name to the specified coordinates.|
|surrender_regions||surrender_regions [faction name]||Surrenders all regions belonging to the specified faction to the rebels.|
|auto_win||auto_win [attacker / defender]||Make the specified team automatically win the next auto resolved battle.||To win your battle, use this command and then use auto resolve.|
|bestbuy||bestbuy||Enables and disables the 'best buy' cheat, which makes units 10% cheaper.||You will need to open and close your game to disable it.|
|logon||logon [password]||Enables the developer console on a server.|
|logoff||logoff||Logs you out from developer console access on a server.||Re-enable it with the logon command.|
|clear_password||clear_password [faction name]||Clears the password for the faction with the specified name.|
|set_password||set_password [faction name] [password] [password]||Sets the password for faction with the specified name.||You need to provide the password twice to confirm it was typed correctly.|
|set_email||set_email [faction name] [email address]||Sets the email address for the specified faction.|
|disable_ai||disable_ai [ai type]||Disables all AI, or the specified AI type.|
|halt_ai||halt_ai [faction name]||Halts the turn sequence at the start of the turn of the faction with the specified name.||If you do not specify a faction name, the turn sequence will be halted at end of the current turn.|
|run_ai||run_ai [x]||Re-enables the AI after you have previously disabled it with the disable_ai or halt_ai commands.||Use the 'x' argument to re-enable all types of AI.|
|set_option||set_option [option name] [value]||Sets the value of the specified option to the specified value.||Use 0 and 1 to represent false and true if the option is a boolean.|
|disable_vnvs||disable_vnvs||Enables and disables game applying traits and attributes.|
add_population [settlement name] [amount]
add_money [faction name,] [amount]
give_ancillary [character name] [ancillary id]
remove_ancillary [character name] [ancillary id]
give_trait [character name] [trait id] [level]
remove_trait [character name] [trait id]
toggle_terrain [terrain display id]
create_unit [settlement / character name] [unit id] [amount] [experience] [armor] [weapon]
process_cq [settlement name]
control [faction name]
move_character [character name] [x] [y]
surrender_regions [faction name]
auto_win [attacker / defender]
clear_password [faction name]
set_password [faction name] [password] [password]
set_email [faction name] [email address]
disable_ai [ai type]
halt_ai [faction name]
set_option [option name] [value]
Likewise to previous titles in the Total War series, Medieval II: Total War includes two main modes of play: campaign and battles. The campaign mode enables the player to play as one of seventeen sets from the period and build their nation economically and militarily to defeat other factions. The purpose of the campaign depends on which kind of campaign is played.
In the battle mode, a group of English aristocrats attacking French dismounted feudal knights. A battle consists of two or more armies from various parties attacking each other. Battles play similarly to those in Rome: Total War, with formations of several types of troops engaging in combat. Battles can survive as custom battles set up by the player, multiplayer battles between humans, historical battles based on real-life military combats, or battles that occur between parties in the campaign.
Medieval II: Total War is an amazing game for you to relax after the long hours of works. This game also brings you more knowledge about human history and practice your necessary skills. If you see that this game is too hard for you, open the 'Chat Box' and type plenty of commands that can help you conquer it faster. Now, let's play and experience the Medieval Total War 2!