Pillars of Eternity

Introduction

Have you ever played a game that has a fantasy element? Well, Pillars of Eternity will bring you the best experience of the fantasy world of Eora, occur in Drywood. Obsidian Entertainment develops Pillars of Eternity and Paradox Interactive AB is in charge of publishing the game. For Microsoft Windows, OS X, and Linux versions, the game was released on March 26, 2015. In general, Pillars of Eternity received a lot of positive views and various awards, consisting of the best RPG in 2015. In my opinion, Pillars of Eternity has amazing strategic combat and also fascinates me a lot. Give it a try, and you may get addicted.

How to use cheats?

If you want to have an advantage in Pillars of Eternity by cheating, then the console window is where you need to visit.

  • To active the console window, press ~ to display while you are in the game.
  • After that, you type in iroll20 and press Enter to enable the cheat mode.
  • Then you type in your desired cheat codes, and the game will handle it.

For instance, if I type in GivePlayerMoney (number), I earn that amount of money. Therefore, use it for the benefit of your gameplay experience.

Pillars of Eternity Console Commands List

Name Effect Example/Comment
Iroll20s Iroll20s Allows you to use all of the commands on this list and disables achievements.
AttributeScore AttributeScore [player] [attr] [num] Sets a character's attribute value. Example: AttributeScore Companion_Calisca Might 30.
Skill Skill [player] [skill] [amount] Sets a character's skill value. Example: Skill Player Mechanics 4.
AddItem AddItem [item] [amount] Adds item to inventory. Example: AddItem battle_axe_silver_crow 1, Item names can be seen in directory PillarsOfEternity_Data\assetbundles\prefabs\objectbundle.
AdvanceTimeByHours AdvanceTimeByHours [hours] Advances time by x hours. Example: AdvanceTimeByHours 8.
GivePlayerMoney GivePlayerMoney [amount] Adds copper. Example: GivePlayerMoney 10000.
RemovePlayerMoney RemovePlayerMoney [amount] Removes copper. Example: RemovePlayerMoney 200.
AddExperience AddExperience [amount] Adds Experience to party. Example: AddExperience 5000
AddExperienceToLevel AddExperienceToLevel [level] Adds just enough experience to level up to the specified level. Example: AddExperienceToLevel 10, Level cap is 12.
NoDamage NoDamage [0/1] Everyone is Invulnerable. Example: NoDamage 1, (1 to turn on, 0 to turn off)
NoFog NoFog Disables Fog of War. Example: NoFog.
setzoomrange setzoomrange [min] [max] Overrides Zoom Range. Example: Set Zoom Range 1 2
God God Activates/deactivates God Mode. This ability makes your party invulnerable.
Invisible Invisible Activates/deactivates invisibility. NPCs and enemies wont see your party.
FreeRecipesToggle FreeRecipesToggle Lets you craft without ingredients. Example: FreeRecipesToggle
Rest Rest Forces Rest. In any location and even without supplies.
HealParty HealParty Heals entire party. Example: HealParty
AddToParty AddToParty [name] Adds NPC to party. Example: AddToParty NPC_Medreth. Must be in same map
AddAbility AddAbility [player] [ability] Add Ability Player ArmoredGrace. Ability names can be seen in directory.
ActivateStronghold ActivateStronghold Grants access to Stronghold screen. If player hadn't acquired it yet.
AddTalent AddTalent [talent] Grants the player character the given talent.
AdjustPrestige AdjustPrestige [value] Increases or decreases Stronghold prestige by [value].
AdjustSecurity AdjustSecurity [value] Increases or decreases Stronghold security by [value].
Areatransition Areatransition [areaName] [startpoint] Teleports the party to the [areaName] map at [startpoint]. [startpoint] can be one of: North1, North2, South1, South2, East1, East2, West1, West2.
CraftingDebug CraftingDebug Adds high amount of all crafting ingredients to stash.
DealDamage DealDamage [id] [value] Example: DealDamage NPC_Medreth_Guard_Man 200.
Difficulty Difficulty [level] Changes the difficulty to the selected level. [level] can be one of: Easy = 0, Normal = 1, Hard = 2, PathOfTheDamned = 3.
DispositionAddPoints DispositionAddPoints [disposition_type] [level] Sets the selected disposition to the specified level. [disposition_type] can be one of: Benevolent, Cruel, Clever, Stoic, Aggressive, Diplomatic, Passionate, Rational, Honest, Deceptive. [level] can be one of: Minor = 1, Average = 3, Major = 7.
FindCharacter FindCharacter [name] Finds the proper character designation for use in other commands. Example: 'FindCharacter Medreth'.
Kill Kill [id] NPC_Medreth_Guard_Man.
LevelUpSoulbind (Clone) LevelUpSoulbind [id] (Clone) Advances a soulbound item to the next level, the item must be bound to a character. Example: LevelUpSoulbind px1_hunting_bow_stormcaller(Clone).
ManageParty ManageParty Opens the party management screen.
OpenCharacterCreation OpenCharacterCreation Allows recreation of the Player character. Note: that all worn items and player inventory will be lost.
OpenCharacterCreationNewCompanion OpenCharacterCreationNewCompanion [cost] [level] The first parameter represents how much it will cost if the player does hire this companion. The second one stands for what level the companion will be. Example: OpenCharacterCreationNewCompanion 0 8.
OpenContainer OpenContainer [id] Opens specified container. Example: OpenContainer chest_01.
RemoveTalent RemoveTalent [target] [talent/ability] Removes the specified talent or ability from the target character. Only works with exact internal character designations.
ReputationAddPoints ReputationAddPoints [faction] [axis] [value] Adds reputation for the specified faction. For axis, set positive or negative depending if you want to increase or lose reputation. Example: ReputationAddPoints GildedVale Positive 4.
SetTime SetTime [timewanted] Advances the game time, the parameter is in milihours. eg. 9 AM is 9000, 1 PM 13000). A day has 26 hours.
ToggleScaler ToggleScaler [scalername] Forces high level scaling. Example: ELMSHORE_HIGH_LEVEL, ACT3_HIGH_LEVEL, ACT4_HIGH_LEVEL, PX1_HIGH_LEVEL, PX2_HIGH_LEVEL.
UnlockAll UnlockAll Unlocks all containers in the area.
UnlockAllMaps UnlockAllMaps Unlocks all areas on the World Map.
UnlockBestiary UnlockBestiary Unlocks all Bestiary entries.
WorldMapSetVisibility WorldMapSetVisibility [mapname] [visibility_type] Changes the visibility of an area on the World Map. [visibility_type] can be one of: 0 = locked, 1 = unlocked, 2 = hidden, 3 = developerOnly.
StrongholdBuildAll StrongholdBuildAll Builds all buildings in Stronghold.
StrongholdBuild StrongholdBuild [building_id] Builds or destroys selected building in Stronghold. [building_id] can be one of: Barbican, WestCurtainWall, SouthCurtainWall, Bailey, MainKeep, Barracks, Dungeons, BeastVault, Towers, Library, CraftHall, AritficersHall, Forum, MerchantStalls, CurioShop, TrainingGrounds, Chapel, HedgeMaze, BotanicalGarden, RoadRepairs, WardensLodge, WoodlandTrails, Bedding, AdditionalStorage, Hearth, Lab, CourtyardPool, EasternBarbican, Count.
StrongholdForceAdventure StrongholdForceAdventure [adventure_type] Starts random Stronghold adventure of selected category. [adventure_type] can be one of: Minor, Average, Major, Grand, Legendary.
StrongholdForceBadVisitor StrongholdForceBadVisitor Forces random bad visitor event to occur in Stronghold.
StrongholdForcePayHirelings StrongholdForcePayHirelings Forces 'hirelings payday' event in Stronghold.
StrongholdForcePrisonBreak StrongholdForcePrisonBreak Random prisoner will escape from Stronghold's Dungeons. If player has anyone imprisoned.
StrongholdForceSpawnIngredients StrongholdForceSpawnIngredients Forces spawning of ingredients in Stronghold's Curio shop. Regardless of whether it is built or not.
StrongholdForceVisitor StrongholdForceVisitor [index] Forces visitor event with index [index] to occur in Stronghold.
StrongholdForceAttack StrongholdForceAttack [index] Forces attack event with index [index] to occur in Stronghold.

Iroll20s Copy

Iroll20s

Allows you to use all of the commands on this list and disables achievements.

AttributeScore Copy

AttributeScore [player] [attr] [num]

Sets a character's attribute value.

Example: AttributeScore Companion_Calisca Might 30.

Skill Copy

Skill [player] [skill] [amount]

Sets a character's skill value.

Example: Skill Player Mechanics 4.

AddItem Copy

AddItem [item] [amount]

Adds item to inventory.

Example: AddItem battle_axe_silver_crow 1, Item names can be seen in directory PillarsOfEternity_Data\assetbundles\prefabs\objectbundle.

AdvanceTimeByHours Copy

AdvanceTimeByHours [hours]

Advances time by x hours.

Example: AdvanceTimeByHours 8.

GivePlayerMoney Copy

GivePlayerMoney [amount]

Adds copper.

Example: GivePlayerMoney 10000.

RemovePlayerMoney Copy

RemovePlayerMoney [amount]

Removes copper.

Example: RemovePlayerMoney 200.

AddExperience Copy

AddExperience [amount]

Adds Experience to party.

Example: AddExperience 5000

AddExperienceToLevel Copy

AddExperienceToLevel [level]

Adds just enough experience to level up to the specified level.

Example: AddExperienceToLevel 10, Level cap is 12.

NoDamage Copy

NoDamage [0/1]

Everyone is Invulnerable.

Example: NoDamage 1, (1 to turn on, 0 to turn off)

NoFog Copy

NoFog

Disables Fog of War.

Example: NoFog.

setzoomrange Copy

setzoomrange [min] [max]

Overrides Zoom Range.

Example: Set Zoom Range 1 2

God Copy

God

Activates/deactivates God Mode.

This ability makes your party invulnerable.

Invisible Copy

Invisible

Activates/deactivates invisibility.

NPCs and enemies wont see your party.

FreeRecipesToggle Copy

FreeRecipesToggle

Lets you craft without ingredients.

Example: FreeRecipesToggle

Rest Copy

Rest

Forces Rest.

In any location and even without supplies.

HealParty Copy

HealParty

Heals entire party.

Example: HealParty

AddToParty Copy

AddToParty [name]

Adds NPC to party.

Example: AddToParty NPC_Medreth. Must be in same map

AddAbility Copy

AddAbility [player] [ability]

Add Ability Player ArmoredGrace.

Ability names can be seen in directory.

ActivateStronghold Copy

ActivateStronghold

Grants access to Stronghold screen.

If player hadn't acquired it yet.

AddTalent Copy

AddTalent [talent]

Grants the player character the given talent.

AdjustPrestige Copy

AdjustPrestige [value]

Increases or decreases Stronghold prestige by [value].

AdjustSecurity Copy

AdjustSecurity [value]

Increases or decreases Stronghold security by [value].

Areatransition Copy

Areatransition [areaName] [startpoint]

Teleports the party to the [areaName] map at [startpoint].

[startpoint] can be one of: North1, North2, South1, South2, East1, East2, West1, West2.

CraftingDebug Copy

CraftingDebug

Adds high amount of all crafting ingredients to stash.

DealDamage Copy

DealDamage [id] [value]

Example: DealDamage NPC_Medreth_Guard_Man 200.

Difficulty Copy

Difficulty [level]

Changes the difficulty to the selected level.

[level] can be one of: Easy = 0, Normal = 1, Hard = 2, PathOfTheDamned = 3.

DispositionAddPoints Copy

DispositionAddPoints [disposition_type] [level]

Sets the selected disposition to the specified level.

[disposition_type] can be one of: Benevolent, Cruel, Clever, Stoic, Aggressive, Diplomatic, Passionate, Rational, Honest, Deceptive. [level] can be one of: Minor = 1, Average = 3, Major = 7.

FindCharacter Copy

FindCharacter [name]

Finds the proper character designation for use in other commands.

Example: 'FindCharacter Medreth'.

Kill Copy

Kill [id]

NPC_Medreth_Guard_Man.

LevelUpSoulbind (Clone) Copy

LevelUpSoulbind [id] (Clone)

Advances a soulbound item to the next level, the item must be bound to a character.

Example: LevelUpSoulbind px1_hunting_bow_stormcaller(Clone).

ManageParty Copy

ManageParty

Opens the party management screen.

OpenCharacterCreation Copy

OpenCharacterCreation

Allows recreation of the Player character.

Note: that all worn items and player inventory will be lost.

OpenCharacterCreationNewCompanion Copy

OpenCharacterCreationNewCompanion [cost] [level]

The first parameter represents how much it will cost if the player does hire this companion.

The second one stands for what level the companion will be. Example: OpenCharacterCreationNewCompanion 0 8.

OpenContainer Copy

OpenContainer [id]

Opens specified container.

Example: OpenContainer chest_01.

RemoveTalent Copy

RemoveTalent [target] [talent/ability]

Removes the specified talent or ability from the target character.

Only works with exact internal character designations.

ReputationAddPoints Copy

ReputationAddPoints [faction] [axis] [value]

Adds reputation for the specified faction.

For axis, set positive or negative depending if you want to increase or lose reputation. Example: ReputationAddPoints GildedVale Positive 4.

SetTime Copy

SetTime [timewanted]

Advances the game time, the parameter is in milihours.

eg. 9 AM is 9000, 1 PM 13000). A day has 26 hours.

ToggleScaler Copy

ToggleScaler [scalername]

Forces high level scaling.

Example: ELMSHORE_HIGH_LEVEL, ACT3_HIGH_LEVEL, ACT4_HIGH_LEVEL, PX1_HIGH_LEVEL, PX2_HIGH_LEVEL.

UnlockAll Copy

UnlockAll

Unlocks all containers in the area.

UnlockAllMaps Copy

UnlockAllMaps

Unlocks all areas on the World Map.

UnlockBestiary Copy

UnlockBestiary

Unlocks all Bestiary entries.

WorldMapSetVisibility Copy

WorldMapSetVisibility [mapname] [visibility_type]

Changes the visibility of an area on the World Map.

[visibility_type] can be one of: 0 = locked, 1 = unlocked, 2 = hidden, 3 = developerOnly.

StrongholdBuildAll Copy

StrongholdBuildAll

Builds all buildings in Stronghold.

StrongholdBuild Copy

StrongholdBuild [building_id]

Builds or destroys selected building in Stronghold.

[building_id] can be one of: Barbican, WestCurtainWall, SouthCurtainWall, Bailey, MainKeep, Barracks, Dungeons, BeastVault, Towers, Library, CraftHall, AritficersHall, Forum, MerchantStalls, CurioShop, TrainingGrounds, Chapel, HedgeMaze, BotanicalGarden, RoadRepairs, WardensLodge, WoodlandTrails, Bedding, AdditionalStorage, Hearth, Lab, CourtyardPool, EasternBarbican, Count.

StrongholdForceAdventure Copy

StrongholdForceAdventure [adventure_type]

Starts random Stronghold adventure of selected category.

[adventure_type] can be one of: Minor, Average, Major, Grand, Legendary.

StrongholdForceBadVisitor Copy

StrongholdForceBadVisitor

Forces random bad visitor event to occur in Stronghold.

StrongholdForcePayHirelings Copy

StrongholdForcePayHirelings

Forces 'hirelings payday' event in Stronghold.

StrongholdForcePrisonBreak Copy

StrongholdForcePrisonBreak

Random prisoner will escape from Stronghold's Dungeons.

If player has anyone imprisoned.

StrongholdForceSpawnIngredients Copy

StrongholdForceSpawnIngredients

Forces spawning of ingredients in Stronghold's Curio shop.

Regardless of whether it is built or not.

StrongholdForceVisitor Copy

StrongholdForceVisitor [index]

Forces visitor event with index [index] to occur in Stronghold.

StrongholdForceAttack Copy

StrongholdForceAttack [index]

Forces attack event with index [index] to occur in Stronghold.

Pillars of Eternity Console Commands List

Name Effect
AddAbility playername [ability] Assigns ability/talent to a specific player.
AddItem itemname [stackcountamount] Grants specified items.
AdvanceTimeByHour [hours] Speeds up time.
AddExperience [amount] Grants specified number of experience points.
GivePlayerMoney [amount] Grants specified amount of money.
RemovePlayerMoney [amount] Removes amount of money indicated.
AttributeScore [playername] [attributename] [amount] Determines base attribute score.
Skill [playername] [skillname] [amount] Determines base skill score.
SetTime [time] Sets time. Using 24-hour military time, so that 3PM would be 15, etc.

AddAbility playername [ability]

Assigns ability/talent to a specific player.

AddItem itemname [stackcountamount]

Grants specified items.

AdvanceTimeByHour [hours]

Speeds up time.

AddExperience [amount]

Grants specified number of experience points.

GivePlayerMoney [amount]

Grants specified amount of money.

RemovePlayerMoney [amount]

Removes amount of money indicated.

AttributeScore [playername] [attributename] [amount]

Determines base attribute score.

Skill [playername] [skillname] [amount]

Determines base skill score.

SetTime [time]

Sets time. Using 24-hour military time, so that 3PM would be 15, etc.

More about Pillars of Eternity

Gameplay

Basically, Pillars of Eternity is an RPG which includes a party-based real-time-with-pause tactical gameplay. In the beginning, you will do a character creation where you can choose your character's physical appearance, race, and creed. In the game, there are eleven classes for you to select: fighter, rogue, ranger, barbarian, monk, paladin, wizard, druid, priest, chanter, and cipher. Each of them gives you a different experience. In my opinion, I like to choose druids because you can turn into a beast and use spells.

In Pillars of Eternity, there are side quests for you, where do not affect the main quests. Moreover, you can play the game with scouting mode, which your enemies can not see you. Taking the benefits of the scouting spot, you can spot the hidden items and even traps to disarm and encounter enemies.
While you against enemies, their damage can affect your endurance and health. After combat, your endurance regenerates and resting is the only way to restore health. Try to maintain your health because you will die permanently if you lose all your health, meanwhile you are knocked out at the rest of the battle if your endurance drained.

In the game, there are five skills to go through the circumstances: Stealth, Athletics, Lore, Mechanics, and Survival. Still, the more battles you engage with the creatures and the more information about the character you earn.

Conclusion

Pillars of Eternity is an excellent way to entertain, develop your logistics and learn more grand strategic combats. If 'cheating' is what you need, open a console window and type in your desired cheat codes.
Have fun with the game!