Coming from the developer of Wargroove, and Risk of Rain, Starbound step-by-step build its stable position among hundred thousands of video games in the field of action-adventure game genre. The game takes place in the 2D environment and features the player exploring unlimitedly. Alongside the furious adventure of the player, the game brings in sets of various weapons, armor, and unexpected new items. It’s no doubt that exploration is low-key the main goal of Starbound. Due to its global success, Starboud made its debut on various platforms, including Microsoft Windows, OS X, etc. By the end of 2019, Starbound has sold over more than three million copies.
The quickest way to activate and use Starbound’s console commands
The players of Starbound can activate the console commands by simply type the command they want into the chatbox. To open the chat, press ENTER on your keyboard, then type command in chat and hit ENTER again. All the commands the player's type must start with a forward slash / . Find the commands below.
NOTE:
Name | Effect | Example/Comment | |
---|---|---|---|
/help | /help [command name] | Prints a list of all commands to the chat. If you specify a command as an argument, help for the specified command will be printed to chat instead | |
/admin | /admin | Enables and disables (toggles) admin mode. | Admin mode allows access to admin-only commands. When in admin mode, all crafting recipes are enabled (no resources required) and damage/energy loss is disabled. |
/reload | /reload | Reloads your client assets. This can be used to update the game with changes made to files and mods without having to restart your client. | This does not reload the server. |
/whoami | /whoami | Sends a message with information regarding your current local (client) username and whether or not you are in admin mode. | Note that your local username isn't the same as your server username. |
/serverwhoami | /serverwhoami | Print your server (not local) username to the chat, and also whether or not you are an admin on your current server. | |
/whereami | /whereami | Send you a message with your current celestial coordinate location. | An example of a celestial coordinate is '4_12_-218667161_2'. |
/pvp | /pvp | Toggle (enable and disable) your PvP mode. When PvP mode is on, you can attack other players, and other players can attack you. | |
/played | /played | Shows you the total amount of time you have spent playing as your current character. | |
/deaths | /deaths | Shows you the total amount of deaths you have had as your current character. | |
/suicide | /suicide | Instantly kill your character. | |
/naked | /naked | Remove all of your character's equipped gear. | |
/warp | /warp [location] | Warp (teleport) you many locations including your ship, your orbited world, a specified celestial coordinate, an instanced world, a player and a player's ship. See argument information for a full list. | Admin only |
/timewarp | /timewarp [seconds] | Add the specified amount of seconds to the server's current time. Day/night cycles, and anything else dependent on time (like Outpost merchants) are affected by the time changes. Specify negative numbers to remove time (note that this will not rewind the game, it will only change the time/date of the game). | Admin only |
/settileprotection | /settileprotection [dungeon id] [true / false] | Set whether or not blocks within a specified dungeon are breakable. Dungeon IDs can be found by entering debug mode (type /debug). When set to true, blocks are not breakable, if set to false, blocks are not protected and can be broken. | Admin only |
/setspawnpoint | /setspawnpoint | Spawn point for the world you are currently in to your current location. | Admin only |
/spawnitem | /spawnitem [item id] [amount] ['parameters'] | Spawn the item with the specified ID at your mouse cursor. The amount will default to 1 if not specified. See item IDs on our item ID list. | Admin only |
/spawntreasure | /spawntreasure [pool id] [tier] | Spawns all of the items in the specified treasure pool (relative to the specified treasure pool tier). | Admin only |
/spawnmonster | /spawnmonster [monster id] [level] ['parameters'] | Spawns a monster, specified by its ID. You can optionally specify a level and parameters to customize the spawned monster. | Admin only |
/spawnnpc | /spawnnpc [species id] [type] [level] [seed] ['parameters'] | Spawns an NPC of the specified type. You can optionally specify the following to further customize the NPC: level, a seed and customization parameters. | Admin only |
/spawnvehicle | /spawnvehicle [vehicle id] ['parameters'] | Spawn the specified vehicle at your cursor's current position. | Admin only |
/spawnstagehand | /spawnstagehand [stage hand type] ['parameters'] | Spawns the specified stage hand. See argument information for a list of stage hands. | Admin only |
/clearstagehand | /clearstagehand | Clears all stage hands that are within close proximity of your cursor. | Admin only |
/spawnliquid | /spawnliquid [liquid id] [amount] | Spawns the specified liquid at the current location of your cursor. | Admin only |
/kick | /kick [username / uuid] [reason] | Kicks the player with the specified name or UUID (you can specify either) from the server. An optional kick reason can be provided, which will be shown to them when they are kicked from the server. | Admin only |
/ban | /ban [username / uuid] [reason] [ip / uuid / both] [time] | Ban a player specified by any of the following: server username, UUID, IP address or client ID. An optional ban reason and duration can also be specified. Note that temporary bans will expire as soon as the server is restarted. | Admin only |
/list | /list | Prints a list of all players currently connected to the server, along with their client IDs and UUIDs. | Admin only |
/whereis | /whereis [username / uuid] | Prints the celestial coordinate location of the specified player. | Admin only |
/serverreload | /serverreload | Reloads the server - will update any changes you've made to the server's configuration files. | Admin only |
/enablespawning | /enablespawning | Enables the automatic spawning of monsters in the world you're currently in. Use the command /disablespawning to disable. | Admin only |
/disablespawning | /disablespawning | Disables the automatic spawning of monsters in the world you're currently in. Use the command /enablespawning to enable. | Admin only |
/placedungeon | /placedungeon [dungeon id] [x,y] ['parameters'] | Place the specified dungeon under your cursor (if no coordinates are specified). | Admin only |
/setuniverseflag | /setuniverseflag [flag id] | Set the game's universe flag to the specified flag. Universe flags control what stage the universe in the game is at - e.g. what advancements have been made by completed missions, etc. See argument information for a list of flag IDs. | Admin only |
/resetuniverseflags | /resetuniverseflags | Reset all universe flags (so none will be set) - things like the Outpost will be reset to their initial state after executing this command. You will need to exit and leave any areas for changes to take effect (i.e. if you are in the Outpost when you run this command, you will need to leave and enter for changes to take effect). | Admin only |
/debug | /debug | Enable and disable (toggle) debug mode. Debug mode enables access to debug commands. | Debug mode |
/gravity | /gravity | Toggle the visibility of some text on the screen that shows the level of gravity at the current position of your character. | Debug mode |
/boxes | /boxes | Toggles (enables and disables) the visibility of collision boxes around anything that has a collision box. | Debug mode |
/clearboxes | /clearboxes | Enables and disables (toggles) the clearing of collision boxes after every frame - meaning when enabled, collision boxes from previous frames will stay on the screen. For example, if an NPC is moving, the collision boxes from its previous positions will stay visible until this setting is toggled off. Note that you need boxes toggled on in order for this command to have any effect. | Debug mode |
/togglelayer | /togglelayer [layer number] | hide and show (toggle the visibility of) a specified layer. See argument information for layer numbers. NOTE: This command has been reported as broken - your usage may vary. | Debug mode |
/fullbright | /fullbright | Sets brightness everywhere to its maximum value (all dark areas will be light). | Debug mode |
/fixedcamera | /fixedcamera | Freeze the camera in its current position. You can still move your character but the camera will not follow. This can cause some things in the game to not work properly. | Debug mode |
/setgravity | /setgravity [level] | Sets the gravity of your character to the specified level. | Debug mode |
/resetgravity | /resetgravity | Sets your gravity to the default value (80). Useful for fixing things if you messed up your gravity with the /setgravity command. | Debug mode |
/eval | /eval [lua code] | Run the specified lua code. | Debug mode |
/entityeval | /entityeval [lua code] | Runs the specified lua code in the context of the entity that's closest to your cursor. | Debug mode |
/radiomessage | /radiomessage [radio message id] | Sends your character a radio message specified by its ID. | Debug mode |
/clearradiomessages | /clearradiomessages | Clears the history of radio messages your character has received. This allows you to again receive messages that usually only are sent once. | Debug mode |
/clearcinematics | /clearcinematics | Resets your cinematics history. This will cause things like cut scenes and other effects that usually only play once to play again (when they are triggered). | Debug mode |
/cinema | /cinema [cinematic] | Plays the specified cinematic. | Debug mode |
/startquest | /startquest ["quest id"] | Starts the quest with the specified ID. Note that you need to surround the quest ID in single and double quotes like so - ''Quest ID''. | Debug mode |
/completequest | /completequest [quest id] | Completes the quest with the specified ID. | Debug mode |
/failquest | /failquest [quest id] | Fails the quest with the specified ID (allowing you to start again). | Debug mode |
/previewnewquest | /previewnewquest [quest id] [position] [species] | Open the new quest interface for the specified quest at the specified position without changing anything about your current position in the quest. | Debug mode |
/previewquestcomplete | /previewquestcomplete [quest id] [position] [species] | Preview the quest complete screen without changing anything about your current position/progress in the quest. | Debug mode |
/previewquestfailed | /previewquestfailed [quest id] [position] [species] | Open the quest failed screen for the specified quest, without actually failing the quest. | Debug mode |
/clearscannedobjects | /clearscannedobjects | Clears your history of objects you have previously scanned. This means you will need to re-scan them. | Debug mode |
/statistic | /statistic [statistic] | Prints the value of the specified statistic to chat. | Debug mode |
/resetachievements | /resetachievements | Reset all of the achievements you have previously attained. | Debug mode |
/enabletech | /enabletech [technology id] | Unlocks the specified technology for your character. | Debug mode |
/maketechavailable | /maketechavailable [technology id] | Makes the specified piece of technology available for purchase. | Debug mode |
/giveessentialitem | /giveessentialitem [item id] [slot id] | Sets the item in the specified essential slot to the item with the specified item ID. | Debug mode |
/upgradeship | /upgradeship [upgrades json] | Upgrade your ship. See command examples for help. | Debug mode |
/help Copy
/help [command name]
Prints a list of all commands to the chat. If you specify a command as an argument, help for the specified command will be printed to chat instead
/admin Copy
/admin
Enables and disables (toggles) admin mode.
Admin mode allows access to admin-only commands. When in admin mode, all crafting recipes are enabled (no resources required) and damage/energy loss is disabled.
/reload Copy
/reload
Reloads your client assets. This can be used to update the game with changes made to files and mods without having to restart your client.
This does not reload the server.
/whoami Copy
/whoami
Sends a message with information regarding your current local (client) username and whether or not you are in admin mode.
Note that your local username isn't the same as your server username.
/serverwhoami Copy
/serverwhoami
Print your server (not local) username to the chat, and also whether or not you are an admin on your current server.
/whereami Copy
/whereami
Send you a message with your current celestial coordinate location.
An example of a celestial coordinate is '4_12_-218667161_2'.
/pvp Copy
/pvp
Toggle (enable and disable) your PvP mode. When PvP mode is on, you can attack other players, and other players can attack you.
/played Copy
/played
Shows you the total amount of time you have spent playing as your current character.
/warp Copy
/warp [location]
Warp (teleport) you many locations including your ship, your orbited world, a specified celestial coordinate, an instanced world, a player and a player's ship. See argument information for a full list.
Admin only
/timewarp Copy
/timewarp [seconds]
Add the specified amount of seconds to the server's current time. Day/night cycles, and anything else dependent on time (like Outpost merchants) are affected by the time changes. Specify negative numbers to remove time (note that this will not rewind the game, it will only change the time/date of the game).
Admin only
/settileprotection Copy
/settileprotection [dungeon id] [true / false]
Set whether or not blocks within a specified dungeon are breakable. Dungeon IDs can be found by entering debug mode (type /debug). When set to true, blocks are not breakable, if set to false, blocks are not protected and can be broken.
Admin only
/setspawnpoint Copy
/setspawnpoint
Spawn point for the world you are currently in to your current location.
Admin only
/spawnitem Copy
/spawnitem [item id] [amount] ['parameters']
Spawn the item with the specified ID at your mouse cursor. The amount will default to 1 if not specified. See item IDs on our item ID list.
Admin only
/spawntreasure Copy
/spawntreasure [pool id] [tier]
Spawns all of the items in the specified treasure pool (relative to the specified treasure pool tier).
Admin only
/spawnmonster Copy
/spawnmonster [monster id] [level] ['parameters']
Spawns a monster, specified by its ID. You can optionally specify a level and parameters to customize the spawned monster.
Admin only
/spawnnpc Copy
/spawnnpc [species id] [type] [level] [seed] ['parameters']
Spawns an NPC of the specified type. You can optionally specify the following to further customize the NPC: level, a seed and customization parameters.
Admin only
/spawnvehicle Copy
/spawnvehicle [vehicle id] ['parameters']
Spawn the specified vehicle at your cursor's current position.
Admin only
/spawnstagehand Copy
/spawnstagehand [stage hand type] ['parameters']
Spawns the specified stage hand. See argument information for a list of stage hands.
Admin only
/clearstagehand Copy
/clearstagehand
Clears all stage hands that are within close proximity of your cursor.
Admin only
/spawnliquid Copy
/spawnliquid [liquid id] [amount]
Spawns the specified liquid at the current location of your cursor.
Admin only
/kick Copy
/kick [username / uuid] [reason]
Kicks the player with the specified name or UUID (you can specify either) from the server. An optional kick reason can be provided, which will be shown to them when they are kicked from the server.
Admin only
/ban Copy
/ban [username / uuid] [reason] [ip / uuid / both] [time]
Ban a player specified by any of the following: server username, UUID, IP address or client ID. An optional ban reason and duration can also be specified. Note that temporary bans will expire as soon as the server is restarted.
Admin only
/list Copy
/list
Prints a list of all players currently connected to the server, along with their client IDs and UUIDs.
Admin only
/whereis Copy
/whereis [username / uuid]
Prints the celestial coordinate location of the specified player.
Admin only
/serverreload Copy
/serverreload
Reloads the server - will update any changes you've made to the server's configuration files.
Admin only
/enablespawning Copy
/enablespawning
Enables the automatic spawning of monsters in the world you're currently in. Use the command /disablespawning to disable.
Admin only
/disablespawning Copy
/disablespawning
Disables the automatic spawning of monsters in the world you're currently in. Use the command /enablespawning to enable.
Admin only
/placedungeon Copy
/placedungeon [dungeon id] [x,y] ['parameters']
Place the specified dungeon under your cursor (if no coordinates are specified).
Admin only
/setuniverseflag Copy
/setuniverseflag [flag id]
Set the game's universe flag to the specified flag. Universe flags control what stage the universe in the game is at - e.g. what advancements have been made by completed missions, etc. See argument information for a list of flag IDs.
Admin only
/resetuniverseflags Copy
/resetuniverseflags
Reset all universe flags (so none will be set) - things like the Outpost will be reset to their initial state after executing this command. You will need to exit and leave any areas for changes to take effect (i.e. if you are in the Outpost when you run this command, you will need to leave and enter for changes to take effect).
Admin only
/debug Copy
/debug
Enable and disable (toggle) debug mode. Debug mode enables access to debug commands.
Debug mode
/gravity Copy
/gravity
Toggle the visibility of some text on the screen that shows the level of gravity at the current position of your character.
Debug mode
/boxes Copy
/boxes
Toggles (enables and disables) the visibility of collision boxes around anything that has a collision box.
Debug mode
/clearboxes Copy
/clearboxes
Enables and disables (toggles) the clearing of collision boxes after every frame - meaning when enabled, collision boxes from previous frames will stay on the screen. For example, if an NPC is moving, the collision boxes from its previous positions will stay visible until this setting is toggled off. Note that you need boxes toggled on in order for this command to have any effect.
Debug mode
/togglelayer Copy
/togglelayer [layer number]
hide and show (toggle the visibility of) a specified layer. See argument information for layer numbers. NOTE: This command has been reported as broken - your usage may vary.
Debug mode
/fullbright Copy
/fullbright
Sets brightness everywhere to its maximum value (all dark areas will be light).
Debug mode
/fixedcamera Copy
/fixedcamera
Freeze the camera in its current position. You can still move your character but the camera will not follow. This can cause some things in the game to not work properly.
Debug mode
/setgravity Copy
/setgravity [level]
Sets the gravity of your character to the specified level.
Debug mode
/resetgravity Copy
/resetgravity
Sets your gravity to the default value (80). Useful for fixing things if you messed up your gravity with the /setgravity command.
Debug mode
/entityeval Copy
/entityeval [lua code]
Runs the specified lua code in the context of the entity that's closest to your cursor.
Debug mode
/radiomessage Copy
/radiomessage [radio message id]
Sends your character a radio message specified by its ID.
Debug mode
/clearradiomessages Copy
/clearradiomessages
Clears the history of radio messages your character has received. This allows you to again receive messages that usually only are sent once.
Debug mode
/clearcinematics Copy
/clearcinematics
Resets your cinematics history. This will cause things like cut scenes and other effects that usually only play once to play again (when they are triggered).
Debug mode
/startquest Copy
/startquest ["quest id"]
Starts the quest with the specified ID. Note that you need to surround the quest ID in single and double quotes like so - ''Quest ID''.
Debug mode
/failquest Copy
/failquest [quest id]
Fails the quest with the specified ID (allowing you to start again).
Debug mode
/previewnewquest Copy
/previewnewquest [quest id] [position] [species]
Open the new quest interface for the specified quest at the specified position without changing anything about your current position in the quest.
Debug mode
/previewquestcomplete Copy
/previewquestcomplete [quest id] [position] [species]
Preview the quest complete screen without changing anything about your current position/progress in the quest.
Debug mode
/previewquestfailed Copy
/previewquestfailed [quest id] [position] [species]
Open the quest failed screen for the specified quest, without actually failing the quest.
Debug mode
/clearscannedobjects Copy
/clearscannedobjects
Clears your history of objects you have previously scanned. This means you will need to re-scan them.
Debug mode
/statistic Copy
/statistic [statistic]
Prints the value of the specified statistic to chat.
Debug mode
/resetachievements Copy
/resetachievements
Reset all of the achievements you have previously attained.
Debug mode
/enabletech Copy
/enabletech [technology id]
Unlocks the specified technology for your character.
Debug mode
/maketechavailable Copy
/maketechavailable [technology id]
Makes the specified piece of technology available for purchase.
Debug mode
/giveessentialitem Copy
/giveessentialitem [item id] [slot id]
Sets the item in the specified essential slot to the item with the specified item ID.
Debug mode
/upgradeship Copy
/upgradeship [upgrades json]
Upgrade your ship. See command examples for help.
Debug mode
What is console commands in Starbound?
Like many other video games that have ever existed in the world, Starbound supports the subtitle system with hidden codes called console commands. These console commands including specialized texts that can cause changes to the operating system of the game. Depends on the demand of the player, the console commands for Starbound are getting more various. In the game community, the console commands refer to “cheat codes”.
The thrilling game plot that can draw the attention of anyone
At the beginning of Starbound, the player finds himself in a spacecraft after the great destruction of the planet Earth. The Earth in Starbound is not the actual Earth in real life, as the game then tells the story of the organization Terrene Protectorate, which disappears after the destruction. The player’s character spent days inside the spacecraft until his adventure in the habitable planet, as well as the entire universe, actually happens. Being trapped in a place without knowing anything about it, the player now has to uncover the buried story of the new land. The spacecraft in the game plays a big role, as it is something that the player can take advantage of, such as getting resources, traveling, and even more.
The one-and-only adventure any player should experience at least once
With such side-scrolling gameplay, the players of Starbound can expect everything that they want.
Starbound features the story-based missions, alongside quests, free exploration, and many other more. The player invests in the game by controlling the protagonist, navigating the game world, exploring and mining procedurally-generated terrain. In addition to that, the game also requires the player to support his gameplay by gathering the most important resources and creating as many settlements as he can. The settlements include the constructed houses, leasing rooms, and villages.
Starbound contains various gameplay elements and features that can help the player to make the most out of his gaming experiences such as enemies, planets, items, and even procedural generation. The game also proves its ability to provide a variety of content with the feature of having the player to interact with the environment, as well as terraform it. Furthermore, Starbound defines the player class by the items that the player is wearing. Besides many of the mentioned features above, the gameplay of Starbound also let the player to farm and sell crops, build up numbers of buildings and charge the NPCs with rent.
Time for the true fighters to activate their skills and abilities
The combat in Starbound has caused massive positive reviews across the Internet world ever since this game appeared. There are quite a lot of weapons that the player can use to burn his enemy’s head. In addition to that, the game developers never stop bringing new types of combat features such as weapon and monster mechanics to every upgrade of Starbound. With improved fighting mechanics, secondary attacks and many other more, Starbound promises to build stable faith in the love of the players. The player can make his game more exciting by investing in the rarest weapons in the game, such as the globe launcher, giant worm, and many more.
Starbound is a fantastic video game for the explorers to define a true adventure and show off their skills. Once you enter the game world of Starbound, nothing even yourself can limit your action, as Starbound has a great universe with advanced features to keep everyone busy. Come check up on Starbound and have a lot of fun now!