The Elder Scrolls III: Morrowind

Introduction

Continue to the success of predecessor The Elder Scrolls III: Morrowind is the third chapter in The Elder Scrolls series This title is role-playing games that are developed by Bethesda Game Studios and published by Bethesda Softworks. It takes place in the province of Morrowind especially in the island of Vvardenfell, part of the continent of Tamriel. The main quests relate to the deity Dagoth Ur, placed within the volcanic Red Mountain, who try to gain power and free Morrowind from Imperial reign.

Morrowind was designed with an open-ended, freeform style of gameplay less emphasis on the main plot than its predecessors. The game was released on May 1- 2002 in North America and May 2-2002 in Europe. The version for Xbox was released on June 6- 2002 in North America and November 22 in Europe. This title wins a variety of awards including Game of the Year and selling over four million copies worldwide by 2005.

How to enable cheats in The Elder Scrolls III: Morrowind?

There are many cheat codes you can use to easily experience this game and level up, some I listed below will help you a lot. Firstly, to apply the below cheat codes I told under, let press the button ~ or ` to display the console command and type a cheat code.

To walk on the water, type setwaterwalking 1, to enable super jumps by typing setsuperjump 1, to place the character in exterior cell grid let type centeronexterior -or- coe [x,y], to set maximum fatigue value, type setfatigue [number]. Wanna set your character’s health, type sethealth [number], if you want to show all towns on the full map, let fillmap helps you. Try this now and gaining what you want!

Morrowind Console Commands List

Name Effect Example/Comment
ToggleAI ToggleAI Toggle the NPC/creature AI.
ToggleBorders ToggleBorders Toggles the display of exterior cell borders.
ToggleCombatStats ToggleCombatStats Turn combat stats on/off. Stats are displayed in the console window.
ToggleCollision ToggleCollision Turns clipping on and off for the player and all NPCs in range. This allows you to fly around through walls and objects (don't go through doors that lead to another area). Use with care as often NPCs and creatures will become stuck when you use this command.
ToggleCollisionGrid ToggleCollisionGrid Displays the grid which controls how objects collide with things.
ToggleDebugText ToggleDebugText Displays various debug texts on the screen. Such as position and video framerate.
ToggleFogOfWar ToggleFogOfWar Turns the 'fog of war' effect in the automap display off or back on. Turning it off is useful for taking screenshots of complete maps with no blacked-out areas in them.
ToggleFullHelp ToggleFullHelp Shows you ownership and script of objects you hover the pointer over. Useful for knowing who to avoid selling stolen items to, and which items are owned at all.
ToggleGodMode ToggleGodMode Makes the player mostly invulnerable. Can actually still die, when using spells on characters or creatures with Reflect.
ToggleGrid ToggleGrid Displays a grid showing the status of the active (exterior or interior) cells.
ToggleKillStats ToggleKillStats Displays statistics in the Console on how many creatures you've killed each time you kill another.
ToggleMenus ToggleMenus Closes all open menus, dialogue, barter, enchanting, etc.
ToggleScripts ToggleScripts Unknown - Possibly toggles the scripts on or off.
ToggleStats ToggleStats Toggles display of the various debug statistics.
ToggleSky ToggleSky Toggles the sky on or off.
ToggleTextureString ToggleTextureString Shows texture strings for targeted objects?
ToggleWorld ToggleWorld Turns off the world. NPCs will still display until you move your camera, at which point they will disappear. Does not actually turn off collision, only hides rendering.
ToggleWireframe ToggleWireframe Toggles the display of wireframe 3D objects.
TogglePathGrid TogglePathGrid Toggle path grid display. Displays the grid that helps define where NPCs normally walk.
ToggleVanityMode ToggleVanityMode Toggles the camera into third person, slowly rotating around the player. Mouse and keyboard commands do not reset it. Thus, this command allows for moving while the camera is rotating.
Lock Lock [#] Locks the currently selected door or container. Whatever lock [#] one inputs (0–100).
Resurrect Resurrect When used on corpse, resurrects it. NPCs that are dead from the beginning of game are not resurrected. When a NPC is resurrected they get all their items back. Can be used on creatures.
ShowGroup ShowGroup Show selected actor's group members.
ShowTargets ShowTargets Show selected actor's target group members.
Unlock Unlock Unlocks the currently selected lock (door or container). Open the Console with the object visible below it, and click the object to select it.
SetScale SetScale [#] Set's the targeted NPC/Player to the given height. Replace [#] with the desired height.
AddTopic AddTopic [TopicID] Adds the specified topic to the current NPC dialogue.
FillJournal FillJournal Adds all entries to the journal, mark all quests as finished. This command takes a long time to complete.
Journal , Journal [QuestID], [QuestStage] Adds dialogue to the player's journal. A stage (given by [QuestStage]), of a quest (given by [QuestID]).
AddItem AddItem [ItemID] [#] Adds <#> of a specific item to the player’s inventory.
AddSpell AddSpell ["Spell ID"] Adds the specified spell to those currently known by the player (or other specified target). Can only be used to add stock spells – the ones you buy from spell-selling NPCs, not the custom ones from Spellmakers – by their spell IDs.
EnableStatReviewMenu EnableStatReviewMenu Brings up the character modification screen, which can be used to change your race, class, birthsign, and other stats. Note that there are two problems, as you will lose all your spells, and your immunity to all diseases.
FixMe FixMe Moves player 128 units away from current location. The collision detection sometimes goes wrong in tight places and pins you down to one spot. But this will usually get you out if you are stuck somewhere.
SetFatigue SetFatigue [#] Set player’s maximum fatigue.
SetFlying SetFlying [1] Sets the player's flying mode. To work, enter the command and then cast a Levitate Spell. The effect should last until the player disables flying with the console (0).
SetLevel SetLevel [#] Sets player level. Save the game and restart, or gain a level in the normal fashion after using this command.
SetHealth SetHealth [#] Sets maximum Health, and applies it as the current value. Warning: Using a SetHealth 0 command on NPCs to kill them in an out-of-game way – perhaps to find out what they're carrying, then use Resurrect to bring them back – can have negative effects.
SetCurrentHealth SetCurrentHealth [#] Sets current health. Health can be changed to Magicka or Fatigue.
SetMagicka SetMagicka [#] Sets maximum Magicka, and applies it as the current value.
SetPCCrimeLevel SetPCCrimeLevel [#] Sets your Bounty to the given integer value. For example, SetPCCrimeLevel 0 will clear you of any bounty for your crimes and stop pursuit by arrest-minded guards.
SetReputation SetReputation [#] Adjusts the Reputation to the given integer value. Has no effect if not used with the player- prefix, since only the PC has a Reputation stat.
SetSuperJump 1 SetSuperJump 1 Setting this to 1 allows super jump (0 disables). Note: Without Acrobatics boosted abnormally high (to around 200), you're likely to be killed by the fall back down if you do not use this to jump up to and land on something above you.
SetWaterBreathing 1 SetWaterBreathing 1 Setting this to 1 allows breathing under water (0 disables). If it does not work, try casting Water Breathing and the effect should turn on and remain permanent until disabled with the Console.
SetWaterWalking 1 SetWaterWalking 1 Setting this to 1 allows walking on water (0 disables).
Set Set [AV] [#] Sets the (skill such as SetBluntWeapon or attribute SetStrength etc.…). Note: Increasing speed or acrobatics too high can have detrimental effects!
addsoulgem Creature ID Soul gem ID 1 addsoulgem Creature ID Soul gem ID 1 Adds to the inventory a soul gem filled with the soul of whatever creature's ID is specified in place of CreatureID. The type is replaced by the type of soul gem you wish to use (e.g. grand, greater, lesser, etc.). Depending on game build, the soul gem type must have sufficient capacity for the soul of the creature chosen.
CenterOnCell CenterOnCell [Cell ID] Places the player, at ground level, in the specified interior or exterior cell ID. E.g. of a settlement or room. If this is above water, the player will fall into the water immediately after this forced teleportation.n[/br]Shortened command: COC [Cell ID]
CenterOnExterior, CenterOnExterior, [X, Y] Places the player, at ground level, in the center of the exterior cell that contains the world coordinates xPosition and yPosition.
ChangeWeather , ChangeWeather [region], [type] Change Weather. Type: The type of the weather 0 = Clear, 1 = Cloudy, 2 = Foggy, 3 = Overcast, 4 = Rain, 5 = Thunder, 6 = Ash, 7 = Blight, 8 = Snow (Bloodmoon required), 9 = Blizzard (Bloodmoon required).
CreateMaps CreateMaps [Filename.esp] Creates map image file depending on the Create Maps Enable value in the Morrowind.INI file. This command will create a 256x256 high color bitmap of each exterior cell in the game. This command takes a long while even on fast computers as each cell in the game is loaded.
FillMap FillMap Show all the marked locations on the world map. Note: does not include solstheim.
GetFactionReaction GetFactionReaction [Faction ID] [Faction ID] Shows the numeric reaction code between two specified factions.
Getpos Getpos [x, y, or z] Gives the coordinates of the player character on the map.
Help Help Shows shorthand for most commands.
PlaceAtPC PlaceAtPC [ObjectID] [Count] [Distance] [Direction] Places an object near the player. [Distance] is # of units away, [Direction] 1 is in front of the player, 3 is behind.
ModFactionReaction ModFactionReaction [Faction ID] [Faction ID] [Value] Changes the Reaction values between two factions. Specifically the first faction ID towards members of the second faction ID.
ResetActors ResetActors Resets every NPC's location to where it originally was.
Set GameHour To Set GameHour To [#] Example: set gamehour to 5 would set the time of day to 0500. Note: The game uses a 24-hour clock. While show gamehour returns floating point values (like 3.8646), set gamehour in the console only accepts integers (e.g., 3 or 4).
Set Timescale To Set Timescale To [#] Changes the speed of the day/night cycle. [1] makes the day go at real-time speed; an in-game day would last 24 hours in real life. [10] will make it ten times as fast as real-time (i.e. one in-game day lasts 2.4 hours), etc. The default timescale is [30] (1 ingame day = 48 real minutes).
Show Show [variable] Shows the value of a single variable. Example: Show PCVampire will return 0, 1, or -1 depending on the player's vampire state.
ShowScenegraph ShowScenegraph Create a new Window on the desktop with all the game renderer's information.
ShowVars ShowVars Lists all the global and/or local variables.
StopCellTest StopCellTest Stops a cell test previously started by the TestCells Console command.

ToggleAI Copy

ToggleAI

Toggle the NPC/creature AI.

ToggleBorders Copy

ToggleBorders

Toggles the display of exterior cell borders.

ToggleCombatStats Copy

ToggleCombatStats

Turn combat stats on/off.

Stats are displayed in the console window.

ToggleCollision Copy

ToggleCollision

Turns clipping on and off for the player and all NPCs in range.

This allows you to fly around through walls and objects (don't go through doors that lead to another area). Use with care as often NPCs and creatures will become stuck when you use this command.

ToggleCollisionGrid Copy

ToggleCollisionGrid

Displays the grid which controls how objects collide with things.

ToggleDebugText Copy

ToggleDebugText

Displays various debug texts on the screen.

Such as position and video framerate.

ToggleFogOfWar Copy

ToggleFogOfWar

Turns the 'fog of war' effect in the automap display off or back on.

Turning it off is useful for taking screenshots of complete maps with no blacked-out areas in them.

ToggleFullHelp Copy

ToggleFullHelp

Shows you ownership and script of objects you hover the pointer over.

Useful for knowing who to avoid selling stolen items to, and which items are owned at all.

ToggleGodMode Copy

ToggleGodMode

Makes the player mostly invulnerable.

Can actually still die, when using spells on characters or creatures with Reflect.

ToggleGrid Copy

ToggleGrid

Displays a grid showing the status of the active (exterior or interior) cells.

ToggleKillStats Copy

ToggleKillStats

Displays statistics in the Console on how many creatures you've killed each time you kill another.

ToggleMenus Copy

ToggleMenus

Closes all open menus, dialogue, barter, enchanting, etc.

ToggleScripts Copy

ToggleScripts

Unknown - Possibly toggles the scripts on or off.

ToggleStats Copy

ToggleStats

Toggles display of the various debug statistics.

ToggleSky Copy

ToggleSky

Toggles the sky on or off.

ToggleTextureString Copy

ToggleTextureString

Shows texture strings for targeted objects?

ToggleWorld Copy

ToggleWorld

Turns off the world.

NPCs will still display until you move your camera, at which point they will disappear. Does not actually turn off collision, only hides rendering.

ToggleWireframe Copy

ToggleWireframe

Toggles the display of wireframe 3D objects.

TogglePathGrid Copy

TogglePathGrid

Toggle path grid display.

Displays the grid that helps define where NPCs normally walk.

ToggleVanityMode Copy

ToggleVanityMode

Toggles the camera into third person, slowly rotating around the player.

Mouse and keyboard commands do not reset it. Thus, this command allows for moving while the camera is rotating.

Lock Copy

Lock [#]

Locks the currently selected door or container.

Whatever lock [#] one inputs (0–100).

Resurrect Copy

Resurrect

When used on corpse, resurrects it.

NPCs that are dead from the beginning of game are not resurrected. When a NPC is resurrected they get all their items back. Can be used on creatures.

ShowGroup Copy

ShowGroup

Show selected actor's group members.

ShowTargets Copy

ShowTargets

Show selected actor's target group members.

Unlock Copy

Unlock

Unlocks the currently selected lock (door or container).

Open the Console with the object visible below it, and click the object to select it.

SetScale Copy

SetScale [#]

Set's the targeted NPC/Player to the given height.

Replace [#] with the desired height.

AddTopic Copy

AddTopic [TopicID]

Adds the specified topic to the current NPC dialogue.

FillJournal Copy

FillJournal

Adds all entries to the journal, mark all quests as finished.

This command takes a long time to complete.

Journal , Copy

Journal [QuestID], [QuestStage]

Adds dialogue to the player's journal.

A stage (given by [QuestStage]), of a quest (given by [QuestID]).

AddItem Copy

AddItem [ItemID] [#]

Adds <#> of a specific item to the player’s inventory.

AddSpell Copy

AddSpell ["Spell ID"]

Adds the specified spell to those currently known by the player (or other specified target).

Can only be used to add stock spells – the ones you buy from spell-selling NPCs, not the custom ones from Spellmakers – by their spell IDs.

EnableStatReviewMenu Copy

EnableStatReviewMenu

Brings up the character modification screen, which can be used to change your race, class, birthsign, and other stats.

Note that there are two problems, as you will lose all your spells, and your immunity to all diseases.

FixMe Copy

FixMe

Moves player 128 units away from current location.

The collision detection sometimes goes wrong in tight places and pins you down to one spot. But this will usually get you out if you are stuck somewhere.

SetFatigue Copy

SetFatigue [#]

Set player’s maximum fatigue.

SetFlying Copy

SetFlying [1]

Sets the player's flying mode.

To work, enter the command and then cast a Levitate Spell. The effect should last until the player disables flying with the console (0).

SetLevel Copy

SetLevel [#]

Sets player level.

Save the game and restart, or gain a level in the normal fashion after using this command.

SetHealth Copy

SetHealth [#]

Sets maximum Health, and applies it as the current value.

Warning: Using a SetHealth 0 command on NPCs to kill them in an out-of-game way – perhaps to find out what they're carrying, then use Resurrect to bring them back – can have negative effects.

SetCurrentHealth Copy

SetCurrentHealth [#]

Sets current health.

Health can be changed to Magicka or Fatigue.

SetMagicka Copy

SetMagicka [#]

Sets maximum Magicka, and applies it as the current value.

SetPCCrimeLevel Copy

SetPCCrimeLevel [#]

Sets your Bounty to the given integer value.

For example, SetPCCrimeLevel 0 will clear you of any bounty for your crimes and stop pursuit by arrest-minded guards.

SetReputation Copy

SetReputation [#]

Adjusts the Reputation to the given integer value.

Has no effect if not used with the player- prefix, since only the PC has a Reputation stat.

SetSuperJump 1 Copy

SetSuperJump 1

Setting this to 1 allows super jump (0 disables).

Note: Without Acrobatics boosted abnormally high (to around 200), you're likely to be killed by the fall back down if you do not use this to jump up to and land on something above you.

SetWaterBreathing 1 Copy

SetWaterBreathing 1

Setting this to 1 allows breathing under water (0 disables).

If it does not work, try casting Water Breathing and the effect should turn on and remain permanent until disabled with the Console.

SetWaterWalking 1 Copy

SetWaterWalking 1

Setting this to 1 allows walking on water (0 disables).

Set Copy

Set [AV] [#]

Sets the (skill such as SetBluntWeapon or attribute SetStrength etc.…).

Note: Increasing speed or acrobatics too high can have detrimental effects!

addsoulgem Creature ID Soul gem ID 1 Copy

addsoulgem Creature ID Soul gem ID 1

Adds to the inventory a soul gem filled with the soul of whatever creature's ID is specified in place of CreatureID.

The type is replaced by the type of soul gem you wish to use (e.g. grand, greater, lesser, etc.). Depending on game build, the soul gem type must have sufficient capacity for the soul of the creature chosen.

CenterOnCell Copy

CenterOnCell [Cell ID]

Places the player, at ground level, in the specified interior or exterior cell ID.

E.g. of a settlement or room. If this is above water, the player will fall into the water immediately after this forced teleportation.n[/br]Shortened command: COC [Cell ID]

CenterOnExterior, Copy

CenterOnExterior, [X, Y]

Places the player, at ground level, in the center of the exterior cell that contains the world coordinates xPosition and yPosition.

ChangeWeather , Copy

ChangeWeather [region], [type]

Change Weather.

Type: The type of the weather 0 = Clear, 1 = Cloudy, 2 = Foggy, 3 = Overcast, 4 = Rain, 5 = Thunder, 6 = Ash, 7 = Blight, 8 = Snow (Bloodmoon required), 9 = Blizzard (Bloodmoon required).

CreateMaps Copy

CreateMaps [Filename.esp]

Creates map image file depending on the Create Maps Enable value in the Morrowind.INI file.

This command will create a 256x256 high color bitmap of each exterior cell in the game. This command takes a long while even on fast computers as each cell in the game is loaded.

FillMap Copy

FillMap

Show all the marked locations on the world map.

Note: does not include solstheim.

GetFactionReaction Copy

GetFactionReaction [Faction ID] [Faction ID]

Shows the numeric reaction code between two specified factions.

Getpos Copy

Getpos [x, y, or z]

Gives the coordinates of the player character on the map.

Help Copy

Help

Shows shorthand for most commands.

PlaceAtPC Copy

PlaceAtPC [ObjectID] [Count] [Distance] [Direction]

Places an object near the player.

[Distance] is # of units away, [Direction] 1 is in front of the player, 3 is behind.

ModFactionReaction Copy

ModFactionReaction [Faction ID] [Faction ID] [Value]

Changes the Reaction values between two factions.

Specifically the first faction ID towards members of the second faction ID.

ResetActors Copy

ResetActors

Resets every NPC's location to where it originally was.

Set GameHour To Copy

Set GameHour To [#]

Example: set gamehour to 5 would set the time of day to 0500.

Note: The game uses a 24-hour clock. While show gamehour returns floating point values (like 3.8646), set gamehour in the console only accepts integers (e.g., 3 or 4).

Set Timescale To Copy

Set Timescale To [#]

Changes the speed of the day/night cycle.

[1] makes the day go at real-time speed; an in-game day would last 24 hours in real life. [10] will make it ten times as fast as real-time (i.e. one in-game day lasts 2.4 hours), etc. The default timescale is [30] (1 ingame day = 48 real minutes).

Show Copy

Show [variable]

Shows the value of a single variable.

Example: Show PCVampire will return 0, 1, or -1 depending on the player's vampire state.

ShowScenegraph Copy

ShowScenegraph

Create a new Window on the desktop with all the game renderer's information.

ShowVars Copy

ShowVars

Lists all the global and/or local variables.

StopCellTest Copy

StopCellTest

Stops a cell test previously started by the TestCells Console command.

More about the Morrowind

Gameplay

To begin with this game, you will have to choose the birthsigns to have the hero be born. There are thirteen birthsigns to choose from in Morrowind with its special abilities and sometimes spells. For instance, the Apprentice ability gives the character 50% Weakness to Magicka and base Magicka is also increased up to 150%. The lady with the lady's Blessing confers bonuses of 25 points to the personality and endurance attributes. The Ritual: Grants the spells Blessed Word to turn undead 100 points in 30 seconds on target, Blessed Touch to turn undead 100 points 30 seconds on touch, and the Mara's Gift the power with healing 100 points on self or the Warrior: Fortifies Attack by 10 points, increasing the odds of successfully hitting a target with a weapon.

There are ten different races that you can choose for your character to be born. These races are broken up into three distinct categories: Men, Mer, and Beast Races. In Men, there are Nords, Imperials, Bretons, Redguards. For example, if you were born as Nords, you will be the sky's children who are a member of tall and fair-haired humans from Skyrim with their incredible akill against the cold and magical freeze, not only that have benefited from nautical trade since their first migrations from Atmora. They will be the captain and crew many merchant fleets. The Nords are wonderful warriors who are professional in using heavy and medium Armor and axes, as well as Long Blades and Spears.

Besides that, when creating a character, skills are assigned as being major, mingled, and trivial. Raising main skills and minor skills by doing the activity, missions, and levels up your character.

Conclusion

This title is a fantastic journey you should control your character now. Raising your skill by applying these above cheats and enjoying every interesting part of The Elder Scrolls III: Morrowind. Have fun!